We have checked the PCB and it had a suicide battery, so it’s not a “Phoenix Edition”.
There’s nothing different about the game, just the title screen, probably it’s just a misplaced GFX ROM or something alike…
Let’s just forget about it, there’s nothing interesting in this version anyway.
Oh, and you can’t emulate unknown ROM sets, I had to run it on a supergun to take a screenshot.
You need to rotate the stick in a 270 motion, but I can do a :hcb::ub:+:p:(or a :hcf::uf:+:p: )using a regular DualShock 2
If so, is it just as simple as holding 1P Strong/2P Jab+Fierce while turning on the game with dip A8 turned off and DIP C8 turned on? Or are there any other steps?
As for ST, I have a hunch that you need some kind of special A board (the “dev kit” that’s INH apparently used for the Yoga Book Hyper). I have nothing to back that up with…just a hunch.
Hi Nki, im looking for some Chun vs Dic help, as Chun.
I know Dic has no wakeup, so overheads after a knockdown is solid. To get the knockdown I either go crazy with st strong or I trade low RH with Dic’s st forward/RH.
I have a hard time dealing with a jump forward meaty xx st. short/throw pressure on my wakeup and I sometimes have a hard time AAing his jump forward as well. Usually I just walk under Dic and throw or do 2 cr. forwards. On the wakeup I feel like i have to take a HUGE guess in order to get out of the pressure.
Also, is there anyway to counter poke or trade for a knockdown vs Dic’s scissor?
If you are knocked down and he does just a regular j.Forward, you should do upkicks. If he’s doing cross-up j.Forward, you should just block, though if your opponent isn’t very good, you can get out with Spinning Bird Kick. (A good Dic will st.Short you out of the Spinning Bird Kick.)
If you block the cross-up j.Forward and you’re forced to guess after a st.Short, I almost always go for the reversal throw. Dic has no real threat when you stand up. What’s the worst he can do…cr.Forward? He won’t have a charge, so he can’t cancel it into anything. After two st.Shorts though, you have to be more careful because he’ll have a charge, and you might eat [cr.Forward xx Psycho Crusher] if you stand up. To be safe, I would just duck block and tech his throw if he goes for it. You might take 5% damage, which is not bad.
For anti-air, far st.Forward and far st.RH are really good. You can also use jump straight up Short or jump straight up RH. Walking under him is pretty risky, because he could hit you with a cross-up j.Forward, and that’s GGPO.
If you know Dic will do Scissor Kicks, you can beat it cleanly with a fireball or lightning legs for the knockdown.
I was wondering if anyone noticed that the DP motion in the CCC2 ST seems to be very strict. I’ve put in Alpha, CVS2, and DC ST can do the DP 100 times in a row, but in new ST I am lucky if I get it 10 times in a row. Is there a “better” way to do this move to make it come out cleaner? I am doing the Z motion, and it just isn’t working for me well enough.
NKI: I was looking on Youtube for some Itadaki Street vids and I came across this user: bentoudairi. He has a few ST glitch video’s and the first thing I thought of was your old vids. I’m not even sure if there’s anything new there, but I thought you’d be interested. He has some other random SF2 and other classic game vids as well.
The only clip of his that I wasn’t sure about was the Cammy air super. I even sent him a message (maybe a year ago?) asking him how to do it, but he never replied, so the general conclusion was that it was a hack or cheat of some kind.
Though all his other vids are legit, so it really makes me wonder.
That takes some serious skill. Like buffering O.Sagat’s super.
Yeah, Guile has a lot of tough matches. For Claw (I assume you mean him and not Dictator), because it is a huge battle of who controls the most space and Claw wins for free, I’d say abuse cr.Fierce and cr.Strong with cr.Forward as your footsie move, simply to keep that long-haired prick away. Don’t whiff flashkicks cuz they are the bane of your existence. Seriously, fake the guy out and don’t feel bad for losing. Claw gives a lot of characters too much trouble.
J-Ride - ST has very strict controls. That is just as plain as one can make it. I has a plus side though; once you master execution, you won’t slip other moves in accidentally cuz ST doesn’t have a forgiving control system. Just practice it up and you shall improve.