Taskmaster combos - Anything you can do I can do better!

The other day I noticed Cold Star in the corner allowed Task to land and do a little more. Thanks to you guys, now I know what to do.

So what’s the most damage you guys can get with no assists and 1 bar?

I’m up to around 850k, but it’s hard as balls, lol.

Do you mean one bar used or starting with one bar

'cause if it’s the former then screw you divulge your magic

1 bar using :smiley:

Does this involve arrow lifts or awkwardly specific rope cancels

you can relaunch on the right corner against mid and lightweights (easily at least). 850k exactly starting from j.s into st.h standard stark combo with j.m (mmh->mhs at the last part). then relaunch with arrows into vanilla style charge-> s j.s down arrows into super.

edit: just remembered i can shock sting… vanilla memory kicking in too hard there. 700k before doing super. 712,600 before super. after super is 903,600.

edit 2: decided to test how many times i can withstand attempting to do the shock sting loop at the end and did 961,600 for one meter. hit the sting loop 3 times before i got too scared to try it again. you can probably do one or two more reps and break 1mil for 1 meter.

…i really hope they un-nerf taskmaster’s arrow lifts because i like these combos.

edit 3: nope 3’s the limit. can’t even hit charge s j.s because they flip out before you can hit j.s… there’s probably some clever way of circumventing this (doing a super doesn’t work because they flip out before the super goes active) that i can’t think of at the moment.

No, it’s not arrow lift ad nauseam into sting. It does involve swing, but probably not in the way you think.

turns out you can relaunch in both corners against like the entire high tier + everyone who is light or midweight (or what i think it is anyhow) except dorm who doesn’t relaunch in the left corner. it’s really easy too just after the j.s jump forward and arrow. made a vid about it real quick, it adds like ~80k to your combos and a lot of bar. you could probably actually do that into a double ender or vice versa to break 1mil for one bar consistently.

[media=youtube]cXprhMv5Oaw[/media]

edit: turns out it works on thor and shulk but not hulk, haggar, nemesis or tron (in left corner, right corner works for everybody) so i’m gonna assume it’s a hitbox size thing instead. interestingly enough modok works so i guess he’s not part of the big body crew.

also for the midgets (vjoe, RR and arthur) you just do neutral jump arrows but its the same vert spacing/timing so it’s not that big of a deal. don’t need to do it for ammy or firebrand though…

This is such a sick find. Oh my goodness that 80k is going to change my life.

Why doesn’t the relaunch work on the big bodies in the left corner? Kind of odd.

it’s something to do with their hurtbox being so damn big. it pushes task out so the last arrow whiffs… plus the corners in the game are kinda strange in the first place. like how task has a crossup only in the left corner with arrows.

if you’re practicing it just do it in the left corner because the timing for left corner relaunch is much tighter but works everywhere while doing it in the right corner is easier and doesn’t work in the left corner.

imo practice it on like spencer because his is really tight in the left corner but seems to be the best to practice since it works on everyone so i’m gonna assume it’s the optimal universal timing for it.
it’s still pretty easy though so no biggie. was able to hit it a few times at a ranbat after only practicing it on pad

edit: you can neutral jump spencer’s and make it braindead easy. i guess i should probably find out who is really tight on forward jump but easy on neutral jump

Neat, this is not what I was alluding to:D, but it should add a bit more damage . I think he might be able to get close to 1 million by himself for 1 bar.

I will make a vid eventually.

I have to admit, I never really sat down and practiced the arrow lift relaunch timing in Ultimate. It felt different right off the bat so I didn’t bother. What you’re saying makes sense though. Even in Vanilla it was always been much easier on the first rep because you have a lot more leeway to time the down arrows. It’s way harder when you’re coming down from a super jump.

I guess sting master doesn’t leave them in an ideal spot so it doesn’t work well on everybody?

I need to play around with this.

I came to watch then I came

I was unable to find this player that you spoke of. Can you link me to some footage please?

I think I might just play this team in a different order. Maybe Taskmaster Akuma Taskmaster might be the way to go.

yeah if you shock sting someone in the corner it puts them at an extremely specific spacing to where there’s a tiny gap between them and the corner that task falls into if you jump forward. which means you can only continue with either shock sting loop (which is char specific due to neutral jump only) or assist based-stuff which is much more consistent. the basic idea behind the relaunch is that you’re actually just landing all the arrow hits at the right spot which is why the big body guys will pop out in the left corner (not enough space for task to keep going into i guess)

also regarding the “close to 1mil by himself for one bar” here’s an impractical one (the combo i was talking about earlier)
[media=youtube]qigIXC4U_XM[/media]

When you say left corner, I assume you mean player corner, right? Because that’s how these have always worked in Marvel, where for for P1 and P2 the sides they work on are swapped. If it’s actually left corner that’s easier to remember but also really weird 'cause that’s not how it works for any other side-specific stuff I know of.

just tested it out and nope, it’s actually left corner…

that’s how the corner crossup on crouchers works too, left corner only.

edit: wtf i just hit a relaunch on haggar in the left corner. he might be applicable to this after all but it’s a real tight timing. the same timing doesn’t seem to launch dorm or hulk though…

Man wtf I know the corner specific crossup worked in the right corner as 2P in Vanilla, I wonder if they changed it and are now doing something like simplifying position calculation by treating whoever’s on the left as P1

I’ve noticed a lot of differences in the corner between Vanilla and Ultimate. It doesn’t really surprise me.

Long time Taskmaster player here, recently learning how scrubby and bad my regular combo is (it’s the typical day 1 from vanilla, though I know there are better combos)

Is there a general list of decent Tasky combos I could look at or is the front page updated with Ultimate material now?

Sorry for asking such a dumb question.