Taking Sagat to the next level

Ron, reading what you wrote about how you let people jump in on you for free made me lol.

Dammit Art.

You managed to find this thread and all you can talk about is Legan’s anti mid level player tactics.

You sunuvabitch.

You know what we wanna here. Lay down those Japanese Sagat tricksies.

<3 Sabin

^ Yeah don’t forget where you came from Art lol, gives us the Japanese tricks.

Damn art, I didn’t know dhalsim standing fierce had the range to go from japan to the SRK sagat forum. Shit is broken.

dude my sagat went toe to toe with you I dont know how to play sagat :frowning: but you were a cool dude

Guess you can call this an “advance punish” or whatever, here it goes:

If you do a focus attack, and they jump in, and you release it while they are in the air and get the hit you can get a free TU.

I’m not talking about when you release and they spin off counter hit style and you can 2x f.rh them into ultra, I’m talking about when they just kinda drop to the floor in a juggled state. You can dash up, TU cancel into f.rh ultra or whatever you want at that point. This isn’t super advanced but every extra TU helps :slight_smile:

I’m sorta running out of ideas for this thread, someone put some shit up so you can get me thinking haha

Ok so after talking to Sabin in his japan thread, the main thing separating Japanese Sagats from American Sagat’s is that they Kara alot.

When I first started playing this game, I felt like kara cancels were just a gimmick, but as I have gotten better I now know that mastery of Sagat’s kara cancel specials allows him to take his zoning control to a new level.

Everyone should master Kara TU. Once you do your AA control extends to mid screen and you can punish anything within that zone on reaction. Of course you need to kara with f+hk.

I’m still working on kara knee. I use it on grounded opponents alot more then as an AA though, but I’ll mess with it for that purpose.

http://koruchado.blogspot.com/

Nestor, great sf4 east coast player has a blog. Insane shit on here, very deep. Read with caution haha.

The man really sat in the lab and broke this game down piece by piece.

Oh yeah… discusses cross up tiger knee WOOOOOO

I knew Sagat was at +4 after lvl 2 FA but didn’t know he was only at -2 from a blocked lvl 1.

Good to know.

Whoa… that blog has some real good shit in there… nice find.

[media=youtube]NtJfdEPWzII[/media]

  • crossup tiger knee into another tiger knee
  • crossup tiger knee into super
  • crossup tiger knee into ultra. :looney:

It seems like a cross up knee leaves your opponent in a juggled state, like an anti air tiger knee in the corner. Perhaps you can TU FADC f.rh ultra after it??? :slight_smile: one can hope

Yeah same video in Nestor’s blog… f’n insane. I have some more stuff to practice now lol

All knees 100% do leave a character in the juggled state, the opponent is just pushed too far away to actually be juggled further unless you do it as a cross up (Which causes the opponent to be pushed into sagat) or are near the corner and knock them out of the air. I’m close to 100% positive that you cannot TU FADC f.rh ultra after it. The way the SF4 hit data works (I’m one of the people working on deciphering the cmn.emz files in the PC version that controls things like this), there shouldn’t be different hit data for crossups. The hit data blocks:

To my knowledge as a programmer and as someone who has been working on this stuff crossups do not and will not affect the result produced. It would be difficult and probably bad design to program in such a manner, as it requires a lot of very specific rules as opposed to generalized rules making a complex system. Capcom tends to favor generalized rules, as they don’t make too much use of the different types of hit data.

You can ultra, tk, ex TU, and ex shot.

You don’t have enough time to step kick.

step kick? the f.rh? nah nah one of us is confused. probably me… another all nighter (shoot me).

I was thinking cross up knee - TU FADC back dash, f.rh ultra… but anotak sounds like he’s on the ball and he’s pretty sure you can’t. whatever, I’ll just settle for raw ultra haha

Oh, yeah that’s impossible. Regular TU has no follow up juggle property. It can only create a juggle state.

Anyway, about cross-up tk. This shit is legit but it’s character specific. Characters with large hit boxes or get up animations where they stick their body up in the air fairly high can’t be cross-up.

So Gief is out but also Cammy since she sticks her legs up as she flips up.

I haven’t tested vs all characters, but so far I have done it on shotos, Chun and Elf.

You need to time the TK so that you do it when they start their get-up animation. You are actually reacting to them getting up from the ground.

They must be crouching blocking for this to work. If they just crouch it will whiff. I’m unsure about stand blocking but I suppose they would still got crossed up since when I set the CPU to auto block they had to block behind them, but I could be wrong.

But more then likely they must be crouch blocking.

Easy way to get a feel for this is with Elf. Walk right next to him and do low short, low jab, fierce TU. Do this at point blank and make sure quick rise is on. When Sagat is back at his neutral position do the mk TK. Make sure the cpu is set to auto block.

When done correctly Sagat will go behind Elf and you will the blue block sparks hitting behind Elf’s body.

We all need to get crackin and test this shit vs every character. I got work in 45 minutes so I can’t do it.

I’ll start tomorrow.

I think in a match most people would have to block / crouch block because you are throwing out a move. Of course knee can be blocked high, but most people block low out of habit anyway. It’s not like they can grab you out of knee. I wonder if someone can wakeup ultra this, or wake up srk it.

Cammy tried to wake-up Ultra me and she just flew right under.

Even though I couldn’t cross her up the timing is perfect for a deep wake-up knee.

this is gonna be homo if the timing is different for each character.