Super Street Fighter II Turbo, in the house

Dhalsim’s one of the few characters you can’t just tiger shot to death :smiley:

Man, you’re a nerd.

I can be a lot nerdier than that.

It’s easier to sweep Guile’s low mk with cr.rh on reaction and then you’re on top of him. If you never mess up I suppose Rekkas are smart but cr.RH is much easier to take advantage of and less likely to get you into trouble.

I would say it’s Claw. He is just too fast, so he can get around Tigers more easily than anyone other than Sim.

It’s actually a pretty bad match for O.Sagat. I don’t even know what O.Sagat can do, to be honest…:confused:

Quick question regaring Sim’: when my opp. jumps in close (possibly to crossover), what’s the best move? Is headbutt a reliable toll in this situation? Or should I go with close/back lk/mk/hk? Or just a plain old jab (chop)?

I play against almost the entire cast with friends, so any generael info would be appreciated for any character.

TIA!!

I am watching you eKs…

Thanks!

Thanks! Another question… against Chun, whom do you think has the better chance and why? DJ, Vega [Claw] or Bison [Dictator]…

DJ>Dic>Claw

I believe NKI believes Chun owns Claw for free. I play DJ, and I never have a probem with Chun.

This is a good question.

Deejay is not great against Chun–favorable matchup for her. The sad fact is that the only thing Deejay has going for him against Chun is landing a combo off a mixup. Otherwise, you simply have to outplay the Chun. Chun should play conservatively, limiting Deejay’s opportunities to jump in or crossup, until she has meter–and this is quite easy for her to do. Her ground game is stronger than Deejay’s, and that’s not even considering her super.

I don’t know the Chun vs. Claw match personally, but I’d put my money on Chun. Dictator vs. Chun is a great match. I feel it’s very close to even. If I had to play one of the three, I’d play Dictator vs. Chun.

Chun is one of the harder matches for claw because she completely dominates him in the air, which is the realm that most vega players are used to having the advantage. Also she can even out poke him which is rare. Your standing roundhouse for some reason which is usually an allpurpose anti-air gets stuffed frequently by her j. roundhouse and I believe even j. mk.

Also what happens is you get stuck trying to charge his flip kick for anti-air because it’s the only thing that can beat her jump ins reliably, and then you get stuck in a poke/throw game with two high-speed walking characters, and Chun seems to usually win that one. Also you don’t have a jump in that can reliably defeat lightning kicks, so if you try to go for a crossup or just jumping over her you will get thrown the majority of the time.

She easily defeats walldives with jumping forward too.

I consider Vega one of my most solid characters (I am very VERY mediocre as a player though) and I have problems with even semi-decently played chuns, it’s a huge uphill battle because Vega doesn’t have any advantages to take advantage of against chun, you just have to flat out be a better (and harder working) player than your opponent to win this matchup.

But note that I am not a high level player or anything, so NKI or any of the people better than me feel free to correct me. :karate:

hi, i am a gief player and i am having some pretty big difficulty against Dj.
its mostly a distant boom game which i then lariat through and he then trys to slide me . i then try to spd but they whiff as hes recovered by then and is back to his boom game.
i cant do any jump ins as i seem to be beaten cleanly by his air spin kick no matter what move i use…

…Well, if you’re getting in with the lariet, and Deejay’s slide misses, why not just bait the slide and do a c.RH, or green hand to SPD?

This is a pretty useless post as I’m not a gief player but, I think this match is in his favour as I’ve seen daigo pick gief as a counter to deejay a couple of times. Wasn’t really payin attention but I don’t remember him jumpin in much. Also, a lil trick, he used repeated cr.jabs as dj was wakin up. This seemed to stuff all of dj’s wakeup reversal attempts (or at least beat out the spin-kick) and from there I think u can go into spd.

Gief player to the rescue!

Gief V DJ

You will have 2 parts to this match.

Part 1.

DJ has you zoned outside of his slide range. He will continually throw maxouts and then aa you if you jump or sweep you when you try to advance with lariat. And he can even st.RH you while the lariat is recovering and as an antiair from max range. This can be very difficult to get through. What I will do is position my self just out side of his max slide range and kkk lariat his maxout. If you guess right you can then begin to smother him with j.shorts and splashes and dont forget the d.lk in the air. It will stuff or trade with the slide. Once you get in get the sweep in or a MP throw. This will allow you to advance on him when he is down. And that leads to part 2. If you dont get the sweep/throw you will be reset and back in part one all over again.

Part 2

When you get your knock down force DJ into the corner. DJ is then at a disadvantage you can cr.jab him on wake up and it will strop his rising dredkicks and normal dredkicks clean and set you up for a SPD. All Dj can do at this point is attempt a reversal throw or super if he as meter. But being that DJ builds meter rather slow I doubt he will have it at this time in the match. So now you are in a guessing game with DJ and Gief has the upper hand. If you predict right DJ will be dead in 2-3 rotations of this.

If gief does not get DJ cornered with a knockdown he is at a great disadvantage. I would say its 70/30 DJ. When Gief has DJ down in the corner it flips 70/30 Gief.

Have fun.

If they’re going for a cross-up, the most vertical move he has is back+Strong. The chop (back+Jab) is all-around good, but it really depends on the move you’re trying to beat. He doesn’t have a Shoryuken-like move that will beat everything.

Claw, DeeJay, Dictator, in that order.

Claw for the same reasons he beats everyone else. He’s fast, and wall dives are cheap. After a knock down, Chun has absolutely nothing she can do about wall dives. Upkicks lose cleanly, and Spinning Bird Kick leaves you open. He can simply jump over fireballs on reaction. I’d say 5/5 or maybe 6/4 Claw.

DeeJay can turtle just as well as Chun (or better), but he has problems with her rush down st.Strong, and if he loses his charge (after throwing a fireball), she can pretty much jump at him for free. Not a bad match for DeeJay, though. I’d say 5.5/4.5 Chun.

Dic actually doesn’t do too well against Chun, I think. She has so many things that Dic just has no good answer for (st.Strong rush down, j.Forward, meaty D/F+RH, etc). The only thing he has against her is st.RH to trade with fireballs (damage is greatly in Dic’s favor), and juicy cross-up slide (cr.RH) after she techs his throw. Yuu Vega is definitely better than me at ST (he has the best Dic in the world, no doubt), but I was able to beat him some matches just because it’s tough for Dic. I’d say 6/4 or 6.5/3.5 Chun.

:confused:…? I don’t remember saying that, but if I did, then I was mistaken. I don’t think Chun owns Claw. It’s a pretty even match, because Chun can counter everything Claw has, but Claw can counter all of Chun’s counters if he knows what’s coming.

Perhaps you’re referring to when I said Chun owns Claw on the ground? Her lightning legs beat pretty much everything he has on the ground, but that doesn’t mean she wins the match for free.

K I misquoted you. I just recalling hearing “beat all” and “answers for all three.” My bad.

hi,
just wondering does anyone have any ideas for a gief vs dj matchup?
i’m a gief player and it gives me problems.
usually its a keepaway boom game, then attempted slide after lariat through boom. i’ve tried spd after his slide but it’ll whiff cause hes just out of range.
jump ins are hard cause i am beaten cleanly with all the normals i try jumping in with with his spinning air kick :frowning:

…You just asked this! It was answered three times!

LOL! Omg i am so sorry my bad i so missed it i thought it didnt post when i pressed through last night and the last post about chun vs vega looked the same hahaha

and thanks for that ciggybob and everyone else :slight_smile:

Gief tactics:
Gief’s principle strategy is knocking an opponent down and than either performing multiple jabs into piledriver or other jump in ticks. A crossover from Gief will probably lead to at least a piledriver. I noticed some tricks that work really well and was wondering if anyone knew of any more. The first good one that works against most characters well is performing a light standing kick upon wake up. The opponent will be expecting a piledriver and will try to perform a reversal. Let him whiff the move and then piledrive him (medium punch not spinning piledriver). You now have a crossover ready. Oh, and this works well against DJ. When Ryu or Ken is knocked down let them whiff a dragon punch and then perform a banishing fist. I used to sweep them, then as I got better I would walk up piledrive them, but I think doing a banishing fist is the best bet. That way you can have a free crossover. Against Guile figure out the sonic boom pattern and then do a banishing fist. The guile player will probably feel safe throwing the sonic boom and go for a jumping roundhouse. After you negate the sonic boom, crouch and then perform a lariat. Another crossover is ready. In general, I noticed the banishing fist can be used as an anti-air which will lead to another crossover. If anyone knows of any other crossover setups or Gief tricks please let me know.
XBL Gamertag-Pilotpmpddy