Super Street Fighter II Turbo, in the house

Gief vs Sim

I have had plenty of experience against solid Sim players and here’s the little I know regarding Sim versus Gief. While it is a very hard fight for Gief, he can still win. Dhalsim players generally plays one of two ways when fighting Gief. Some Dhalsim players like to rapidly shoot fireballs, while others like to wait for you to make a move and then counter it with a normal move. You want to try to jump in on Sim because the walking piledriver is useless unless the Sim player really sucks. The easiest counter for Sim to stop your jump in is standing medium kick or hard kick. If you notice your opponent is doing that repetitively then just do a crouching fierce punch for a clean counter. If Sim is shooting fireballs nonstop, then observe the rhythm and then perform a banishing fist. If timed right it will cancel the fireball and give you enough time to piledrive Sim. Once your close it’s Gief’s world. Just do meaty attacks all day. Be careful not to do a meaty body splash that much. Sometimes Sim can do the low slide to counter it. Always do a meaty attack with jumping light kick. Do the light drop kick. You can do this the light kick into piledriver but it is better to always do light kick followed by two crouching jabs and then a piledriver. This way Sim cannot throw you even if he tries to sac throw you. The light kick is even better than the knee drop because Sim can’t slide under it. If Sim is knocked down and you are too far away to perform a meaty attack try the superman punch because most times the Sim player will try to jump away. Anytime you can cross up Sim, do it. You are safe doing a crossover body splash to three crouching jabs to pildriver. Be careful if Sim has his super charged. It can be a nasty reversal attack. Make sure your piledriver is good so Sim cannot ever do the slide into throw. Whenever you are far away and want to lariat through fireballs always move back while you do it so Sim can’t two hit combo you with a fireball and punch or kick. The first move of the match can make a big difference. Try jumping in at first; it will work sometimes. Try a crouching fierce other times when the match begins. That will counter the kick Dhalsim will use. I guess the only time a walking piledriver would be of any utility would be when the match starts. Sometimes Sim will do an upwards diagnal fireball making sure you can’t jump in.
Just my two cents.
It’s definitely a hard fight for Gief, but if you outthink you opponent you will have a solid chance of winning.

XBL Gamertag-Pilotpmpddy

Got a double post there buddy.

The 'Gief/'Sim match-up is basically 'gief trying to get in once and then capitilizing as much on that as he can. A good 'sim player might not give you more than one opportunity, so be sure you take advantage of it.

It really is a frustrating match-up though. Lariat gets owned by standing MP/FP, jump-in’s get owned by RH/FK, Banishing Fist is safer, but a 'sim player can easily poke (Or RH drill if you’re really close) you while you’re recovering from it and you’re back to square one.

I don’t think most 'sim players will start off the match with a RH or FK, because if the 'Gief player lariats, you’re screwed. I always start with a flame, MP/FP, or I just back up. One thing to watch for though, is if you make can make the 'sim player jump, you can probably score a knockdown, because your lariat will probably stuff any air-attack he tries, and if he empty jumps, that gives you an opportunity to move in anyway.

I play 'Gief/'Sim as my mains so it’s interesting knowing the match from both sides.
'Gief can win, but I’d say his chances are very low. Like 80/20 in favour of Dhalsim.
I end up perfecting most of the 'gief players I play on a regular basis.

As a 'sim player, I actually find Fei Long very annoying. His crouching FP ends up hitting me more times than I’d like, his HCF-UF kick makes fireball zoning somewhat difficult, and his jumping FK stuffs my back LP/FK which is very frustrating.

Oh word!!! gotta hook up …check pm’s playboi…

There’s an ST tourney, hopefully, this saturday in chinatown NYC. Any cats on this thread who don’t check the srk tourney section and live in the vicinity gogo http://www.shoryuken.com/forums/showthread.php?t=105267

We got some adult diapers for the third strike players this time so “the pee puddle near the SF3 machine on tourney days is too gross” is no excuse.

Nohoho:

I’ll be entering ST at CF this time around. Usually I just enter CvS2 and RF2, but i’ve taken a big interest in ST recently.

thanks for the cammy info

<3 CF

I need help with Cammy against Chun Li. That is one of the hardest matchups in the game for me, it seems like I have to count on lucky throws to get any damage in, because Chun Li can whore her super high jumps and smack me out of the air…only every now and then can I hit her with a j. mk.

Here’s how matches with Chun Li go: She backs up, usually either walking or by jumping back with mk, then spams fireballs. If I jump in she will try to do that…hurrikane kick anti air and it either hits me or trades, and by this time I will have taken a bit of damage already unless I have landed a lucky dp+K if she jumped. But basically I will be down on life and Chun li will keep running away double jumping off the walls with high priority air moves that Cammy can’t do anything about. Very, very frustrating.

Also is there any good anti-gief strats? Unless he lariats so I can punish him with cannon drill, it seems like I get lucky against him…I pretty much have to get into his best range to do any damage, I really just jump around a lot trying to get lucky in the air because I fear getting tick xx SPD’d.

Play me on XBL and my Cammy will rape yourses.

One effective strat is to keep him away with crouching mk to force him to jump, and when he does so just counter him with an LK dp.

As I think was mentioned, Cammy sucks.

Think I need to call my sister an go half an half on an XBL account…:wgrin:

Is Honda generally considered a relatively aggressive character? I try to stay in close and get a knock down some how and then work on ochio shit.

Can sum1 in detail tell me the timing for chun’s charged anti-air move… i just can’t get it down

Yup, you do!! I would have to finally get a headset too…

Depends on match up. Against other charge characters it’s usually more turtly. Against fireball characters it’s rush down or auto loss. Against everyone else it’s just how you play the game. A lot of my game is just punishing every non fireball move with headbutt.

http://www.hameko.net/uploader/upload.php
hame_3989.lzh is Muteki(Guile) vs. Kurahashi(Guile)… I think this video is already floating around out there but that Muteki is so dreamy that it’s worth another look.

With Fei:
Cr hk is a good poke. Good range plus it knocks down, setting up wake-up games.

Here’s what I do on knockdown opponents:
-cr lk, mp, reks
-if they blocked cr lk, mp, you can go into your throw/flame kick mixups, or towards mk.
-meaty cr hp, cr rh. This usually works against anybody trying to wakeup with a throw or a reverse special. Plus it knocks down, resetting wakeup games.

NKI, a question. Who do you think is the better matchup/has the best chance of winning against O.Sagat… Dee-Jay, Bison [Dictator] or Vega [Claw]?.. and why?

I am not NKI but I can tell you as a Vega player that Sagat is probably one of the easier matchups in the game for him. Sagat will try to play the only game he can and use his best tool which is tigering until you do something, then trying to punish you for jump ins.

With Vega I take advantage of every high tiger shot to slide w/D+RH to get out of tiger shot range, but not when the slide will put me in tiger uppercut range. What you want to do is get into a poking match with Sagat, because you’ll always win. Also unless you are super far away, your jump ins can punish a tiger shot on reaction (use fierce most of the time unless you can get jump roundhouse>cr. roundhouse combo… you know it when you see it). I seem to have an easy time beating Sagat to any throws too.

Really, cr. strongs, far standing fierce so that the tip of your claw pokes at him, jumping fierce and slides to move forward on high tiger shots are really your most important tools.

I am not sure about how successful walldives are on Sagat in ST because I play mostly ST Vega on Hyper where his wall dives are neutered to hell, but I think they trade a lot or you get stuffed a good percentage of the time with jump attacks or Tiger uppercuts.

Really you should have an easier time with O. Sagat than a lot of characters (Blanka, Honda, Guile…)

O.Sagat vs. Sim:

Whats the deal with this matchup?

I get a knockdown, do low tigers for his wakeup, but I can only do low tigers like twice before he can drill over a low tiger.

If I do high tiger for mixup to keep him from drilling, I get hit with a limb.

Am I going to have to take a couple of risks in this match or can I keep a steady pace going somehow?