Ugh…
I think that’s the best response that post is going to get :S
Ugh…
I think that’s the best response that post is going to get :S
They’re not correcting you about mvc2, they’re correcting you about xmvsf, stop arguing about it anyway, it’s not relevant…
Naga plz…I own at wc3…well at dota…At least I don’t unplug like a certain someone!
You’re gay
It’s possible, you just need a good keyboard with high key rollover. A lot of keyboards wig out if you try to push more than 3 letter keys simultaneously.
For example, Logitech’s G15 can handle any number of keys being pressed simultaneously, while my MS Natural Pro can only do 3 at once.
not touching the macro issue
also, i have shitty net, thanks rogers, for throttling bt
EDIT: why did this post get rep?
I tried to specify over and over again that I’m not referencing the importance of MvC2’s dash in itself (i.e. ‘a simple dash in, dash out can result in a dead character if they poorly call an assist.’). Did you notice you are specifying a specific situation that doesn’t even exist in Xmen vs SF…so what are you comparing?? I wouldn’t even consider this as a possible thought path…man…
What if I responded with “a simple dash in dash out can result in a dead character, from full life, against any other character, if they do anything poorly.” I don’t think this type of argument can possible go anywhere…it’s actually what I was trying to avoid.
How about we compare the game’s design and mechanics?..I think that’s a bit easier.
MvC2 has more spacing tools than Xmen vs SF having all the same tools and more (assists + more super options)
Dash is important in both games.
which do you think needs it more? The one with less alternative options? or the more with more alternative options (all of which are important as well)?
This is all I was trying to say. You rely on it more (because there is less alternatives to rely on…) and you likely need access to it more often. I’m not even going to get into that’s it’s harder to execute in XvSF (in reference to it’s cruciality)… For the record, a spacing tool as powerful as MvC2 assists (which pretty much every character relys on GREATLY) completely shatteres this useless argument. You can state all you want that dash is more important than assist…but you can’t deny how important assists are. XvSf has no assists…so this alternate method is never used : which would’ve lessoned the frequency and dependancy of dash for spacing methods.
You’re focusing on the dynamics of the game (outside the system) when I was mostly trying to compare the systems themselves (already knowing how important dash is in both games and how similarly they are used).
Guess what? This has nothing to do with what the real issue is…I’d much rather you address that instead of trying to disprove every logical point I’ve made through a sentence that had no bearing on those points…
What system is gonna be used for cvs2? I’m guessing PS2 no? 3s/st/a3 are gonna be PS2 also right? If one person wants to play on one system but other guy wants to play let’s say on another like DC (for cvs2 let’s say) what happens? If this is gonna be a problem, i wanna add another controller port to my MAS…can u even do that? lol
CvS2 will be run on PS2.
The only Dreamcasts that will be used will be for MvC2.
Please plan accordingly.
Thx.
this thread fails.
my point was that if you really understand the games, how could u say dash is more important in X then Y
i guess i still never really understood what you were trying to get at IN ALL HONESTY
Vf5!
Waiting on a location… or Shang Tsung, resembling an Italian man who used to be my Taekwon-Do teacher, to come to my workplace and handing me that golden ticket…to my doom!
…that went well.
mmm rice krispies squares
If you’re comparing the systems of both games, then you shouldn’t just look at what your own options are for zoning, you should look at what the opponent has as well.
When the opponents have assists flying at you, the game becomes so reliant on dash I don’t know how you can claim XvSF requires dash more. Your dash becomes the tool that allows you to get through the holes in the zoning. Here’s an example of why enemy assists require even more dashing. They call out sentinel and jump back fp with cable twice. There’s an opportunity to hit cable here, but only if you’re fast and can use dashes well. You need to wait for the first hp, dash over the drones and get low enough so the cable fp doesn’t hit you, manage to wave dash all the way to him and then mix him up with something that most likely requires dashing, such as a tri jump.
I would figure this example would help make it clear. If you’re going to say assists make the reliance on dash less important because you have the option of using them for zoning, you can’t ignore how much enemy assists increase the importance of your own dashing for offense.
(Yes, I’m completely aware this has no place in this thread, considering rules aren’t being made or changed based on wherever this debate goes…)
Jesus christ.
He’s saying that instead of people being able to call assists or DHCing out, people only have the dash to rely on. He is further arguing that since macro’s are allowed, theres no way in hell someone is gonna fuck their dash up (which everyone already said was really important), when having to press 3 at once there is more of a chance that theyre gonna fuck up.
No way in hell someone using a macro is gonna mess up their dash? Considering 3p or 3k… or even lightning attack macros don’t come out sometimes when nothing is going on and you’re just standing on the ground.
I can’t being to imagine how many times I’ve tried to use 3k to super jump and a hk came out… then I died. Even macros aren’t 100%
once again… console tourny… yay! =)
So blow me bitch
I love when people come back with stupid comments like that. Trying to make fun of people online with no valid points regarding the “male discussion” what so ever. Makes it so clear that I won and that your opinion now and always will, mean nothing.
<3
so i’ve never tried cvs2 on ps2, is it any different? just out of curiosity…