Really though, is that applicable in this case? I’m sure you’re a fine translator, but don’t you think if you came confidently and quickly to the translation you found, that NoA mightn’t also have done so? and that it’s by some other justification other than foul play that the translation we have currently was used?
A lot of that is relatively unimportant side material. Even if you don’t agree with me on that, you can at least agree that a name correction is not really in the same ball park as a flat out disconfirmation of a game mode?
Maybe I’m wrong. Who knows? But NoA disconfirming things seems a tad fierce, even given their previous exploits.
But basically, Tigerboi, by talking about what he did when it came to Zelda TP, did more to back up what I was talking about: there are a lot of cases that go forth to show that, more often than not, NoA will take whatever creative liberties that they may wish with the original JP translation, simply because they CAN. That’s all there is to it.
Another example that I think is interesting is when it comes to Birdo. NoA seemingly can’t make up their damn minds when it comes to this particular “tranny surprise”. Half of the time, they try to do more to say she’s just a girl, but then there are circumstances to the contrary (see Mario Strikers Charged).
Not the case in Japan, where Birdo (or rather “Catherine”), has always just been an effeminate male dinosaur thing. And not only that, whereas NoA seems to toy with the notion of whether Yoshi and Birdo are an item or not, NoJ just cuts straight to the punch and claims they ARE.
For instance, Cathy/Birdo’s profile in Mario Kart DD, in the JP version, can be translated as follows:
“…Appears to Yoshi’s girlfriend…or should that be ‘boyfriend’…?!”
FAR and AWAY from what NoA’s translation of that same text is:
“Birdo’s decked out in her favourite bow and ready to race!”
I can understand that Ninty may still be interested in being more PC, especially for the sake of the uppity Soccer Moms and Jack Thompsons out there. Nevertheless, it just goes forth to show that, again, NoA takes whatever liberties they want when it comes to translation, as they see fit.
I just don’t choose to see it in the same way. To me, no matter what the subject matter, some thing lost in the translation, is just some thing lost in the translation. And that’s what just does more to contribute to the overall confusion.
Sakurai’s quote didn’t seem to be as quick to “dis-confirm” an additional play mode, yet some how, NoA’s translation did. That’s what I’m referring to here. For some translator to be our supposedly main source of transcribing Sakurai’s blurbs, I would hope for as close a translation as possible, so we wouldn’t have all these things that would incite doubt, extra speculation and etc.
And that’s why, more and more, I don’t trust NoA, or hell, any American branch of a Japanese company all that much. Too often, the lines of communication are still quite bad between the American and Japanese branches of the companies, and that’s why we still have so much mess.
You’d think that with technology being what it is, such a thing like this would be a thing of the past. But nope…fundamentally speaking, we’re not that much better off from the days when EGM’s April Fool’s Day jokes (Shen Long in SF2/SF3? Sonic and Tails in Melee?!?) were able to make sport of an entire company, simply because of things being the way they are in this industry.
I have to disagree with this a tad. Since I view Smash as a fighting game regardless how non-competitive, competitive, casual etc. I view final smashes in the same vein as Supers. In most fighting games both characters get meter for super through out the fight with the one doing a better job getting more meter. The point I’m trying to get at is that at during the fight almost regardless of how bad someone is doing…by the end of match the person who’s getting beat is usually at least given some type of super by the end of the match due to gaining meter from getting hit. I look at pity smashes as the ‘result of having gotten punched in the face too much through out the match’…if you get what i’m sayin.
I would <3 <3 <3 Ryu in smash, but I doubt it’s gonna happen. Right now Pacman looks like a safe bet, but given Nintendo’s ridiculous crossover relationship with Squeenix* these days, I honestly wouldn’t be surprised to see Cloud (which would be lame, but Midgar stage would be cool :tup:)
…seriously.
EDIT:
Square characters in Mario Hoops 3 on 3, a new Japanese DS game called Itagaki Street which serves as a Mario/Final Fantasy/Dragon Quest crossover animal crossing type game.
Yes, Smash is a fighting game(I never said it wasn’t). But from a competitive standpoint, FS’s don’t seem very balanced. Of course we won’t be able to make a solid judgment on this until we actually play the game. I’m just saying, don’t be surprised if FS’s are banned in tournaments.
I would be, given the fact that they can be beaten out of an enemy. I don’t get how they reward you for bad play, because I’d guess if your opponent was a better player he wouldn’t let you a) get the smash ball b) allow you to keep it and use it even if you get it.
It’s best not to think about it that deeply. I mean, when you consider that one “poops” out Eggs, and the other shoots Eggs (which he generates himself) out their maw, one’s more masculine, and the other’s as effeminate as can be…it all just makes “sense”, if you could call it that.
But seriously…if you just think about the kinds of stuff that Nintendo has basically signed off and endorsed over the years…maybe people wouldn’t think as Nintendo as being “t3h kiddy!” so much, and really just see them for the seriously head-tripping, borderline scandalous company that they really are! Birdo/Catherine beat Poison to the punch a whole number of years before the latter strut her bad, tranny self in Final Fight!
Another interesting factoid. Did you know:
Mysterious Fact
[details=Spoiler]That in the Japanese version of Ice Climbers…Popo and Nana definitely clubbed BABY SEALS upside the head with their over-sized mallets? This was also carried over into Melee, as well, where only the JP version has the same seals, but the English got those “Topi” things instead. Go hunt down the JP NES rom of Ice Climbers, if you don’t believe me. :wgrin:
[/details]
Any way…
I wouldn’t be surprised either. But all the same, I still would think it’s foolish to just ban them outright.
I mean, let’s be honest. At best, a (Pity) Final Smash may give you a Free KO. But you still gotta work for it, aim it correctly, get it to hit correctly and just overall use it properly…before the opponent may very well do the same and use it against you, or at least snuff it out so you just wasted/whiffed it.
And really, if you’re basically a life away from being 4-stocked, it’s not going to change around a match that much, any way. It’ll still be a thing that the better player will win, whether the worse player got his hands on a Smash Ball or not.
So, with that in mind, I can’t see that much of a good reason to ban Finals. At least to me, it’s in the same school of thought of how a lot of tournaments allow for “counter-picking” of characters/stages. Obviously, some one like Falcon can fly and be free on FD, but can’t do as such on places like Dream Land 64 so easily. Yet, the Falcon player is expected to be prepared to deal with both ideal and non-ideal situations all that same, right?
There are a lot more differences between Brawl and Melee than just than just FS’s. And we’re not 100% certain if Zamus can only be achieved through a FS.
I’m talking about pity smashes when I refer to rewarding players for sucking. So if you’re getting stomped 2 stocks to 5, should you deserve some ultra powerful attack in exchange? The only characters where beating the Smash ball out of them seems plausible are characters who really depend on positioning to make the most out of the FS. A lot of characters can just activate FS as soon as they get it.