Taskmaster combos - Anything you can do I can do better!

you could check out me archives for video, but its really simple

all you do is any combo into air series and when you smack them down call doom asap and do a jump fully charged h arrows into diag super, the missiles will otg and you get another one

you can also get a shield charge s j.s down arrows super off that and add about 60k more damage to your combo if you want

It’s really just the visual timing. You want to wait until the character falls directly in front of Taskmaster right before they hit the ground. If you launch too early you’ll cross under and if you launch too late, well, you dropped it. Always better to launch early than to launch late.

Does the Task unblockable “setup” with dormammu dark hole still work?
Here’s what I’m talking about:
[media=youtube]CAqwkFsYr88[/media]

For me the CPU gets hit once by the dark hole and falls or doesn’t get hit at all and just blocks after the head butt. I’m watching old videos and can’t find an example of it in ultimate.

I believe it does. I’ve pulled it off a few times online, at least. Just got no video evidence of it. Though, it shouldn’t be hard to record, once I eventually get home.

If you can confirm it still works or give me the exact input your using that’d be great. I’m pretty sure my timing is right, I call dorm and instantly DP+L then H, cr.M.

Can’t they just advance guard you after swing?

It’s actually much much easier than it used to be. The followup to swordmaster must have more hitstun because in Vanilla, you had to hit with the later active frames to be able to link. This is no longer the case.

Am I doing something wrong? I have the CPU set to block all and after it eats the headbutt, it can block before I can do a cr.M. I’ve tried with recording blocking down back and again the CPU recovers before my attack can hit.

Buh? No way, you totally still have to hit with the end of it for it to link headbutt to an attack. This comes up for me. What are you talking about, lol

Well :d::m: will never link from it. Gotta :l: or :d::l:.

Maybe I was doing it against a shorty or something, but it seemed super easy to me. In Vanilla, spacing was crucial.

Okay… so to confirm I wait for the maximum amount of time to hit the headbutt and then :l: or :d::l:?

Nah, it’s not so much the timing as it is the spacing. As long as you get the headbutt to hit at the end of the animation, you can link the cr. :l:.

I checked, you can do it point blank now. Spacing does not matter at all anymore. Score one more for the continued retardification of Marvel.

I also have a few Taskmaster combos that do a little more damage than what’s been posted here, but overall, the change to his damage scaling really reduces the amount of damage he can do pre-supers so all combos are quite same-y from what I can tell. It might seem stupid, but this really bugs me. I miss doing 800k meterless :(. I’d take a less damaging super and the ability to reliably relaunch off of OTG arrows over the buffs he got.

I’ll make vids pretty soon.

I always love me some Duck Strong Combo videos

What characters did you check against and what state were they in ( crouch/standing?)

I haven’t been able to recreate this but it might just be because I’m stuck using a pad for now while my stick gets fixed.

Against some characters it seems like the spacing is way more lenient but I’ve yet to be able to link standing or crouching light from point blank…

I can’t remember offhand, but I’ve done it on a good number of characters and spacing was never an issue. I’ll do some more thorough testing, but it definitely is easier overall.

How do you accurately time the :s: instant s.j.:s: into down arrows, diagonal super after extended combos with relaunches? I can’t tell if I’m doing arrows too early or cancelling into super too quickly.

If you’re just going to DHC into someone else, you can just immediately hit sj.:s: then to vertical arrows xx :m::h: legion arrow while you’re still high up. As long as you DHC while there’s still an arrow in the air, you should be able to connect most supers without having to deal with any tight timing.

I’f you’re trying to loop 2 supers with Tasky, it’s all in the timing.

My trick is that I just never do this, ever, since in every situation except long specialized combos involving multiple assists (Which I can’t do!) if you can combo to :s: you can combo to :qcf::s:, which is more damage and makes the timing way, way easier.