t. hawk is fshizzle the nizzle. he is da best resler in da world. u see his damage? it is sooOoo much
anybody know how his double sweep is looking? hopfully it wont be slow like guile’s where fools can srk and ultra in-between it…
I’ll have to disagree. I’m talking about OG ST, HD Remix is NOT included in my posts, since it’s an entirely different game.
SUPER TURBO comparisation:
Hawk leaves the ground much faster than Zangief, that can be dealt with by ticking with his usual pokes…
I play a pretty good Hawk, safe-jump algorithm down and I always do his typhoon negative edge, so I never eat reversals. The most advanced Hawk has got is his safe-jump algorithm or max range st.jab -> negative edge typhoon.
Zangief on the other hand has to rely on more than just execution. He has to guess when an opponent is going to attempt a reversal, he has to hit confirm his safe-jumps and far st. short to link cr. roundhouse afterwards. He needs to control his SPDs so they don’t land the opponent at a disadvantageous spot.
Zangief has much better pokes and his lariat makes it easier to deal with fireballs, but when he comes close it’s not a 100% SPD execution game, he has to outsmart his opponent. Zangief can’t mindlessly attempt SPDs after ticks, Hawk is just the opposite attempt his negative edge typhoon ALL the time, there’s no worries.
That’s why I think Zangief is more advanced that Hawk in Super Street Fighter II Turbo.
Looks REALLY fast, you can barely see that it’s two hits. But that could change.
Correct that’s why i told you at the first post about his air jabs.But he has very few frames to land than Zangief’s thats why Zangief has the ability to go more easily for a command throw.
No doubt.I play the best T.Hawk in my Country but thats not saying that i know better than someone else.Im not K or Toutanki.But i hope to be like them in SSFIV with my character.
As for the save command throw that you mention its the same to Zangief.Don’t forget that Zangief in Turbo has more range to his command throw than Hawk’s.Also you said the word algorithm? Its better to use the word “frames” instead of this.Its more easier to understand.
^^ As for this if you don’t know how to do a very effective option select command throw with T.Hawk then you can’t do all these.
Yeah i hope this too.I guess that after a Condor Spire with hit at the air and with cancel can do Ranging Slash.
We’ll see.
As for me i can’t bare the idea that i have to wait for T.Hawk until April.Its too much long for me.:crybaby:
Also i notice here this=>
SFIV is entirely a different game but it made over Turbo mechanics. HD is just a better version of Turbo in graphics, with some new commands and some different frames.Nothing more nothing less.
Zangief doesn’t have a safe command throw - you should’ve known this, since Zangief has a whiff animation, Hawk doesn’t.
You misunderstood Algorithm.
“Perfect” Algorithm is how Sirlin described T.Hawk’s loop:
Safe-jump jab or short, cr.jab -> negative edge Typhoon rinse and repeat.
Versus the majority of the cast you can win a match solely dependent on your execution.
I ve said this in my first post with the option select for T.Hawk.
I said it also here=>
Read more carefully my posts.If i was talking about Gief also, i probably place his name with T.Hawk but i didn’t if you can see.
Ok so loop or setup.Now i understand.Ok its the classic setup for T.Hawk in Turbo.You can’t rely only to that ofcourse but its one of the basics to “lock down” the opponent.
This things are changing to SSFIV because there is not such thing in there.Unless if this system returns in Super but i really doubt.
So i think this conversation here is useless because now we have to talk about T.Hawk’s NEW gameplay system.Not Turbo’s or HD and Alpha3.
Yes this is for every character in every game.
Thank god for T.Hawk
Uhh why on earth would you ever say you cant rely on the loop with O.Hawk?
ready again mate…
It was one of the basic lock down to T.Hawk’s gameplay in Turbo especially if you can handle the option select setup good enough.
But like i said there are many other things except this because the opponent can use somethings like a reversal or (while you are close enough which you ll do) a grab or a jump to escape.
Everything relying like our friend Rikidozan said to execution and ofcourse mix up.
How is living in greece? Make shish kabobs a lot? Balkava? Greek yogurt? Beans?
I think it’s pretty common knowledge now that Ono really doesn’t know wtf he’s talking about whenever he mentions anything gameplay related. He’s there purely for the fanboy decisions IMO.
He was once quoted as saying he didn’t like how strong throws were in SF4 (they’re not, they’re terrible), and he might look into shortening pre-jump animations to help you get out of them (which is retarded because you can’t be thrown during pre-jump anyhow).
He doesn’t appear to be educated in the finer gameplay mechanics of SF.
You’re not understanding the loop.
You can’t reversal out, you get hit and back in the loop again. You can’t counter-throw (unless you’re Gief) because you’re out of range. You definately can’t jump out of a proper loop. It’s very very good, and basically what T.Hawk is going for EVERY SINGLE MATCH. It’s his main goal and best weapon. If you can get them in the loop, it’s basically a free win, as the only options the opponent has to get out are losing ones…
I understand perfectly the loop.Its just i have to clarify better what i want to say.
Its that if you can’t go for the loop (for some reason you are not pretty sure about the perfect loop…you know if the inputs aren’t going to hit or you can’t do it in the perfect timing) you can do something else for a mix up.
The command throw loop as i said at my first post is the best weapon for T.Hawk but you can’t rely ONLY to that.
I’m not telling you something different i’m just telling you that you can do some other mind game choices.
haha…pretty much what you ve said.But this time we are at the economy crisis and we don’t have time for souvlaki,baklava and some other stuff that you mention.
But we have Street Fighter to play and forget our problems.:tup:
That was a vast mistranslation and wasn’t true in the slightest.
^ I hope so!
I still would rather trust a players opinion than the developers (oddly enough).
I really wish this game was getting more public play testing
does anyone know if his distance clearing moves (the air and ground version) are safe on block?
I hope it doesnt end up being bad like spiral arrow and Cannon strike
His air dive is very unsafe on block, apparently.
Condor Dive properties: Armour break,usefull to close the distance, usefull for projectiles, maybe can cross up.But unsafe on block.
Condor Spire properties: No armour break, usefull for close the distance, it looks like an anti-low move, maybe it can do FADC. It looks safe on block.How safe we don’t know yet.
It’s probably as “safe” as Green hand.