I can’t find any Kouji videos for the life of me. I’ve probably seen some on Nicovideo without knowing it was him, but there are none on Youtube. Care to link your favourites, if you have them on hand?
If you guys could change one thing about tager what would it be and why? Personaly i would change his fucking huge ass hit box. Its very annoying because i get crossed up so easily
I’m really loving using Tager. It’s so great when you beat someone with him and they start raging and calling him ‘cheap’.
Ok, for IB 720, do you IB first then 720 or Ib during the 720 motion?
You IB first, then continue with the 720 motion from there. So as soon as you tap back for the IB, immediately roll to d/b, d, etc. Takes practice, but it’s really the hottest feeling ever when you first get it in a real match.
Speaking of which, this video should probably be added to the first post of the thread:
http://gamenyarth.blog67.fc2.com/blog-entry-4926.html?id=sm8127212
a lot of strings Tager can punish with a 720
Okay… So I was playing a bunch of matches with my Tager, raging a bit here and there. It seems I do fine playing non-aggressive players who are threatened by Tager, but whenever someone just keeps on comboing into these horrendously long strings its just all over unless I get wicked lucky.
Most of these strings, (coming from Litchi and Ragna) start from single hits, im sure you’ve seen them, and just take so… long. So what’s a good way to counter act the combo pressure, especially when you’re in a corner, it’s like the corner is the absolute worst place for Tager. Bursting doesn’t help because it saves your butt for like one combo, and than you’re gonna take double damage from the next combo. Why does Tager have no good anti-air or pokes, and how can I get around this?
5a is a decent poke but you’re kind of screwed with the air stuff. IB 360a, IB 720 and getting in a well timed backdash should be what you aim for, especially if they get predictable with their blockstrings.
What does IB mean? Instant Block?
yes, that’s correct.
Well IB’ing is way too hard to reliably do, especially against a lot of the cast. I’m still having extreme difficulty with Litchi, to the point I pretty much can’t play the game when someone picks her. One simple hit turns into like a 20+ hit combo that drains a good 1/4 or 1/3 of my life… Can’t even get her off me with 5A, it’ll sometimes work, but not reliably and she’ll just bounce right back into her combos. Anyone got any strats for her?
I picked a sub just to fight Litchi, she’s hilariously annoying.
Tager vs Litchi is just turtle for the entire round.
Yeah, the match up is mind numbingly boring.
Anyone been using the follow-up super of Magnatech Wheel? I mean I hate it as a follow up, as the timing is wacky and I can sometimes not land it. But its great as a fake out if they think you whiffed the Wheel, just throw it out there and it has awesome barrier breaking properties.
I think you can combo after the terra break, but the safer option if they block the wheel is just to rapid cancel.
Wow you can combo after the Terra Break? Does it bounce them off the wall?
EDIT: Was playin around with it, and yeah, it comboes into 2B, 2C, Collider or if you hit it at the right time, 5C, 5D. Or whatever combo works off a magnetic spark rebound basically works here. I guess draining your whole bar isn’t so bad, but considering that the 720 does so much damage it’s almost not worth it. Still the Terra Break will do some serious damage to their guard. Also, I think, but am not positive that Terra Break is safe on block if you’re a good distance away when the punch connects.
Rapid cancel -> 360a seems safer, but I hardly use The magna tech wheel outside of mirrors to hit them during the c d sledge pressure.
though since it works on tager’s pressure, I should use it more.
I dunno… I’m still not a fan of the rapid cancel, I think some opponents expect that a little more than the Terra Break, though its prolly a preference thing.
On paper, instant blocking is very easy; you have an 8 frame window of opportunity IIRC, and the game allows you to IB in the middle of block strings. In practice it’s more challenging, but once you get the hang of it, you won’t find it so hard. The best way to practice is during casual play/player matches; don’t concern yourself with winning, essentially just “play to IB.” Take the time to identify the basic block strings of every character, so you know what to expect when you’re being rushed down. To IB consistently, it’s really a matter of watching the opponent, gauging when his attack is about to hit you and instant blocking accordingly. IB is absolutely essential to good Tager play.
To deal with Litchi pressure, two gameplay mechanics will save your life: back dash and instant block. You didn’t mention that you tried back dashing in either of your posts, so you might not be aware of how amazing it is. It has full invincibility from start to finish, and coupled with the fact that most of Litchi’s pokes have few active frames, it’s an excellent tool against her. IB > back dash will open up opportunities that weren’t there normally. Once you land from your back dash, you enter a guessing game with your opponent. 360+A will beat all of her grounded pokes. If she jumps to avoid the 360+A, you can 2C or Atomic Collider. Eventually she may throw out a DP, but you can B-Sledge through it for a beefy CH combo.
First of all, you never want to use sledge against Litchi unless you have a very good reason for it, such as passing through DP, or the spinny staff throw. Since Litchi can easily out-poke you, you’re going to spend most of this match up farming for Spark Bolt. Be careful with using Voltaic Charge, make sure you’re at a safe distance and don’t hold it for too long. Once you have Spark Bolt, she won’t risk as many pokes for fear of eating a 50% combo + deadly tech trap mix ups. Now you can approach safely. Your best poke in this match up is 5C. On hit or block, you can cancel into B-Sledge or 2D to close the gap and begin pressure of your own. Remember, if she’s staffless, there’s very little she can do to escape your pressure. Here you can tick throw, and leave false gaps for her to jump out of so you can nail her with an Atomic Collider.
Sorry for the long post, hope it helps.
can you IB-> 360+A?