Super Street Fighter II Turbo, in the house

I know it’s been out for a while now, but I just played a decent number of matches on the PS2 version of AE for the first time, and that game feels all wrong. The speeds didn’t seem to match (neither Turbo 2 nor Turbo 3 felt right); the in-game speed would randomly speed up (when someone gets hit by a fireball, when Claw does his super); the character sizes felt off, so ranges of moves were really foreign and had to be relearned…:confused:

Plus the silly stuff I already knew about like Claw not being able to do a simple wall dive consistently, O.Sagat being toned down, Ken/Sagat/Sim being able to do reversal super, etc.

Big thumbs down to AE on PS2. :tdown:

-Nicholai!
P.S.: I played the arcade version quite a lot in Japan, and it didn’t have any of these problems.

Wow, you completely missed my post. I was referring to the SSF2 mode, not ST.

Cosign: Guile links super after cr.short.

Sorry I didn’t make it clearer–I was actually replying to this:

Vintage - in regards to your post…honestly…who plays SSF2…? :confused:
Even assuming someone actually wanted to play SSF2, AE is not a good port for the applicable reasons I listed above (game doesn’t slow down enough during fireball hit-stun, character sizes and move ranges are wrong).

-Nicholai!

Alright…well, what IS the best console version of ST, then? I’ve heard a lot of gripes about the PSX version…Is there a Saturn version? Does it require a ram cart? I’m really curious because I want badly to get back into this game, and since my ‘sparring partner’ doesn’t like the game (how do you dislike ST :/), the chances of me playing it on his modded XBox very often is very, very slim.

look at the first few pages of this thread. It’s widely agreed all console versions are shit. I stand by this myself.

The problem is that no good home version of ST exists. The only way to go is emulation. There is a Saturn version (doesn’t use the RAM cart)…it’s not as awful as, say…the 3D0 version, but it has problems, just like every other home version. (Saturn version suffers from slowdown, and the characters are too fat, so spacing and ranges are all wrong.)

All you need to know is, all home versions of ST are garbage.

-Nicholai!

japanese version or american version?

cuz the american version is really fucked up.

mmm…Well, I suppose I better get a gamepad, or something… :confused: Oh well. Thanks anyways, guys!

It was the American version.

What are the differences between the two versions?

-Nicholai!

well for one thing, the default setting is really fuckin slow, like ssf2 slow and i dont know what is the right setting to match the japanese version of the game.

2 stars is still too slow, 3 stars seems a bit too fast.

then theres vega’s wall dive. it seems wayy easier to do on the japanese version since in the american version, it comes out only when it wants to.

NKI, ever thought of playing ST on Kaillera?

I’ve never tried Kaillera mostly because I’m usually not at home, so I don’t have time to sit down and play ST.

But how is it as far as lag?

-Nicholai!

Depends.
If you’re under 80ms, it’s actually very minimal.
The problem is, obviously that millisecond of lag is enough to make you whiff or mis-time sometimes.

I’ll put it this way. It’s not a definitive way to tell who’s better than who, but you get a general idea of how good they are, and you can have a lot of fun matches.

There are also a couple of really good players on it like Afrolegend, Apoc, and DGV, and some of them, like DGV, are really consistent with their execution of 5 hitters and things like that, even with lag.
I’d love to take my 'sim (and shitty keyboard 'gief) against you for a couple matches.

I can help you get Mame32k and kaillera set up if you want.
Toss me a PM.

Kind of laggy but depending on how close people are to you, definitely playable.

Hrm…maybe I’ll sit down and give it a shot if I get some free time. When do people usually play?

-Nicholai!

Grand Master Challenge Ranbat + Ken vs. Ryu Showdown Vids

-right click -> save as
-dl one at a time
-hameko(hosting site) = teh flakiness
-kuni using dj! (no vids of this, heh)

http://streetfighter.jugem.jp/?eid=38

x0925_1.wmv batayan(guile) vs. tsuji(balrog)
x0925_52.wmv shootingD(ryu) vs. aniken
x0925_40.wmv kusumondo(honda) vs. otochun

x0925_2.wmv morisagat vs. aniken

coming soon(right below that sagat ken link:)
three matches between aniken vs. shootingD (ken got beat 4-16 ;_:wink:

Sup NKI, nice thread you have got here… just one quick question ive got.
Bison charge d, u+p move i have trouble doing it sometimes, i can do other charge moves 100% fine but for bisons d, u + p or k, they seem to come out like 50%, so im just wondering what is the reason for this, ive heard 2 different explainations so far.
1 being that bison leaves the floor earlier so you need to press the p or k faster, and 2 that bisons d, u + p/k moves just require longer charge (although i dont understand that one because bisons scissor kick requires more charge than a psycho crusher afaik, yet i never mess up the scissor kick).
So i just thought id ask you since you know what your talking about :slight_smile:

nevermind just tested for myself and it was because i wasnt charging long enough :stuck_out_tongue:
must require even more charge than a scissor kick heh…

Dear ToXY,

Will you marry me? We could grow old together with our hands on each other’s joystick practicing devil reverse motions. I could teach you how to give good head, stomping, and maybe we could even adopt a little Russian baby. Please say yes!

(btw: everyone on this thread is invited to the wedding ceremony of ToXY and nohoho!!! duck strong is the maid of honor!)

what was that all about…:confused: