Oh no you didn’t!
Well…actually…she does kind of suck
But I long ago accepted that, and that didn’t really stop me from playing her because I enjoyed it.
If you’re going to play Cammy, get used to a few things:
a) Walking back and forth. A lot. Cammy has really quick walking speed, pretty good normals on the ground in standing fwd, crouching fwd, standing fierce and and close standing strong. You’re going to need every one of those to out poke your opponents. Her close standing strong, for example, is great anti-air, and gives a bit of a guessing game as you can walk under them for attacks on the other side.
b) Learn the ranges of your cannon drills. You can use it to poke, you can use it to punish whiffed attacks, but you have to know what range you can use it safely from. The short version is the one you’ll probably use the most since it’s effective range is just outside of Cammy’s ideal range (for most fights).
c) Using jump strong. One of the most oddly useful normals in the game, it will give you a safe jump in against a lot of characters. Won’t help you beat Honda, but those are the breaks.
d) How to use the Hooligan. I’m painfully guilty of overusing this move, but it’s the main reason I started playing Cammy. I love it, but it can (and has), cost me plenty of matches because I was way too predictable with it. I use it after blocked strings, blocked pokes, after blocked cannon drills, and sometimes on the opposite side of the screen for no reason other than to build some meter.
e) Learn to crossup with short. It’s an easy thing to do against the fat characters like Sim, Guile and Fei, and leads to low strong, standing fierce xx cannon drill.
f) Losing. Inserted here only to pre-empt smartasses who would quote my post and add it in for me afterward, with useful forum lingo like “u frgot losing lol”
Right you are Koop, right you are! PM me sometime bro, I’m living in NOVA now.