I will test throw priority when I get home. I have tested this before (mapping both characters’ input to one button so that they throw on the same frame), and it is always random, but I know what Cole is talking about. It does seem like Chun has a much easier time throwing peeps after she does a whiffed jumping normal, but I don’t think that has anything to do with “throw priority”. I think she might just have fewer landing frames than other characters (where “landing frames” = frames where she can’t throw or block but she can be thrown). Again, I’m just speculating, so I’ll actually test it when I get home. There’s definitely some reason why it’s easier for Chun than for other characters.
Yeah, she has plenty of ways to stop the initial Chicken Wing. Far st.RH, jump straight up Short, jump back Forward kick, etc. The problem is if you get knocked down once and you’re anywhere near the corner, he can pretty much do [st.Fierce xx Chicken Wing] for the rest of the round. Chun has a few things she can do, but they are all super risky.
I dunno if I’ve ever talked about this in depth before, so here goes. This is the way it was explained to me by Tama…
Although it looks infinite, Fei can only do guaranteed [st.Fierce xx Chicken Wing] three times. Because he’s slowly getting pushed back a tiny bit each rotation. After the third Chicken Wing, if he tries to go for another st.Fierce, you can actually throw him. He said that after the third Chicken Wing, it’s a guessing game between Flame Kick (if he thinks you’ll try to throw), or take a step forward, then start the [st.Fierce xx Chicken Wing] for another three reps. (Each rep is doing good block damage, mind you.)
I have never tested that to see if it’s true or not. Tama is one of Japan’s best players, so I trust him, but even top players have crazy theories sometimes (for example, “sac throw” in America, which is just a myth).
I said that there are a few things Chun can do once she’s stuck in that trap. Her options are:
-upkicks: There is a crazy property of the Chicken Wing where you can actually stand block while holding D/B. You have to stand block the first hit of the Chicken Wing, then immediately hold D/B. Even though you’re holding D/B, Chun will stand block the next hit of the Chicken Wing (which is necessary, because it’s an overhead and can’t be duck blocked). This allows you enough time to charge upkicks by the time the next Chicken Wing comes around. The problem with this is that even though the upkicks will beat Chicken Wing cleanly, sometimes it just goes straight through Fei, he lands, then you fall helplessly into [st.Fierce xx Rekka Ken x3]. :tdown:
-jump straight up RH: This will usually just trade (at least it gets him off you), but it is extremely hard to time, and if you time it wrong, you get juggled by 3 hits of Chicken Wing, then he gets to start the trap on you again as you get up.
-far st.RH: This will actually beat Chicken Wing cleanly. The problem is that it is quite hard to do (seemingly random), and if you mess up, you eat [3 hits of Chicken Wing, st.Fierce xx Rekka Ken x3], which is about 50%-60% damage and probably dizzy and probably peace out…HELLA not worth the risk.
-walk forward to go under him: This only works if he is doing the RH version of Chicken Wing. A good Fei Will do the Forward (medium) version so that you can’t walk under it. This is why (as Tama said) he can only do it three times. You can do the RH version infinitely, but she can walk under at any time. Again, if you try to walk under him and he does the Forward (medium) version, you’ll eat the above combo, probably be dizzied, and probably lose the round.
-Spinning Bird Kick: Because it’s invincible, you can use SBK to make his Chicken Wing whiff. The problem is that because he recovers instantly from the Chicken Wing, he can simply cr.Jab you out of the SBK, then start the trap again. :sad:
I get the feeling I’m forgetting something…but that’s all I can think of now.
I usually just try to reverse throw. A lot of times the Fei player won’t get the timing perfect on the st.Fierce, so you can throw him. This is not guaranteed (Fei can do the st.Fierce for free if he times it right), but it works a lot of times. It’s actually not all bad if you get hit by a Flame Kick while trying to reverse throw, because then the Fei player gets the idea “Oh, he tries to reverse throw…I can catch him with Flame Kick”, and he’ll try to do that every once in a while, which creates an opening for Chun if you block it.
But I can remember one round I played against Noguchi where he just kept doing [st.Fierce xx Chicken Wing], and I kept thinking, “OK, now he’s gonna go for Flame Kick…”, so I didn’t try anything, but he just kept doing [st.Fierce xx Chicken Wing] over and over and over…the Flame Kick never came, and I took like 50% block damage and died. That guy is too cheap…:sad:
-Nicholai!