a little personal, applicable noob experience
Perhaps I can give a useful, first-hand account of what Chunbelievable is talking about. I’ve played Chunbelievable at least 3-4 times on xbox live and have gotten utterly crushed minus maybe one game of me mixing up air fireballs, pokes, and landing a demon (my typical game). He could go around picking pretty much any character playing against my akuma and toy around with shorts, jabs, throws, and crossups 100% of the time. It was frustrating and I’m pretty sure after each session either I was kicked or left after five to ten games (maybe as low as two games a few times).
So, how new am I? I’m new to SF4. I bought an HDTV & XBOX & TE Stick just to play SF4 (80% of the reasoning for the purchase). I’m not new in the sense that yes, as a little guy I played SSF2T on NES, SFA3 on PS, and some Third Strike (all with d-pads on which I’m better than I am now- I think).
I like chunbelievable’s idea because it’s extremely difficult to pick up all the subtleties of this game without being overwhelmed during a match. It’s like you HAVE to find a practice partner (good luck finding one on LIVE if you don’t have one in real life) and just keep it down to normals and throws and begin to understand the dynamics. During a real match, ESPECIALLY when I’m engaged in a string/crossup/in-close fighting spree, I break down hardcore. It’s utterly discouraging to feel so lost without a strategy or clear idea as to how to improve. The vast majority of the time I do try and stick it out against a good player and learn. I do make improvements, but most of the time they realize they don’t even need to do FADC’s into ultra or try for links - they wind up doing normals, throws, tons of shorts/jabs and usually taunts.
It does feel like sink or swim… and after about ~3 months+ of playing nearly everyday… I’m still trash. I’m researching, I’m on these forums, I am and have been looking at videos of double-tapping, I CAN plink, and I CAN pull off useful combos, I just CANNOT get the basics of reacting fast enough to continue a combo when you connect. Or teching throws like the pros (or at all, even when you see them walk towards you after you block a far jump-in). Or seeing which way I need to block 90% of the time for an incoming crossup. OR… the list goes on.
I’m into the flashy stuff. I can do the combos and pull’em off in-game ~50% of the time. I have the knowledge (from resources here+youtube). What I don’t have is the practice to put this stuff into use because the CPU is, like Dime_x said, garbage and it’s hard as hell to get anywhere online. I think the implementation is off too, but anything would be an improvement over SF4’s online system on xbox live. Maybe a mentor/practice partner or group system. A setting to take away all specials/supers/ultras. Maybe some bonuses to encourage the use of these features, whatever. This turned into me venting more than feedback about Chunbelievable’s idea, but I’ll risk it. :xeye: