ya ill get one soon
ya its me
ya ill get one soon
ya its me
So far, the highest meter building combo I’ve found is the swing BnB. The first one posted here. With assists and qcf+S, you can build two meters easily. Hell, with the right assists, you can build two meters off of anything, really.
basically if you can get double relaunch after stark’s relaunch combo then you will more or less always build near 2 bars.
if you can only get one relaunch after it then you build about 1.5
the damage fluctuates a lil but for one meter it’s basically always from 870k-910k (from a clean hit, not from st.m or other things that make your damage scaling skyrocket) and for two it’s always past 1.05mil depending on whether you dhc or do double arrows
So I’m having a little trouble with Task relaunch stuff, but I’ve been doing this combo as it doesn’t require the relaunch.
c:m: s:h: swing j:m: j:h: c:m: s:h: swing j:m: j:h: c:m: s:h: shield :s: j:m: j:m: j:h: swing j:m: :s: otg.Harrows MHarrows
Does around 765k. Can I do better w/o an assist or relaunch?
Are these up on video somewhere, I’m looking into taskmaster, and this seems like a great place to start.
Quoting because I have the same question and I didn’t see an answer other than saying it’s just about timing. But specifically what’s the timing. This is bothering me a lot. To TK you just jump before the motion, or do you have to jump diagonal.
I just stopped trying it and started doing Sting into normal jump arrows super. I hit that more consistently.
But that does less damage, I want to know how the fuck to do this, it’s REALLY pissing me off, I’ve probably tried it 100s of times in the past few hours and I got it once. If it’s viable in actual BnBs (as in not some 1 frame BS) then I want to learn it. In vanilla, I had so much trouble doing the arrow relift, but someone explained the timing and then I learned it.
I dunno if it does more damage at the end of my combos. The scaling is pretty high by then.
Because of the ways hit pushback was tweaked, it’s harder to do the vanilla re-launch of :s: xx sj. :s: – Air Aim Master :h: ( :d::df::f: + :h: ) --> Shield Skills ( + :h: ) xx :s: rinse and repeat. This is most evident if you try to do a re-launch off of an air throw as the height is so specific it is just not viable to rely on it consistenly. If you’re trying to do :s: xx sj. :s: – Air Aim Master :h: ( :d::df::f: + :h: ) xx Air Legion Arrows ( :d::df::f: + :l: :h:) to open up more DHC options, you need start the Aim Master before Task re-appears on the screen. I’ll see if I capture it so you can see
The timing I use is when they’re coming down from the hard knockdown bounce after the air S. They hit the ground, bounce up slightly, and as soon as they start their descent, I start charging arrows. It’s really not that difficult. I get it about…80% of the time, I’d say, even online. But, that’s just getting them high enough for the super.
I see, I see
Is there a way I can visually verify if I performed the TK correctly? Super Skrull for instance says different stuff when he TKs his inferno.
You leave the ground and get the super. You’re just TKing to get the air super as close to the ground as possible. If you didn’t leave the ground, you didn’t do it right. If you end up super-jumping and don’t get the super, you didn’t do it right.
Right, so I’m essentially short hopping, or, inputting the vertical down arrows as soon as Taskmaster starts to jump, like I’m canceling the jump motion with the super. And do I or don’t I do it immediately after the first super? And when do I do the first super, right after I hit them with the charged arrows, or is there a delay? should all 3 arrows hit otg? These are the questions I’m having?
Exactly. Cancelling the super jump with the super. It has to be done immediately after the first super, or it won’t hit. Yes, you want all 3 arrows to hit. You’re not delaying the super after the arrows. What you want to do is, if you’re doing normal jump arrows in the corner, hit the charged arrows during your descent, then go into your angled super. Right when you land, do your TKed otg super.
At the end, it should look like this:
[media=youtube]L-m4Fv-dszs[/media]
This is the key, haven’t hit the lab yet, but I have a feeling this is the problem.
I’m still waiting to see that 1m combo executed by Taskmaster. Coz I did it in training mode and I certainly did not get 1m lol.
By tking another hyper, or even DHC’ing… I get atleast 930k or so.
Hello, just some combos.
[media=youtube]ZH6S5gpJ1tU[/media]
Of the many combos, which was the most damaging? (With 1 assist-excluding doom and the 5 hypers.)
Okay people, I’m looking at making my Taskmaster combos more damaging. I need some help/suggestions from people.
So two things, right now I don’t have access to my xbox as it is in the shop. That’s the first thing, second the team I am running is Task(H.shot)/Dorm(Dark Hole)/Doom(Beam/Missiles)
Right now my standard combo is straight from the brady guide. C.LMH, Web swing, MM, Web Swing, MMS, S.MH, Shield skills, S, SJ.MMH, Web Swing, MHS, Land, Jump H.Shot XX LH Legion Arrow.
I know that I can extend that combo using Doom missiles, but I want to be able to extend it without the use of Doom missiles since both Task and Doom benefit from a good Horizontal assist like Doom’s beam.
Does anyone have any good suggestions to help extend this combo and make it more damaging?
Another question, if you happen to connect with a J.H what is a good follow up to confirm that into a solid damaging combo?