Super Street Fighter II Turbo, in the house

There are a few moves in SF that seem to affect your time in the air. For example if you use Honda’s forward splash or short butt drop (flying short kick) he seems to land sooner, at least in WW. This is maybe because when you do those moves his legs are lower so he hits the ground faster…I don’t think these affect the actual arc but rather the legs extend downward and collide with the ground faster.

I might just be making that up though.

when you jump straight up with balrog or honda and press fierce you can wiggle the stick to move left or right, at any time during the fierce. watch my vid vs my bro if you dont got a copy of the game, the winners bracket video. I use it to save myself from getting hit by his air move when i jump over a fireball.

Actually, I didn’t encode those myself. I was just reposting them on a more stable server. I’m not sure what codec is used, but I watched all of them just fine with Windows Media Player. Try downloading them again, and if the same thing happens, let me know which files exactly and at what time during the video. Might have been a problem with the upload.

This is true in ST as well. His j.Short makes him land noticeably faster. Also, instantly whiffing Chun’s headstomp on the way up gives her a slightly different jump arc. (She doesn’t jump quite as far.) It’s not a huge difference though…

Whilst playing the cpu on AE today I witnessed both deejay and honda take a hit and block at the exact same time. A fireball and a sweep hit at the same time and I heard the hit sound effect (as opposed to the block one) but the opponent blocked and also lost a chunk of energy (as if the move had hit) I remeber seeing a vid on your site NKI where chun does a s. roundhouse and blocks at the same time. Is it possible to recreate these things or is in cpu only?

[media=youtube]DGCVOdszt_I[/media]

Why do some people discuss AE in this thread? I thought this was a ST thread? AE is a hacked-together gimmick of a game.

Cool, I didn’t just make that up then.

In WW I played a TON of Ryu/Guile vs. Honda matches, to the point where as Guile I could sweep Honda on landing with the first OR second hit of Guile’s low roundhouse. (The second hit has huge range)

So we became very technical in our matches. Jumping short was used a lot as it not only landed shorter to screw up timing and distance, but also clean beat some low moves. Then it becomes more interesting because jumping short will beat some moves but lose to others that his other air attacks don’t lose to, and it also has complete garbage for range compared to his jumping roundhouse.

I forget what low moves Honda’s jump short beats outright though. Maybe Dhalsim slide? (Among others?)

well I’m discussing it because it’s the closest thing I have to ST

oh shit, are you kidding me? I thought the thread title was hyper street fighter 2 in the house. I must be fucking stupid or something.

would you like to elaborate? EDIT: forget that, don’t bother. I don’t want to mess this thread up.

I’m guessing you’re thinking what I said was ridiculus and would never happen in ST. It’s not exactly the same I grant you but it’s not so different. I willing to bet if this happens in AE it will happen in ST.

That glitch exists in all the old school SF games (WW through ST). It happens when they block and get hit at the same time.

A similar glitch will happen if the opponent gets hit by two moves at the same time. For one thing, it only registers as one hit (not a two-hit combo), and for another thing, if one of those moves is supposed to knock over, it won’t.

For example, if Ryu’s fireball and cr.RH both hit at the same time, the opponent will not be knocked down, and it only registers as one hit.

Shirts - Yeah, this is an ST thread, and yeah, I don’t like AE either, but the two are based off the exact same game engine, so I don’t particularly mind if people ask AE questions here.

I’m a bit late, but Grape is no joke. I’ve seen the man go on consistant winstreaks against Jason Nelson

@NKI

So do you get any weird effects if you KO with this? Theoretically the opponent would block and lose the round at the same time. I don’t have the means to test this without it taking me several hours. Also did you ever find out how that roundhouse/block thing worked?

thanks:)

EDIT: I’m fairly sure I just did the block/KO thing and nothing exciting happened:(

I wouldn’t think the simultaneous-hit glitch would cause anything strange when it kills, unless there is some kind of rule like “you can’t die while blocking a move”. But that can’t exist, because then you wouldn’t be able to kill someone with block damage.

And no, I never figured out what is going on with that st.RH/block at the same time. I’m thinking that perhaps it’s because of the delay between input and execution. I know that normal moves take something like 3 frames to come out after you hit the button. It’s possible that you hit the button, so the game has decided “the move is going to come out; make the sound”, but then you block a move before your move comes out. The result is that you hear the sound of your normal and still block.

That is all just a hypothesis; I have not tested any of it, but having a three-frame window to do it sounds pretty accurate, because the timing to do it is slightly easier than a reversal.

I wanna ask about how to combo AFTER a super, I’ve seen some combo vids have Ryu do his Super & then combo in a Crouching HK. I know Chun’s & D.J.'s juggle, but if there are stronger follow-ups, I’d like to know.
…and FINALLY: What’s an Easier way to do Guile’s super?

Comboing after supers is done when a super is done too close to the enemy so that some of it passes through them. Then you recover while they are still getting hit, you can hit em more.

Guile’s super motion is actually pretty simple, just practice.

Graham can you explain how to get Gief’s spd to come out after f,d,b,f+punch? I have read this in an srk article a few years back but I can’t seem to get the spd. Maybe it only works for certain games?

Fei Long can land a Chicken Wing if the opponent gets hit by the super near the corner. Dictator can do two j.Strongs after his super. Ryu can combo a j.Strong after he hits the opponent out of the air with his super (as long as the super hit less than 3 times). Sagat can combo a Fierce Tiger Uppercut after his super.

charge D/B, then do a half circle from D/F to U/B+kick

Also, I’m not sure if this is common knowledge or not, but you can actually start Guile’s super by charging straight down, instead of D/B. This makes j.Fierce, st.Fierce xx super a little bit easier.

If you disconnect the up direction on your stick, you’ll find that the above command will not work. You must hit all four directions: F, D, B, and U.

What’s happening when you do the “shortcut” 360 is that the momentum of your half circle causes the stick to slightly cross the up direction. Basically you’re not utilizing the entire range of motion of the stick, but you are still hitting up.

Yeah its what NKI said about the 360. What I like doing also when walking is go from forward to up then grab them, that works too if you arent good at the quick one.

So the motion is really F, D, B, U, F + punch? And you’re implying the last F will ground Gief?

No, i think he’s implying that the “F, D, B, F+P” command was a mistake, which is fine. There’s no such thing as a year-one strategy guide without mistakes.

He’s also saying that you can do “F, D, B, U+P” if you aren’t fast enough to get “F, D, B, U, F+P” to work. Ideally you should always try to do full 360 to increase your chances of getting SPD. Probably the best way to go is “F, D, B, U+LP, UF+MP, F+HP” without kara-canceling. Or if you want to kara-cancel you can do “F, D, B+LP, U+HP, F+MP” to ensure that you stay on the ground (though you have to be precise enough to avoid getting only standing jab).

@NKI

In one of your videos:

[media=youtube]m9enJ6ZFpvE&search=NKI[/media]

You do a super with Akuma how was this done? Did you use a hacked file or can one pull off the raging demon in the game. I never picked Akuma in ST or AE so it is the reason I’m asking. Also, was the video in any way tool assisted?

I like how the first thing that comes up when you type NKI is this random boy band with like 80 people in it and hella Japanese girls screaming for 4 minutes.

[media=youtube]B2qB2Xrosos&search=NKI[/media]

NKI is not just one pimp. He’s a well-coordinated army of pimps.