Super Street Fighter II Turbo, in the house

Fixed. :smile:

Did you have 3P or 3K set to a single button, or were you manually pressing all three? I don’t have much experience with AE, so this might be another bug (like the wall dive bug).

I haven’t tried it myself, but that’s what I’ve heard.

I’d rather start with T.Hawk’s close st.Jab, which is called “The Condor Beak”.

I am not joking. :confused:

You asked this question back on page 76, and I answered it on page 77.

http://www.shoryuken.com/forums/showthread.php?p=3229786#post3229786

I wish people would have actually read that post…:sad:

Works fine for me…
http://page.freett.com/zerokoubou/movie.htm

By the way, a long while back sombody asked for komoda Blanka vids. You can find some on this page:

http://streetfighter.jugem.jp/?cid=7

Scroll down about 3/4ths of the way. The filebank.co.jp links and the samaso.mine.nu links don’t work, but the Hameko.net links work. Also, you can only download one file at a time. If you start to download a second file, the first one will just stop.

Starting with the first Hameko.net link (filename = x0925_1.wmv), it goes:

batayan vs. tsuujii
Shooting D vs. ani-Ken
kusumondo vs. oto-Chun

mori Sagat vs. Ani-Ken

ani-Ken vs. Shooting D 1
ani-Ken vs. Shooting D 2
ani-Ken vs. Shooting D 3

gotoo vs. mayakon
ABC vs. suzuki
tsuujii vs. ani-Ken

oto-Chun vs. ani-Ken
ani-Ken vs. oto-Chun
ani-Ken vs. oto-Chun

Shooting D vs. komoda Blanka
mayakon vs. komoda Blanka
Shooting D vs. mayakon

komoda Blanka vs. mayakon
Shooting D vs. komoda Blanka
Shooting D vs. mayakon

I don’t know the reasons, but arcade ST does jab or short for PPP/KKK inputs, both for specials and normals.

As for Claw, I too have had more problems doing a PPP or KKK backflip than would be considered normal. It really feels that there is absolutely no play in the input; all three feel like they must be pressed on the same frame. I remember it specifically on the xbox version; ps2 may have been the same.

I’d say about 70/30 in favor of Dhalsim.

Yes the timing on the triple button presses is shitty on the ae version.

NKI, I was using the bindable KKK and PPP buttons and it wasnt doing the flip sometimes. Its because AE for ps2, not sure about xbox, has major glitches in it. These glitches include basic moves such as fireballs failing to happen for some characters. I wish i knew exactly what causes the errors but my brother and i have known it for some time. An example is ce sagat instead of hf sagat, ce sagat fails tiger fireballs much more frequently than hf sagat. This isnt something that ive had happen alone. We watched choi complain about it when his ce sagat did 3 standing roundhouses in a row when he attempted to do low tigers, this happens to me as well, one of the reasons i dont pick sagat anymore. my theory is that it occurs more frequently with the older versions of characters. But who knows the truth and what the trigger is to the inconsistency.

Lol, what is this. Are you serioius. HA! JK :stuck_out_tongue:

Graham is pretty much right on with his response, which is really the same for most Sim matches. Most characters do good against Sim. But a well trained Sim is good against any character.

You gotta remember that half of these games originally ran on different hardware than the other half. Also, half of these games (WW, CE, SSF2) ran at super slow base speed while HF runs at some ghetto fast speed with hella random frame skipping. It’s possible that the command input windows for HF and ST were extended back in the day to make up for the fact that the game runs so much faster and that frames are skipping all over the place. Maybe they forgot to do this for the slow games in AE. I mean, CE Sagat is running way faster in AE than he was ever meant to run. The whole mess is bound to have some oversights.

Yeah I know about the orochinagi.com site, but you have to actually pay for it now!! I was just wondering if it’s anywhere on the net for free :wgrin:

Thanks for the KomodaBlanka vids, I think I was the guy who asked for them. That guy truly is an innovator with his ST Blanka, great tricks.

Footsy Bebop - Wow, are you serious? That’s whack. If I still have them at home, I’ll upload them.

And about all these AE problems…those are also whack. I like AE less and less every day…:sad:

You don’t have to pay to use orochinagi, they’ve still got free user downloads.

and the movie link itself fails me, I get 404 error when I click it, the link works, but the movie link on the site doesn’t.

Hm, i didn’t think to check the download link, sorry. I can’t find it on CV either. I can mirror it for about a week so that anyone currently following the discussion can take a look.

http://lowfierce.com/zrandom/movie07.mpg

Btw NKI, i noticed you cleaned up your frame data page. Looks nice!

I don’t know when I clicked on their “free download server” it transfers me to a page where it says this file is for paying members only, and then it gives options to pay for a month or a year.

Maybe I’m doing something wrong?

Grab that vid while you can, 'cause it is HOT.

Thanks! Glad someone actually looks at that stuff. :tup:

Regardless, I’ve always found that site to be a pain in the ass, so I’ll upload the vids when I get a chance.

I tried those links, they don’t seem to be working now. Or is it just my connection?

Great video! Learned a couple things, but also found some things confusing.

Are all those combos legit?

Like the first combo with Guile, he doesn’t even charge down for his super. He’s not doing a two in one with it cuz he does standing forward, standing jab, then super. Can Guile store his charge for his super somehow like Chun and Honda?

And the first Chun combo, I get everything up until she does her upkicks, it looks like she actually takes a step or two FORWARD before doing the upkicks, is that possible.

And then the Chun combo that comes later on, she does fierce, fierce fireball?, into standing strong, super. I’ve tried this combo but can never get the standing strong to connect after the fireball.

The Guile combo incorporates the two normal moves into the super motion, similarly to how Balrog can incorporate LK Dash Upper into his super motion. It looks like this:

Charge DB, neutral s.MK, DF, DB, neutral s.LP, U+K

Chun and Guile and everyone else can take a step before doing charge moves. The easiest way to see this is with something like Chun’s fireball. Charge B, hold F and wait a little bit before pushing a punch button. She’ll take a step forward and then do FB. You get somewhere around the neighborhood of 5-10 frames inbetween inputs for special moves, and somewhere between 10-15 frames for super moves.

Chun’s s.HP xx HP FB into s.MP xx super is done using her ability to store charge. When you do F+HP for the fireball, hold F and you’ll store the super. Then when you push kick you’ll get the super automatically. You can cancel any (cancelable) punch attack into the super, or even DF+MK into the super if you wanna get fancy. Actually getting the FB into s.MP to combo is entirely a spacing issue. It’s very picky and not at all practical. The same goes for that Rog combo where he does a couple of Dash Uppers. It’s not an accident that he picked Fei Long as the opponent. I bet that combo only works on like two characters in the game, because you need the opponent to reel back a certain way so that the Dash Upper hits a little meaty so you get more frame advantage.

That whole video is legit, but all sorts of advanced.

I get how you can take a step forward with Chun’s fireball. I actually use that in gameplay when an opponent is just running away at the other end of the screen so that the fireball fades out before it hits them. I inch forward little by little by doing that step forward fireball, so it actually does have a practical use. But how do you step forward and upkick? going forward is not part of how you execute the move like her fireball. Do you do the upkick from down to forward jump to get her to take a step forward before the upkick?

Also, I noticed you’re in the LA area, interested in some practice matches? I’m tired of the same old people on Xbox Live.

Um, i guess you can do it like a slow Tiger Knee motion. It takes a few frames to go from ducking animation to walking animation, so you won’t be able to walk forward as far as you would if you do FB from holding back. Incidentally, if you find the step forward FB useful, you should always do it from holding B instead of holding DB, because you’ll get more distance that way.

There really isn’t anywhere in LA to play OG SF2 games. I was gonna suggesting meeting up at Family Fun but the oldest games they have are A2 and A3. A2 has been broken for months, and most of their machines haven’t been repaired in forever.

Any1 got any new ARG vids?

Actually you have to do it from DB, for it to be useful in the situation I was describing because the whole point was to gain ground on your opponent while keeping a charge.

I think Family Fun should be getting an SFAE machine in? I think I read that on the FFA Thread. If you’re near Cal Poly Pomona, they actually have a very good ST cabinet, everything works! Oh and I think the Burbank Media Center has an Ultracade with Hyper Fighting.

I just re-verified it, and I didn’t have any problems. Please make sure you read everything I wrote below.