|| Taokaka || >:3 Edition

Yeah, that’s why I stopped trying to learn them awhile back and focused in on the other combos. They still just… I… I promised I wouldn’t cry :sad:

j.3D~6 taunt

WHUT

Think you’re so cool cause you can land that… well… shut up!

Actually… I didn’t know that would hit, when I was working on it I was working on the 6d~b combination, which is where I’d get stuck because that shit is hard for me to hit consistently for some reason. I could probably land j.3D~6 taunt though

Its a pain in the ass dude. You have to do 6A (2 hits) jump cancel, as soon as you leave the ground 3D~3 (or 6) taunt.

When it hits I’m so surprised I forgot to combo it. >.>

lol that sound pretty rough, I might give it a shot though.

Though, to be honest I’ll probably end up doing the same thing and forgetting to combo it hehe.

I have a hard time doing taunt combos because my taunt button is in a retarded place on my stick. If I move it I’m worried about hitting it on accident. The stock buttons in the SE stick are so bad, if I hit right on the stick hard enough it activates my A button.

aww i thought i was the only one who figured that combo out, guess they already had it in some guide. I have that combo pretty good. I do that one instead of j.3d

Thanks for the feedback guys…I’m going to need to look into her drive loop some more.

I guess this fits with my overall pattern of being attracted to the characters who are hard as fuck to win with…kinda like how Rose and Guile are my two favorite characters in SF4, but they are also my worst.

Ugh.

Can someone give me a rundown on some simple bnb’s on the combo list that a beginner at bb or GG can do. I’m having trouble pulling off a lot of the dash cancels and thats pretty much her whole offense. I just need some simple dash cancel combos and bnb combos to tide me over online until I can master the rest.

Honestly it’s not really that bad, Arakune is a really, really shitty match up. Rachel can be as well. Aside from that its all pretty even.

Someone correct me if I’m wrong, but the block sequence for Nu’s standard bnb sword combo is low high high high low low. If you get caught in it, just hold down back, as lots of people miss the timing on the low ground blade, and if you block that you’re free of the string. Also that hit is what knocks you down, which is where you really don’t want to be as Tao

The trick is to make her guess how you’re going to approach, you basically have three options:

IAD in, this can be countered by her air sword. It will probably lead to the easiest combo though, since if you can catch her trying to stop a ground rush, its a free drive loop no problem. (jc->3c)

Ground dash

And drive with a cancel, preferably not the hold 6 one because that’s a pretty shitty mixup imo. Also probably the worst option, as it doesn’t really leave you with a lot of combo opportunities.

Tao doesn’t really have any dash cancels as far as I’m aware. Some jump cancel combos and drive combos.

Here’s a really easy one though.

5b, 5c, 236aaaa, 6d [one of the cancels]

Not particularly useful, since most of her damage comes from drive loops, but its a really simple combo and very reliable.

oh by dash cancels i meant combos that involve her “dash” drive cancel, i should have just said drive cancel.

Pelvic, dude you have been very helpful, thank you for taking the time to explain some of that.

I was (probably stupid of me) hoping this would be a pick up and play kind of game, but I’m learning that this game has a BIG ass learning curve and now I’m just not so sure if I really want to devote that much time.

I’ll keep it for a while and see how it goes.

No problem, always happy to help with the Tao army :tup:

Oh if that’s the case than I’ve got a really easy answer (though you’re probably not going to want to hear it). Practice the drive loop. Practice it until you do it by reflex, then keep practicing it. You should be dreaming the drive loop. Okay… maybe not that far.

You want it to the point where, you’re both in the air and you risk a drive, connect, and now you’re setup for a drive loop. If you think about it you’ll probably miss it.

So here’s what I’d recommend starting with, just like I told para.

4b+c drive loop. Its super easy to connect, and that version of the basic drive loop connects on every character afaik.

Notation wise its:
4b+c, 236cc, 3d9, j.c->[9d9, j.c]x2, 236bbbb

Not very good damage, but extremely simple and will only take maybe an hour of practice to get it down. Once you’re done with that, transfer the drive loop to the horizontal version. practice this on the larger characters, as the smaller ones won’t give you as many hits (and therefore won’t be as good practice). I recommend Taegar to start with, just for the ridiculous amounts of hits you can get off it (and therefore a lot more practice). Then moving on to someone smaller (Litchi would be good practice, she’s a midsize character as far as I’m aware).

Edit: Also, once you get it down never ever practice on Taegar, you can get away with stuff versus him that you’ll never get away with on any other character.

3c, [6d6, j.c]xn (to the corner, 3 hits in the corner is about the max you can get), 236bbbb

On taegar you can take it from one corner of the screen to the other easily.

After you’ve got the drive loop down to reflexes (I still mess it up occasoinally, but I’m almost there), start working on adding the other hits to your drive loop combo. This is when they’ll get really damaging and scary. Till then you’ll be doing a good chunk of damage, but nothing remarkable.

Take with a grain of salt and hit training mode.

I don’t mind showing anybody the drive loop after work if you’re so inclined. Or you can just check out any Tao match from a good player on youtube. It helps to see what it looks like for sure.

I need to translate that from the insane BB notation you people like to use into something a normal human can comprehend.

What the hell is “3d9”??? I would interpret it as cf.d -> jump …is that correct?

Fuck, I want to throw this game in the fucking shredder…even the goddamn notation is hard to understand.

Sorry for bitching, I just got really hyped up and now I’m in full disappointment mode that this game wasn’t what I wanted it to be.

If you can help explain that drive loop and how the notation works, I would appreciate it.

I get the digits in place of letters for stick direction…but when you say “9d9”…how do I parse that?

I would read it is “Jump, drive, jump again”…

:confused:

Sorry, let me explain in a little more detail:

Look at the numpad, you’re right in that the numbers follow those directions.

You can find all this information in the new player thread (I think), but for simplicities sake I’ll just list a common notation.

The numbers simply refer to stick position, not any techniques (at least, not the way I use them)

JC = jump cancel
j.c = air c

so when I say 3d9 what I mean is hold :df:, press d, hold :uf: press c, still holding :uf: press d again

If that makes more sense

EDIT: Also for Tao, you can always assume that NdX means to hold that direction, drive, then hold the other direction (which is always going to be 9,6, or 3 since holding any other direction won’t really do anything for you). A cancel will generally be indicated by Nd~[A,B,or C, depending on which cancel you want]

I suppose the translation would be:

:l:b+c, :qcf:cc, :df:d:uf:, j.c, [:uf:d:uf:, j.c]x2, :qcf:bbbb

Edit2: It will start to click after you read it more, trust me I was pretty much feeling the exact same way when I first looked at the number notations.

Ok thanks, that helps a lot.

This shit is just melting my brain, that’s all.

So, this part: :df:d:uf:, j.c

Its like: Forward crouch + drive, jump, jump again, C.

Correct?

Alright so when Arakune does his spider beam super, the one that goes up in the air, you can NOT 3C him into a loop. I just did it and he fucked me over. I did my drive at him, he hit the super, I hit C to cancel the drive, landed, 3C.

The last hit of the 3C did NOT pop him into the air. It canceled his super and everything but did NOT pop him up. So it fucked my combo, and he got the last hit in on my last little sliver of health because my 6D~6 missed him.

SUPER FUCKING COOL.

No its so much simpler than that :slight_smile:

Forward crouch + drive, hold forward up (for the rest of this combo don’t let go of forward up, since we’re just doing the basic one), press c, press drive, press c, press drive, :qcf:bbbb

The only hard part of this combo is the timing for pressing c after you do the forward cancel of the drive is a little strange.

Wow that sucks. On the plus side, I didn’t actually know that would cancel the super. You could (if you had meter) do the first two hits of 3c and cancel into hexa edge I suppose. Or hell do one hit, but its so much easier to hit confirm the second hit… I assume he was too far away to hit with the third part of 3c? (which for people who aren’t aware is the only part that hits low and trips/pops them up)

Dude, if we ever meet, beers on me…seriously, I can’t tell you enough how much help this is.

Printing this out now to take home and practice later.

Almost. The :df:D counts as a :d:D for input purposes, which when grounded goes up-forward. There is no :r:D on the ground or in the air, so if you are doing the :d:D or :u:D you can buffer the :r: followup by inputting :df:D or :uf:D. Holding forward (in this case, moving from :df: to :uf:) buffers in the :r: input that causes Tao to bounce forward when the drive hits. When the drive hits, you’re already in the air so you don’t have to jump cancel, just hit C, and cancel that into your :uf:D. :uf:D counts as a :u:D which goes up-forward, while buffering the :r: so you bounce forward again. You just keep looping the C and the :uf:D until you do your third D, then you :d::df::r:BBBB to finish the combo.

Edit: Pelvic beat me to it. What a waste of time. DO YOU KNOW HOW LONG IT TOOK ME TO FIGURE OUT HOW TO PUT THIS MANY ARROWS IN?