Nice setup as I wanted to talk changes to other characters and how this may impact Hawk. People are also not factoring in that Hawk is hard to tweak because he could become too good with the wrong changes and the fact Capcom have clearly gone for trying to make characters better at what they do rather than addressing match up issues alone.
Here are my thoughts on what nerfs will help:
Blanka ball and Ex up ball - he won’t be able to spam ball anymore as the chip won’t be worth it. He also will have a harder time escaping from the corner. He will have to use ex to hit from a far and be safe and will at some point need to come to you to hurt you significantly. These changes make a big difference to this match and I think blanka will still have and edge but he has to risk coming into hawks world to bring the hurt.
Ryu c.mk hotbox reduced and tatsu escape made harder: ryu will need to get closer to use that c.mk and hawks s.mk will be even more effective. Ryu not being able to run away freely will also give hawk some added opportunity to pressure.
Bison c.lk nerf, scissor pushback increased, s.hk nerf: s.hk first; still will be slammed but the damage at max range will mean you hang around longer and makes fadc ing them to typhoon more worth the risk. Scissor pushback means he cannot pressure as freely. Footsy fights will become more even IMO.
Honda general damage reduction, headbutt damage down from distance: plain and simple as you will hang around much longer in a fight. Speculation, but if U2 grab box, invincibility and start up are all buffed we may have a counter to slammed headbutt anyway.
Seth nj.hp gone: needs no explaining but closing space will be much more practical now. Taking that move out alone makes it more like 6-4 Seth now.
Rufus ex messiah damage nerf and u2 made worse for aa: messiah is a pain when you want pressure so taking less damage is a pluss for hp happy hawks. His U2 nerf being that it king juggles for less damage also helps given hawks fondness of the airways.
Rose U2 invincibilty gone and reduced meter build: no longer do we need to feat going for a mix up when she has it and she won’t now have super after half a dozen fireballs. Hawk will be able to pressure much more.
Cammy reduced pushback on blocked dp: so instead of just s,hk punishes we should be able bring hurt or for Spd with mix ups to follow. More options are ether for sure.
So…outside of sim, guile, chun akuma (that ex dive will be useful for), sagat and then maybe juri and gouken, who is there for hawk players to look at think “oh my god the odds are really against me”? 6 maybe 7 characters as bad matches out of 35+ candidates is step in the right direction for sure. That is not withstanding sims damage nerfs, guilds damage and meter build reduction and hawks ex dive helping vs gouken, juri and even high tigers. Not saying it’s all golden because it is not, but he will have less issues with these changes and his buffs.
By the way anyone looked to see what benefit close hk might give? I spent 30 mins last night trying to figure potential stuff out but nothing so fat that makes me want use it aside from a tick to ultra as it leaves at max range and neutral on block?