Hajiki Screw is by far the best method for walk in Command Grab with THawk. It is easy to execute, and as said on the video, works most of the time. I find it way harder to do it with Gief, because of the fucking green hand, so i opt to do the default way. A Green hand coming out is way worse than a backward jump or something, because a green hand blocked is a green hand punished, always.
Anyway, nice video!
Actually, since I learned the proper way to do 360 motions, I find it far more reliable to just do it other than rely on the screw. Screw tends to work better with loosely springed Seimitsus, but if you don’t have that, seems harder to pull off than the standard way. Sure, the regular walk up 360 motion is a bit slower, but with some solid practice and dedication, I’m sure it can be made just as fast.
Nah, no way. I can definitely be done faster than an SRK, but nowhere near as fast as with hajiki. The technique does make a difference. As for Semitsus or not, I can’t comment on that, but since diagonals are not needed, and those are the main issues with JLFs, it probably works on them, too, albeit with a different technique.
Nah, no way. I can definitely be done faster than an SRK, but nowhere near as fast as with hajiki. The technique does make a difference. As for Semitsus or not, I can’t comment on that, but since diagonals are not needed, and those are the main issues with JLFs, it probably works on them, too, albeit with a different technique.
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Well, I’m actually thinking that the shorter throw of the Seimitsus aids in making the hajiki work a bit better.
I don’t find that JLFs have a worse diagonal inputs, but just a larger deadzone and wider throws are required to activate switches. Nothing too drastic but worth noting.
OHAWK:
I don’t know if I would classify it as a shenanigan as it can be consistently blocked on reaction, but the splash will either cross up or not depending on when the opponent shakes out of the grab. In the case of Chun Li or Guile, it will either not cross up or whiff, so shouldn’t be attempted on them. Not sure about jump mk. Some characters it will never cross up, like Sagat, so should only follow up with jump jab on them.
Aside from Chun, Guile, and Sagat, I forget if there are any other special case characters. On the characters that you will cross up or not depending on when they shake out, it will only work when you won’t cross up (~50% of the time), otherwise, it will whiff and you can get thrown, so too risky and shouldn’t be attempted.