^ This
I just played around with 22c vs. ice car a bit more… I think it’s rare that I’d use that.
It clashes a fair bit, occasionally (rarely) it even loses.
If it does connect though, which is most of the time (despite it being a bit hard to land in the first place imo) you can do a full loop(2x on Jin,) with good proration.
Would you be able to land a 3C on Jin after crawling under an ice car or would you have to start it up with a 5B or something first? Because if you can… it seems like it’d be the better option over 22C since you won’t lose to it in just about any situation
They all work, some things are easier than others.
I prefer either:
2a 3c loop (the 2a is super fast, easy to land)
3c loop
Obviously better proration starting with the 3c, but the timing to punish with it is not THAT open… whereas for 2a it’s super easy.
You can do basically anything after a crawl though.
6a (2 hits) j.a j.a (j.c 9d~9)x2 236bb
5b 3c etc
etc etc
Please explain.
To punish ice riding, I use 2A then just go for 5b, 5C xx 236aaaa.
I don’t bother trying to get a loop going, unless I know I can get a 6A in.
Yeah, don’t do this. Don’t ever do this.
Also on punishing ice car with 3c, Since you only have to hit with one of the 3 swipes, I don’t think the timing is really that tight. But yeah, really if you think you’re going to miss it (or you didn’t see the ice car coming) its far safer to just lead with 2a, just in case.
Metal claws from hands + Drill Claw = Wolverine
Giant metal claws from hoodie + “Drill Claw” + Tits + Nice legs = Taokaka
How effective of a cross-up/“mind game” can this really be?:
5b, 3c, 5d~b (dont hit with it, on other side), 5b, 3c, loop
Is it a good cross, or do people just not see it coming yet?
6 retractable metal claws like Wolverine.
+vagina and tan skin.
It’s good, if you mix these things up. If you get the timing right, it’s fairly hard to react to it, if they know that the alternatives might becoming (ie, 5d~c j.C 66 5b etc)
Quick question. For her ( 6A(2) -> (J.a -> J.c) x 3 -> 236B ) combo, whats the best method to sustain the jump cancel for the (j.a -> j.c) x 3? I feel i only have it 20% execution because I keep having to press up for each hit.
Uh, you have to press up each time. That’s how you jump cancel :tup:
e;f,b - Any better players feel free to prove me wrong, but I don’t think there’s any special trick for jump canceling. You simply press up and jump cancel. Its not like drive looping where you can simply hold in one direction, as a jump requires a return to neutral then back to 7,8, or 9
Speaking of Drive Looping, if anyone is having trouble with it I have a little trick that I used to learn the timing (I’m not 100% with it, but I’m pretty close to 90% when I’m not dead tired after work).
Hold 9 during the entire thing for one. Secondly, the biggest struggle I faced when I was learning to do it was when I could actually push C, I would always hit it early. What I noticed was, everytime you perform 9d9 Tao says “UP!” (english dub obviously) If you press C as soon as you hear “Uh,” its extremely close to the earliest time you can hit the jc. Now, I wouldn’t rely upon this to make your drive loop work. But its a nice trick for learning it. Once you start hitting it like that, you’ll start anticipating the time and you’ll get it really close pretty quickly. Just a good practice technique, that’s all.
Think of the button presses like this: 6+A, up, A, C, up, A, C, up, A, C, 236BBBB. Just keep a rythym to it all.
Hmm i Think i’m getting it. I guess they are right when saying the air stuff is the hardest.
Well shit that’s why I can’t pull off the back half of Tao’s combos… I was never jumping…
anybody else having trouble connecting
*
6c -> 236cc -> 3d ~ 9 -> j.c -> 9d -> 236bb -> j.c -> {9d OR 5d ~6} (depending on height) 236bbb*
Where * is where i have trouble connecting. They are always able to recover. I got it once or twice out of the billion times i tried. Is there something i’m missing? The combo is on the Bonus disc also and i do it perfectly, but the person is able to recover.
Another question is why am i not able to do (in air after drive loop) 236bb -> 236bbb. I got it once out of the billion times i tried again. How tight is the timing?
also i’m not sure if people like keita are doing some sort of trick but it is really hard to get the taunt combo and 3c -> 5d ~ 6 - 236b -> 2d ~b -> 5c - > drive loop
My timing with ~6 isn’t perfect and majority of the time i don’t pull it off. I’m always missing out on damage opportunities
Clyde, it’s all just strict timing and practice. That’s about it that I know of. I had a hard time with *5b, 3c, 5d~6, (j.c, 5d~6) x2-3, [j.a, j.c, j.c, j.c], 236bbbb *the part in brackets, until I just tried different speeds of jumping, and found that mashing the jump works best.
I still can’t do anything involving 2d~b in the air. Just haven’t gotten the timing down yet.
It really took me a while to get the air timing right,but its really starting to become rewarding. I really never thought id be maining Tao, but i really need a suitable combo to go against hakumen or to punish him.