G-Product: If you hit your opp with a close st.A and do the rest of the exceed, they can’t get out of it.
Little strats on Hugo:
After a light clap, you get a throw for free. (I.E.: Moonsault press, Meat Squasher, Ult. throw to whatever you like, and exceed). I use F+A as a mid distance poke every now and then, and if I know that they will jump from f+A max range then I air throw them. Also at max f+A range, you will be able to see if you can F+A+C/D+B+D your opponent’s attacks. At far range I light clap to bait opponents and build up meter. Defense, pressuring them with throws/claps, and keeping you opp in the corner is pretty much all you got.
combos:
Hard clap=>d+Ax2=> Hammering Frenzy
Hard clap=> Light clap=>Ult.throw=>Megaton press
Red bar combo:
Hard clap=>light clap=>Exceed
I’m trying to see which special/supers/exceeds can Hugo’s exceed beat if done a little before, at the same time, or a little after your opponent does their special/supers/exceeds. Also trying to see which specials/supers/exceeds can f+A+C/d+B+D fully absorb and which needs guard assistance when f+A+C/d+B+D times out. Any help from y’all is most appreciated.
Dhalsim little strats:
I just started playing with him, and IMHO, Sim has some decent AA, and good zoning. Light Yoga Fire to Yoga Flame/Blast/Inferno/Legend is the basic setup, or you can replace the light Yoga fire with a back dash and do the same. When in close, you have many 2-hit combos at your disposal.
Combos: All 2-hits
d/b+B=>b+A_Slide(light/heavy)
st.A=>Slide(light/Heavy)
d/b+C=>Slide(light/heavy)_d/f+A_yoga fire
b+C=>Yoga Fire (sometimes will miss against Kim)
b+D=>Yoga Fire (very unreliable)
CH Yoga Flame=>C_D
Max combo:
b+C,then during 2nd hit=>Yoga Fire (3-hits, but unreliable)
Corner combo (must be real close to opponent to work):
b+C=>Yoga Fire=>st.A=>Slide(heavy/light)
CH Yoga Flame=>quick drill attacks_Yoga Fire_Yoga Flame_b+A_b+C
_b+D_Exceed