I don’t think an arcade stick would work since it lacks analog. How would you do smashes without analog? (Assuming you’re using the gamecube ports for the stick, it’ll require analog input for smashes. I think only the wii-mote alone option will lag analog, but I doubt you’ll be able to wire up a stick so the Wii thinks it’s a wii-mote.)
I’ll be sticking with my GC controller, and by the time the game comes out I’ll probably have mine painted sexy pink or something (I hope to god I can dabble some glitter in there)
Also, for anyone who cares, I am writing the Link Sub-Wiki for SSBM, in a few days it’ll be done with some practical tactics, combos, advanced techniques, ect.
start match with illusion grab ( Ax5 or so ) just frame grab into c-stick up, U-tilt, short hop U-air
midmatch do stuff like:
grab, back c-stick, shffl b-air, reverse grab, c-stick down, d-smash, shffl b-air, reverse grab, d-smash, shffl b-air
late into the match try and land:
dash a, shffl b-air, d-smash, f-tilt, shffl f-air, side-b, j. n-air - this will kill them
edgeguarding with boomerang, bomb and the last hit of spinny slash being a d-spike is important too
Can someone explain why the hell you’d want the Classic controller over the Gamecube controller? Have you people played SSBM? The controller is perfect.
Just getting the basics down first, also why not help me out with writing this? Also that last combo seems way too iffy, at a high percent d-smash seems like it would knock the opponent too high up, and f-smash after that? The second combo is just reverse grabbing
You really just can’t rely too heavily on combos in smash, instead you have to rely on what can extend your combo chances, so I’m currently just posting the ones that are sure to work. People really need to just think what works best for them
yeah as far as combos go in smash…most of the time the work but they are something like this:
use X attack, follow up with Y attack, if opponent DIs direction A then repeat Y attack, if opponent DIs direction B then use attack Z
following attack Y: use attack X, if they DI in direction A or B use a finisher move, if they DI in direction C follow up with attack Q
following attack Z: use attack G, grab, throw, if they DI…