Yeah, I actually learned this because I had a problem vs bullet hell joes and morg. I realized it also removed the projectile or the hit from them. A halogen would disappear while strides animals will still pass but won’t hit however he won’t be able to use the same skill for the allotted time.
Regarding relaunches after BPB: I know that both ground dash > jump BPB or airdash BPB work. However, is there a “rule” regarding where I’m supposed to be hitting with BPB? Should I tag the opponents toes, or leg, or abdomen?
I ask because I also have issues with the BPB dash S relaunch. Sometime I hit BPB deep and it seems to relaunch easier but again that could simply be psychosomatic.
So to clarify, does it matter where you hit the opp with BPB for an easy relaunch midscreen?
opinions on Skrull on point? opinions on Skrull / Strider? How much damage can he get off a Vajra knockdown?
i havnt tested it out to much, but I think the assist would be certain command grab resets safe if they dash/tech forward
Can you guys help me with the first combo at the one minute mark in this video? I’m having trouble landing the the down heavy into orbital grudge. The character seems to jump out when I do the fatal buster. Will add more info if needed. Thanks in advance!
[media=youtube]Cq9zgBvMaXQ#t=60s[/media]
He’s not actually hitting with the Orbital Grudge. He’s doing L Orbital Grudge cancelled straight into Fatal Buster for the hard knockdown.
Oh that makes sense now lol. Thanks man! Going to try it out when I get a chance.
What are Skrull’s anti airs, if he has any? I’ve been using c.M with some success and sometimes I can randomly hit a standing H.
HEy guys got a quick combo question.
Are there any tips or vids posted for linking Infernos?
of course I know that the first inferno needs to be TK’d off of a fully charged dbH, but I just cant seem to link the second one after.
often enough I can see my opp still in hit sun but by the time the next inferno hits they recover. sometime I cancel to early and get a DHC.
Is the 2nd inferno also supposed to be TK’d?
The combo I use is: (either after throw in corner or mhs^mmhs_)
Stone Smite jc ub S (Fully Charged), rolling hook, db H (fully charged) jc TK’d Inferno… then I try to link another
Anyway, Of course Id love to be linking infernos, just to keep it fresh if for nothing else.
Please enlighten me on any vids of post here in the forum… (I looked around myself but could find anything that helped)
I don’t no if this has been asked but, I’ve been trying to combo inferno into frank west’s survival techniques but I can’t do it . Is there a height requirement to it or something like that
Are you trying to actually combo into Frank’s super or are you trying to level Frank up? If you’re trying the former you have to dhc into frank’s super after comboing into inferno on the ground or very low off of the ground. If you’re trying to do the survival techniques whiff to DHC frank up you have to do an air combo ending in inferno, but then you have to DHC into frank early enough during the inferno such that it causes the opponent to fall into a hard knockdown. If you DHC within that time frame Frank will whiff survival techniques and recover in time to take an otg snapshot of the opponent. If you take too long to DHC out of inferno the opponent will NOT go into a hard knockdown but will instead recover in the air before hitting the ground.
can anyone shine some light on this for me? i been skrull for about 3hrs and hes been fun. the team im running is SKRULL(y/open), DOK(b), RR(y) and i cant get his stomp to dok ballon asst to save my ground bounce. i seen rubeks do time and time but i cant get it to hit. the bomb just floats right over the body when hes stomping. any help with the full combo off a throw too. i cant get the timing for is throw dash dash air dash d+h. thanks
the bomb otg is wonky, it gets easier the bigger the character is, but generally you wanna call modok a full backdash away from the char. the spacing is easy on the heavies(hulk & sent) to combo anywhere on screen, but mid size chars i only go for in the corner where you can do [throw, stone smite, charged s, rolling hook+modok assist, stomp, h,s,m,m,h,s,etc](this stomp combo is usually not an optimal combo though, except for on hulk and sent after a grab/cmdgrab where you don’t need to do stone smite to get the right spacing just a backdash instead). also since the bomb no longer causes soft knockdown if you want to use this extension it has to be done very early in the combo.
to get the combo off throw, practice plink dashing. most people use h~l+m or l~m+h.
You know now that I think about it. It was both hulk and sent it was done on. I wave dash back and forward, and found out rite before checking here that you have plink dash it( I just cancel h with m) I wav faster then plink. But plink cover more ground XP I drop RR for spencer. skrull and Dok both have they’re only wall and ground bounce. The only thing my skrull movement is ass and its hard to get in with just bomb asst.
Ps. Can anyone in Gods names please help me with woverine/ wov in berserker rage match up? It seems like all I can do is block And not for long. Inst overheads w/asst. every time I try to punish anything he do I get stuffed. On block off a berserker charge he still beat st.l, cr.l, push block Eslam, he even poke me out of hypers with his st.l/cr.l is that matchup so unplayable I should just start Dok or spencer
Thanks in advance
Im having trouble with skrulls corner grab bnb. you grab, do stone smite, jump back and do stone dunk, rolling hook, and then another stone smite and into a crouching :h: and launcher into an air combo. I cant seem to hit that crouching :h: after the second stone smite.