Super Street Fighter II Turbo, in the house

We have checked the PCB and it had a suicide battery, so it’s not a “Phoenix Edition”.
There’s nothing different about the game, just the title screen, probably it’s just a misplaced GFX ROM or something alike…
Let’s just forget about it, there’s nothing interesting in this version anyway.
Oh, and you can’t emulate unknown ROM sets, I had to run it on a supergun to take a screenshot.

You need to rotate the stick in a 270 motion, but I can do a :hcb::ub:+:p:(or a :hcf::uf:+:p: )using a regular DualShock 2

Is this the same “???” found here?
http://games.t-akiba.net/sf2/dip.html

If so, is it just as simple as holding 1P Strong/2P Jab+Fierce while turning on the game with dip A8 turned off and DIP C8 turned on? Or are there any other steps?

As for ST, I have a hunch that you need some kind of special A board (the “dev kit” that’s INH apparently used for the Yoga Book Hyper). I have nothing to back that up with…just a hunch.

Hi Nki, im looking for some Chun vs Dic help, as Chun.

I know Dic has no wakeup, so overheads after a knockdown is solid. To get the knockdown I either go crazy with st strong or I trade low RH with Dic’s st forward/RH.

I have a hard time dealing with a jump forward meaty xx st. short/throw pressure on my wakeup and I sometimes have a hard time AAing his jump forward as well. Usually I just walk under Dic and throw or do 2 cr. forwards. On the wakeup I feel like i have to take a HUGE guess in order to get out of the pressure.

Also, is there anyway to counter poke or trade for a knockdown vs Dic’s scissor?

thanks

If you are knocked down and he does just a regular j.Forward, you should do upkicks. If he’s doing cross-up j.Forward, you should just block, though if your opponent isn’t very good, you can get out with Spinning Bird Kick. (A good Dic will st.Short you out of the Spinning Bird Kick.)

If you block the cross-up j.Forward and you’re forced to guess after a st.Short, I almost always go for the reversal throw. Dic has no real threat when you stand up. What’s the worst he can do…cr.Forward? He won’t have a charge, so he can’t cancel it into anything. After two st.Shorts though, you have to be more careful because he’ll have a charge, and you might eat [cr.Forward xx Psycho Crusher] if you stand up. To be safe, I would just duck block and tech his throw if he goes for it. You might take 5% damage, which is not bad.

For anti-air, far st.Forward and far st.RH are really good. You can also use jump straight up Short or jump straight up RH. Walking under him is pretty risky, because he could hit you with a cross-up j.Forward, and that’s GGPO.

If you know Dic will do Scissor Kicks, you can beat it cleanly with a fireball or lightning legs for the knockdown.

ok cool thanks

I was wondering if anyone noticed that the DP motion in the CCC2 ST seems to be very strict. I’ve put in Alpha, CVS2, and DC ST can do the DP 100 times in a row, but in new ST I am lucky if I get it 10 times in a row. Is there a “better” way to do this move to make it come out cleaner? I am doing the Z motion, and it just isn’t working for me well enough.

NKI: I was looking on Youtube for some Itadaki Street vids and I came across this user: bentoudairi. He has a few ST glitch video’s and the first thing I thought of was your old vids. I’m not even sure if there’s anything new there, but I thought you’d be interested. He has some other random SF2 and other classic game vids as well.

The only clip of his that I wasn’t sure about was the Cammy air super. I even sent him a message (maybe a year ago?) asking him how to do it, but he never replied, so the general conclusion was that it was a hack or cheat of some kind.

Though all his other vids are legit, so it really makes me wonder.

CHRIST how does Guile handle Vega?

Why does he have some god awful match ups?

D:

because prior to ssf2, he was godly.

Seriously it’s just extremely frustrating. Dhalism vs Guile is bad enough but I was pulling my hair out playing against Vega.

And I’m bald.

:*(

That takes some serious skill. Like buffering O.Sagat’s super.

Yeah, Guile has a lot of tough matches. For Claw (I assume you mean him and not Dictator), because it is a huge battle of who controls the most space and Claw wins for free, I’d say abuse cr.Fierce and cr.Strong with cr.Forward as your footsie move, simply to keep that long-haired prick away. Don’t whiff flashkicks cuz they are the bane of your existence. Seriously, fake the guy out and don’t feel bad for losing. Claw gives a lot of characters too much trouble.

EDIT: Nohoho has great info here.

J-Ride - ST has very strict controls. That is just as plain as one can make it. I has a plus side though; once you master execution, you won’t slip other moves in accidentally cuz ST doesn’t have a forgiving control system. Just practice it up and you shall improve.

I’m just now getting back into the scene and I’ve been told that the tourney speed setting for SSF2T is at 3.

I own several versions of SSF2T but my question is concerning Hyper (using only SSF2T versions) on PS2 and CCC vol. 2 on PS2.

Are the speed settings on those 2 versions the same? Also are the speed settings on those games the same between their US and Jpn counterparts?

Lastly, now that i think about it I’m curious about the same thing for the DC port.

No HSF2 uses 3 speed setting each based on the versions included…Speed 1 is SSF2, Speed 2 is ST (SPEED2), and Speed 3 is Hyper Fighting.

As for CCC2 ST, it’s emulated so the speed should be arcade perfect (but it’s not because of the emulation tweaks).

so would speed 3 on CCC2 ST be tourney speed and in hyper would it be 2?

Really simple -

                  US ST is Turbo 2
                  JAP ST is Turbo 3
                  CCC2 is Free Select 3
                  HSF2 is Turbo 3

Capcom recently opened up a store in Saitama called Game Plaza Capcom. It’s a gift shop / arcade with a SF2 theme. Weekly WW tourneys!?

Check out the near life-size re-creation of Bison’s background!
http://www.watch.impress.co.jp/game/docs/20070730/sf.htm

That place looks so awesome

If I ever return to Japan that will be on top of my list of things to see

HSF2 on Turbo 3 is to high on the japanese version.

Stop playing T. Hawk, that would help alot :stuck_out_tongue: