Just finished collecting all the data and captured 400+ screenshots.
Here are the throw ranges in ascending order
Move Distance advantage compared
to previous move
(pixels / in game counter)
-------------------------------- --------------------------------
Point Blank 0
feilong 31
thawk 2
balrog/hp 1
sagat 2
cammy 1
deejay, guile 1
ryu, ken, zangief/super 1
vega 1
zangief/lk suplex 1
chunli 2
mbison, balrog/mp, zangief/throw|mk suplex 1
dhalsim 5
blanka 5
ehonda 2
zangief/hk suplex 2
ehonda/oicho 3
thawk/360|super 7
zangief/spd 18
When you slightly tap the stick, you usually move the character from 8~15 pixels / in game counter.
For example, sim will beat vega by 5+1+2+1 = 9 pixels. So you need to control his slide within that range to tick throw vega without worrying about getting counter thrown.
And since feilong’s 31 from point blank, if you tap 3 times away from him you’d probably be outside of his throw range.
Boxer’s mp is 10 pixels further away from his hp (1 tap).
Honda’s normal throw outranges Fei by 25, and yet Gief’s spd outranges Honda’s normal by 30…
Here’s another view of the same data
Move How many moves it beats/loses to
----------------------- --------------------------------
feilong -22
thawk -20
balrog/hp-throw -18
sagat -16
cammy -14
deejay -11
guile -11
ryu -6
zangief/super -6
ken -6
vega -2
zangief/lk suplex 0
chunli 2
mbison 6
zangief/throw | mk suplex 6
balrog/mp-throw 6
dhalsim 10
blanka 12
ehonda 14
zangief/hk suplex 16
ehonda/oicho 18
thawk/360 | super 20
zangief/spd 22
as you can see, vega/chunli are in the mid tier in terms of throw range