I find it amusing how much stock people put into online when it comes to fighting games today, knowing full well how much it degenerates their experience with them. People try and champion the feature as if it’s a necessity in today’s climate, which is absolute bull, because no one outside of any given fighting game’s dedicated fanbase will give a shit because:
A. It’s a fighting game.
B. Fighting games suck online.
Brawl is a four-player, potentially chaotic, free-for-all fighting game that uses myriad peripheral distractions to supplement that (items). It will not work well online. I doubt Nintendo will waste resources on such a pointless endeavor. Brawl doesn’t need online. Especially to succeed.
Someone tell the guys making Unreal Tournament that their games has too many people and is too chaotic to work online
I’m starting to wonder if some of you people have ever actually played an online game before. Because if you think 4 whole people and some items is too much for the internet, then I don’t know what to say
Also, Unreal ***Tournament ***was never developed with tournaments in mind, just like all video games, right?
If the levels of chaos are equal, and they both run smoothly, it’s a non-issue. Granted fighting games require extreme precision, if it will run smoothly, then you get that precision so there is nothing to complain about. Your making the assumption that it can’t or won’t be done.
Online greatly expands and connects the gaming community. I only have one friend that I can smash with, without traveling a great distance. That sucks, so I welcome the idea of online. Condemning it without even seeing the final product is foolish. Never assume: It makes an ass out of u and me.
It doesn’t matter what kind of game it is. All games will lag online (that’s immposible to avoid), but if a game like halo, that runs on a hosted game with 16 players can run without lag, so can smash.
The example he used (unreal) is a much bigger, much more chaotic game than any fighting game. Yet it can run lag free well over half the time.
When a half second of lag can be the difference between a headshot and your target getting away only to resurface later causing your demise, I can safely say that both genres of twitch shooters and fighters both require a good deal of precision online. And, like anything else, if you think it sucks enough that it’s bringing your game experience down, don’t use it.
Man right after Thanksgiving dinner this year I’ll be right outside of Best Buy to try and get a Wii on Black Thursday, wish me luck. And Nintendo, PLEASE make some more systems I don’t wanna have to stab an orphan and take his system just to get a Wii before December…