Super Street Fighter II Turbo, in the house

barcadi: T.Hawk actually isn’t too bad at hitting limbs…

c.mp to hit standing kicks and stuff,
low MK and c.fierce can hit/trade low punches
j.jab is j.jab
j.HP is MUST in this match, crap air-to-air
air d.MP can have some success air-to-air?

Oustide of 360 this match is won on trades I think. :stuck_out_tongue: ume-DP can win the round.

But yeah, The Bum King is right… Sim rapes Hawk.

Watch the x-mania 7 vid of Gian V. O.Hawks (K, and some other guy)… You’ll be surprised!!! DO some homework. You can find them…

There’s a great Dhalsim pic @ ffl today. Dude’s like the Christian Bale of cosplay.

Or he’s just a skinny nerd.

LOL, he really looks like Dhalsim.

So, I have an old magazine with a picture that looks like ryu is getting a super finish on dic with a dragon punch. This was a very old magazine from before the game came out I think. Although I know it’s possible to finsh with a super and have ryu do a dragon punch creating the same effect , I always suspected that there was a super early version of the game in which ryu had his shin-shoryuken. Then today I saw this video…

skip to the ST ad at 1:25. You’ll see this exact thing happen. I was pretty excited when I first watched it but there a few points that don’t make sense. First Ryu doesn’t have any shadows behind him and second he doesn’t even have full meter. I’m suspecting that they’ve just turned on an effect which triggers a super finish no matter which move is used. Anyone know what’s going on? is it possible to do this via emu’s or is it a genuine ST beta thing (if it even exists)?

felineki, I’m looking at you :slight_smile:

EDIT: oh yeah you might have to register to see the vid. If you can’t see it, all that happens is, ryu dragon punches dic at point blank range and get’s a super finish. I’ll actually try and dig the old magazine out if I can find it too.

Seems like it’s just a joke from Capcom.

Something I’ve been wondering about lately is why meaty attacks seem to be so effective in high level match videos. All the time I see guys do meaties and their opponents almost never do anything about it, even when they do meaty attacks so close that the opponent could reversal throw them out of it. What’s the deal here? Is the risk just not usually worth the reward?

It’s better to block a meaty than to screw up a counterthrow.

New ST vids up at a-cho. Some nice Dee Jay matches and Otochun regulating on somebody.

NKI, awesome job taking 5th at evo!!! Nice to see our resident expert displaying his skills! I just hope we get to see these matches sooner than 6-10 months from now when a DVD is released. Especially Tokido and Graham, since I’m partial to Dr. Claw :slight_smile:

Other than just practicing, is there any info or frame data that explains how counter throwing works? I’ve probably become WAY better at the game just because I can semi-reliably counter throw ticks, but I’d really like to improve on it.

For example, who is at advantage when someone is tick throwing, the ticker or the tickee, and why? Also, why can’t you counter tick throws with cr. jabs ever? It seems like the game temporarily changes the properties of the attacks or something, because I swear sometimes when I get ticked while already crouching, I should be able to cr. jab while they walk up to me, but I get thrown if I even try it (so I don’t anymore). Why doesn’t this work, it’s like the game turns my jab button off…

NKI will probably be able to shed more light on this, but I do know that doing a normal move helps the thrower, and even gives him more range. That explains the “disabled jab” effect. So I’m pretty sure when you’re being ticked you either want to do a fast special like a DP, or counter with a throw of your own.

Edit: Airthrow… “capablanca was right” you talkin jose raul? and about his quote that strong players are always lucky? lol just a wild guess

That makes sense, but the jab animation never even comes out, so does that mean you extend your own hitbox when jabbing even before you see it?

And yes that’s about Jose Raul Capablanca…I’m not really meaning anything specific by it, but I had that quote in mind, and also that he barely studied chess, he just intuitively found the strongest moves for decades. Also my favorite player.

Yeah he’s my favorite chess player as well. :slight_smile:

And yeah, what you’re saying about the hitbox extending is likely exactly what happens. I do know for sure doing a normal increases the opponent’s throw range

Jabs don’t work because throws are instant, and jabs have startup. Don’t even bother, seriously. This ain’t CvS2 :stuck_out_tongue:

Can you give an example about the normals extending range? AFAIK this isn’t true, but I’d like to be wrong. :wgrin:

I know Geif can kara a standing roundhouse into SPD to extend his range, and can’t Gief SPD Dhalsim limbs? (Not sure about this, I only know about Gief from watching XTG play).

If an opposing character is walking torwards you from about your crouch forward range or slightly closer, and you throw out the crouch forward while they attempt a throw, you’re getting tossed.

Yes I know that. Iwas curious why the attack doesnt even change your sprite when you get ticked.us It seems like there’s enough time, i could be wrong.

That was apparently a feature in the pre-release beta… you could get the “sunburst” Super finish effect from regular special moves (kinda glad they nixed that). I remember reading a few lists of features that were supposedly in the ST beta on varous Japanese sites, I’ll see if I can come up with some links.

T. Akiba
Wikipedia

The some other guy is Toutanki. And they raged many many people with O.Hawk on that DVD.

It is a greeat learing tool for a Hawk player. Just have to remember what they are doing is rediculous and is not going to come easy like they make it seem.