Usually I do his dragon punch… Cancel into half-circle back+Kick cancel… into dragon punch…cancel into Super.
Or you can cancel it back in half-circle back +kick.
Usually I do his dragon punch… Cancel into half-circle back+Kick cancel… into dragon punch…cancel into Super.
Or you can cancel it back in half-circle back +kick.
Ok, cool. Thanks all. :tup:
The posibilty are endless lol. Even so my friend uses a killer Iori and he never cancels to qcf + k. But oh well that waht good about the maximu bar u can do ur coustume combos.
most of his 2k2 combos work here too, I think. Easy one is hcb+D(1hit), dp+c(2hits) repeat
You can even do the qcb+b into f,d,df,b and repeat after 8-9 hits ending the combo with qcb+b cancel into super. there u go
Any Earthquake players?
I’m not really an Earthquake player, but while trying to get Geese, I messed up somehow and chose Earthquake. I read the moves list for him that’s on the machine and got 6 wins in a row with him. That super of his, with the invincibility would pwn. Oh you jump? Super. Oh you fireball? Super. Of course, the people I was playing apparently lacked a memory and wouldn’t learn that super has massive invincibility.
Sorry for not actually helping you out.
he has alot of high priority attacks. i don’t play him too much but he’s decent.
use the heavy fire ball.
it has alot of start up but nearly instant recovery it’s good to zone.
you can use his teleports as mind games, you do a teleport slam and then you can either do the bounce or the diving ball both of those are nearly impossible to beat out without a dp.
in the corner you can chip some people rather well if you the triple bounce.
sorry i don’t really play him too much but yea his chain super pwns (qcf x 2 k)
he is completely invincible until the chain hits, if you think your opponent will do anything at all just bust that out.
he also has a quicker anti air super which is good for aa.
he basically relies on teleport mix ups, he has good pokes.
i can’t give you any specifics i’m sorry fi i can’t help you.
earthquake is good. :tup:
edit:
for a decent chipping strat you can do the ground or air chainsaw after a fireball and if they jump to avoid use the anti air super.
his fat replica sets up mind games
(hcb + d)
thanks game faqs !
Earthquake’s Down + D is pretty quick, imo. Obviously, don’t overuse it or anything, but randomly pull it out and the speed at which it comes out should be enough to score you some easy damage.
The breathing fire move chips a lot. It has some pretty good recovery as well and you can even aim it up and down! No fear of GCD if you use it at the furthest possible length from the opponent.