Alright,
I picked up one of these sticks and I got to say I am done buying any more sticks (except for 4 more suzos as they are getting more rare). This is by far the best stick I have ever used. Before I get into the specifics, I should note that I am a pretty new stick player and have been trying out a bunch of different sticks to switch to, so take this info for what it’s worth, as it’s quite possible I haven’t given certain sticks enough time to get accustomed to. Anyway, this stick is the clear winner of all the ones I’ve tried, fantas, crowns, sanwas, seimitsus, happ supers, comps, and p360s.
The stick itself has a really short throw, shorter than any other stick I’ve tried. It has a somewhat stiff spring, although it’s not super stiff, like a new p360, it’s definitely stiffer than a sanwa though. The motion of the stick is unique in that it is circular except for these 8 ribs or splines that creat a bumpy feel as you rotate the stick around. For me, this is perfect for fighting games. I can feel exactly where I’m at, yet I have no problems rolling motions for supers. The splines are great for hitting a diagonal or any direction quickly, as two splines guide the stick the proper direction. It’s a different feel than the sanwa octagon gate. It feels like you hit something flat when you do a direction quickly, and it holds the direction more than a sanwa octagonal gate does. With a sanwa octagonal gate, to get to the next direction (from say down-right to right), you slide the actuator across a fairly slippery straight section of the gate, with the suzo, you have to push over a spline or bump. It’s easy to do quick accurate motions, on most sticks I have trouble doing ryu’s forward flying hurricane kick
:qcb: :uf: +:p:
but it comes out easily on the suzo. The obvious nice feature about the suzo is that it doesn’t have microswitches as it uses induction to sense directional input. It is very sensitive, fireballs and dashes come out with no effort. What is cool about the suzo is that is has a couple different pots (as kowal mentioned) that can be tweaked to adjust the stick. One pot centers the x axis, so when you turn it all the way to one extreme, your character will be constantly walking one way and vice versa for turning the pot the other way. Obviously for the x axis, you want to tweak it to the very middle. The other pot does the y axis, and once again, it’s probably best to set it in the middle, although I could see some possible advantages of making the up direction slightly hard to hit. Another pot (which is accessible without having to take the bottom cover off) adjusts the sensitivity, so you can make it engage very early, or very late, even making it so you can’t hit the diagonals, i.e. 4 way, which was the intended use. There is a fourth pot, but I haven’t messed with it yet. My stick needed to be adjusted out of the box as it wouldn’t let me hit the diagonals on the right side, so I needed to tweak the x axis pot.
Anyway, I don’t know if I feel like writing any more about the stick right now, but if you have some questions, feel free to ask. Oh, and I should have a big sale in the trading outlet soon getting rid of all the I don’t want now, happ supers (new), comps, p360s(new), sanwa jlfs, crowns, and some other stuff I’m forgetting. Not sure if I want that 2p astro panel I just bought either now. We’ll see.