ok so info in this thread is pretty much non existent ( i do like the above post) but first post is a joke now since its creator supposedly doesnt even play this game.
anywho can we talk about IM’s tools? ie what tools does he possess what movement options are his best movement options both for defense and offense… what is his best way to play keepaway etc etc.
ill start off with some extremely basic off the head shit:
offense:
air jump L smartbombs> addf M. (useful in the corner and if the opponent is on the ground… mostly wont hit in the perfect position, but allows iron man to setup an air offense with some backing in front clearing the way for him.
(theory fighter):
also, since that pattern kinda doubles as a weak assist, it can be used in those times where assists are on cooldown.
boxjump m slight delay h
good pre emptive air to air which has both range and easy hit confirmability into (land) j.lmh, (land) j.lmh (or some air series like that) proton cannon… does around 550- 580k or so pre dhc.
the boxjump also serves as an option select of sorts from the above hitconfirm into a ground based hitconfirm against medium height/taller characters.
super jump ADDF D+H
ironmans h attacks have ridiculously good hitboxes, however they are also kind of hard to get at the best space controlling areas of the screen. the above pattern as well as these next ones allow ironman to put the ridiculousness of his jumping h attacks where the most contested spaces are, in generally quick fashion.
jump ADDF H
takes up a huge portion of the most valuable part screen with jumping h.
boxjump D+H
unlike boxjump mh which can miss short characters and crouchers, boxjump D+H makes contact with them. however it still has a chance to miss against airborn characters and characters that are to close… so make sure to call an assist when using this, or to use it when an assist is actively putting the opponent in hit/blockstun.
high low offense:
ironmans high low offense can be approached in 2 ways:
as a trijump mixup alternating between trijump m, trijump m or trijump m,cr.L
or the “real” way which is to go low or high on the first contact:
trijump M or (extremely quick tri jump) c.L
other lows include jump ADD c.L and
and (close to opponent) forward jump (or forward superjump) ADDF crossup c.L
so yeah thats just some basic stuff. but i have watched many ironmans and they arent using this basic stuff so just wanted to put them out there and get some real discussion going, its time we took IM to the next level and show hes not just mags shitty cousin.
-dime