Hey I remember playing you today! You had a pretty good Cap, not sure why you quit after the 3rd match before it even finished, ggs tho
I was playing on my work break had to rush back >_<. My doom needs a lot of work I just picked him up as opposed to my others. Tryin to get it all ready for EVO. GG’s maybe we’ll rematch another time
Ah I’ll take it to team threads, didn’t think that through. Ya i got those ones, but thanks for the effort. Curious about how that team deals with keep away teams that stay in the air? that’s the whole reason i picked up doom.
Doom can super jump, FLY, then FINGER LAZER all day. Taskmaster can use his (super-underrated) Projectile reflector on fireballs, like Morrigan Soul Fist, Akuma Fireball, Chris+Wesker Gunshot, etc.
I was referring to his cap/spencer/task team. I picked up doom for those very reasons >_< (well mainly i just wanted missiles to keep people from super jump spamming me or to limit movement options)
I am curious if my team can handle the Morigan spam though. I haven’t had enough experience and even though i have counters, I take a risk if i get baited out. Can i do task parry and not get punished by incoming projectiles from behind or are there recovery frames after the invincibility?
There was a Taskmaster there, I picked it up but I cannot care for my Taskmaster, I require help of the execution part. For some reason I keep choking on both the BNBs posted earlier in the thread (both are simple but yeah, I happen to be ass at these games). Any tips on executing those?
Specifically, for the Happy Birthday combo, it’s when I have to catch the opponent with c.M and for the other one, it’s where a lot of novice players like me choke, when you have to delay certain hits in order for the fully charged air M arrows to land. I’m trying to do it with M rather than L but from what I understand it’s extremely easier for little to no loss so I might try that.
EDIT : Scratch that, turns out I can’t read notations for shit. Was trying something entirely different.
What combos do you guys use after a Shield Skill -> Sharp Sting hitconfirm? Basically I’m working from this:
Shield Skill -> Sharp Sting -> jump forward (call poison arrow assist for combo extension) charged QCF+H OTG (assist hits) -> …
I can continue with any normal after this but am looking to maximize damage off of this before HSD kicks in. Wondering what other people are using for similar starters.
The height of the opponent’s hitbox can make the timing on this tight or impossible depending on circumstance, as that determines how quickly they’ll hit the ground and fall out. For example, you know the XF corner loop (Shield Skill into L arrows xN)? He can do that against the smaller characters even without XF.
The projectile counter will only reflect one projectile. You CAN avoid the other one during the invincibility frames of the counter, but you have to have really good timing in order to not get hit during the recovery of your move. I wouldn’t recommend it unless you’ve got superb timing and spatial awareness.
Think my team can handle the morrigan issue now. Cap can charging star if she’s low enough, task can super jump and hyper if he finds a safe spot from the mirror’s fireball, and doom can finger lasers or upshot out of it.
I went into training mode just for you man. I pick up with slant shot but we pretty much do the same thing. This is what I have been doing since ATL Revivals in Feb
After the assist hits do, cr.M st.H -> Shield Skill + launch -> jMMH -> Web Swing -> jMHS -> OTG arrows into L+H Legion Arrows. (does *380k before hyper)
But after playing around and I didn’t want to give my homie less than optimal information. After tinkering around, I came up with this.
After the assist hits do, cr.M st.H -> Shield Skill + (delay) launch -> (ASAP) jL -> Web Swing -> jH -> (fully charged) jQCF + M arrows -> Shield Skill + launch -> j.MMHS -> TK M+H Legion Arrows (does *431k before hyper)
And this
After the assist hits do, Shield Skill + (delay) launch -> (ASAP) jL -> Web Swing -> jH -> (fully charged) jQCF + M arrows -> Shield Skill + launch -> j.MH (1 hit of H) -> Web Swing -> j.MHS (does *432k before hyper)
*all numbers with Spencer’s Slant Shot assist
Also, I’ll try to print off your shirt tonight after work. See you at CEO homes!
So I finally found the BnBs to use and have them pretty much down the happy bday combo off the swings and the shield bash delay BnB. So right now I’m trying to clean up combos that go wrong or start off awkward. The two biggest things is converting an awkward j.m or j.f+h into a a combo without burning a hyper early and the other is doing a combo then going for: S, sj.M, H(2), f+H, M, H(2), S ~ occasionally the opponent falls under the j.M after the swing…how would I salvage that combo or what options do i have for consistency (even at the loss of some damage)?
qcfMH + assist x5 #Kappa
After sharp sting you can pick up with dash, f+h, immediate QCF+H (1 arrow). So call an assist somewhere during this and you’ll likely have a way to land and combo. I use captain america so mine is:
sharpsting, dash, assist1 + f+H, QCF+h, land (cap hits), dash, b+h, S, combo…
Yeah, 645 knows you can do that. He was asking what people did for that combo after the assist picked up.
The other day I managed to combo a st.L off an OTG with H arrows after sharp sting midscreen. Timing was insanely tight and wasnt able to recreate it. Its very easy to get in the corner though.
That makes sense. St.:l: is 5 frames whereas shield skills is 6. If shield skills can work, st.:l: should work pretty reliably early on in a combo.
I can’t seem to get the combo after a ground throw, like the one in the vid that tab posted in the Matchup thread. Any tips on getting the timing for the swing and assist call for the pickup?
I am using Magneto for info purposes with Disruptor as the assist.
My confirm is
Shield Skills xx Shock Sting, jump qcf+H + call Jam Session, f+H jMH(or H only, cant remember muscle memory), crM stH shield skills S MHf+H MHS jump qcfH. 407k without super.
I find it pretty hard to reflect Morrigan projectiles in the Morrigan/Doom matchup because her projectiles are so slow which makes it easy to input ahead of time leaving you vulnerable to getting hit by fireballs. Kara Shield Skills into arrows are superior imo, and you can always go with Kara projectile counter, although I never tried that.
I just did this and came up with 536.200 - The other combo is listed at 540,000. wat do.
I’m thinking you can do b+H cancel into vert arrows. You’ll clear the fireballs in front of you and take her out of the sky to bring it all back to neutral when the fireballs behind you hit. It’s not a win/win, but it get you out of the lock down and forces her to have to get away from you to try to start it up again.
It’s probably better to just do raw Charging Star (or better, dash-cancel Charging Star if you can), preparing to cancel to projectile counter if it looks like you’ll get hit out of the end. It’s difficult to get a good coverage with vertical arrows without fully charging them which there’s not really enough time to do if Morrigan is doing what she does right. If you can get directly below her, you can make it work, but it’s pretty specific.