How about when you inevitably get cursed? That’s some serious lock down. I have yet to play an Arakune, but from the looks of all the vids I’ve seen, once he nails you with a curse, there’s like nothing you can do IMO
Btw, I’m kinda new to Taokaka as well, so if there’s some “obvious” tactics for character match-ups, I probably don’t know them yet
When I get cursed I stay on the ground to avoid the B and C bugs. Crawl when you see the D bug coming from the top. I also try to slide alot and dash to avoid the ground bug. You just have to get in there and get a solid poke on him to drop the curse.
Well what do you have to back up why it does so little damage, and why it should do so little damage if you are trying to defend it. Wasting 100% Heat and getting little return is not correct. If you don’t understand that then I’ll go post it myself in the forums where maybe someone will look further into it. Let’s look at another scenario similar to the combo I listed…
You are missing the entire point. Tao’s taunt combos prevent the damage scaling, regardless of total hits connected. That is what her taunt is FOR. That is the reason it EXISTS. That is the reason it does HITS. Its just part of her character. This may or may not be the correct word, but he taunts prorate the damage so that the moves following the taunt don’t suffer from damage scaling as much AND do more damage as a whole.
going double makes your attack cut in half, down down C is weak already, you just cut it in half making it worst. Down Down C also does alot of hits which is already making your combo weaker the longer you do it. By the time you do 214x2 C…it’ll be giving 1 damager per hit, lol.
Listen,The people i play are from my coast only(east), and i still get disgusting delay. I even get a FULL SECOND of delay when i play people in my own CITY. Right after we got that patch, the net coding was amazing for me. But now ? :crybaby:
Does their bars display low too? I think some people had to change something with their internet after the update. Its working fine for me though, but any type of delay i dislike. Even a full bar will have very very extremely extremely little delay unnoticeable to most people. But me who notices many, feel it.
sad to hear. I remember someone on another forums was angry about how laggy the game was for him. Try having one of your friends bring their ps3 to your house and play using the same connection on different tvs . If it still lags then see if it does the same thing at his house (if u are able) 19 more days till standard edition if your gunna get another copy. Kinda sucks man.
OK guys real talk: I’m giving this game a real shot, but this whole notion of memorizing super complex combos (many of which are situational…ugh) to do damage is really not cool for me.
Is the ONLY way to play Tao effectively, to memorize huge combo strings? She seems to do SHIT for damage unless its like a 12 hit combo.
She is such a cool character, but if I need to be some combo god who memorizes combos by rote…I may be forced to switch.
Even her basic BnB seems to do CRAP for damage and I have to get into throw range to start the damn thing.
Short answer? Yes, that is literally the only way to win with Tao, unless you’re playing someone who hasn’t seen it before you and you do a ton of weird drive shit. Anyone who’s seen it before, or is good, will be able to beat you if you do that though.
Honestly, the combos aren’t really hard to learn though, take it from me.
Her back throw took me maybe an hour to pick up tops, once you have one drive loop down, its basically the same timing for every other variation of basic drive loop ([xd6 3c]xn). That’s half the battle right there.
That will take you a couple hours to get down solidly so you can perform it in the match most likely. After that start worrying about which combos hit which people (spoiler alert, the combo you most need to worry about this is 3c to drive loop, which is basically ineffective versus rachel and especially carl in their basic forms, with the more advanced versions you can hit them with it)
The easiest way to practice is doing it against Taegar, as he’s a big slow combo magnet. However I don’t think its the best way to practice. You should practice the back throw drive loop on rachel or carl, as they require stricter timing (as opposed to Taegar where you have all freaking day to do it no problem).
I recommend mastering the 4b+c basic drive loop combo first, than moving on to your 3c setups. The 3c setups are more vital in the match, but far more situational and character specific, where as the 4b+c drive loop will work on basically any character, and the timing transfers over as I mentioned before.
Keep in mind that the very basic drive loop with a 236bbbb attached to the end will only do somewhere around 2600-2800 damage, so you’ll want to work on more advanced combos pretty quickly (I’m guilty of not doing this enough). But the basic drive loops and smart play are enough to take you over a 50% win ratio in ranked… player matches against SRKers are a different story
In addition, I found out that, 3c basic drive loop will pretty much take any of the larger characters from one side of the screen to the other. In fact, I got it about 6 or 7 times on a taegar on Saturday (does shitty damage of course… but the yomi… oh god). Which apparently terrified him so badly that at the start of the 2nd round he burst on the first combo, sealing his fate.
Truth, and half of that is just getting in on your opponent, the other half being the mix up to actually pull it off. In fact, I’d say that’s really the hardest part of playing Tao (aside from taunt combos…)