Super Skrull Combos 2.0

new to Super-Skrull

just added skrull to my team… these are what i figured out in the past couple nights…

dmg may be wrong for these two, only tested it once. execution prevents me from doing it again. these were tested against spiderman @ start position:
elastic slam - dash.tenderizer - dash.m.qcf+L.qcb+h.death penalty - 2L (707000 dmg, 34 hits)
elastic slam - dash.tenderizer - dash.m.qcf+L.qcb+h.level 1 XF - walk back.s.m.h.s - tenderizer.death penalty - 2L (1105100 dmg, 45 hits)

these were tested against spiderman and then chris @ start position:
elastic slam - dash.tenderizer - dash.m.s.m.m.h.s - tenderizer.death penalty - 2M (755700 dmg, 45 hits)
elastic slam - dash.tenderizer - dash.2h.s.m.m.h.s - tenderizer.death penalty - 2M (757000 dmg, 44 hits)
elastic slam - dash.j2h - dash.m.s.m.m.h.s - tenderizer.death penalty - 2M (766500 dmg, 37 hits)
elastic slam - dash.j2h - dash.2h.s.m.m.h.s - tenderizer.death penalty - 2M (779800 dmg, 36 hits)
elastic slam - dash.tenderizer - m.2h.s.m.m.h.s - tenderizer.death penalty - 2m (762600 dmg, 46 hits)
for the next two combos, the standing M after j2h, only the 1st hit is required:
j2h - dash.L.m.2m.2h.s.m.m.h.s - meteor smash.inferno (608500 dmg, 63 hits)
j2h - dash.L.m.2m.2h.qcf+m.qcb+h - meteor smash’M’.death penalty - 2m (813999 dmg, 29 hits)

these combos were tested against spiderman/M.O.D.O.K. and then chris in the corner:
front throw - otg(2h).jL.m.s.inferno (441400 dmg, 55 hits)
front throw - otg(2h).jL.m.s - 2m.2h.s.m.m.h.s - meteor smash.inferno (503100 dmg, 64 hits)

also in the corner, but the remaining combos can also be started from start position and possibly from corner to corner… gotta test that out:
L.m.2h.s.m.m.h.s - stone smite - h.2h.s.m.m.h.s - tenderizer.death penalty - 2m (914300 dmg, 40 hits) against M.O.D.O.K. in the corner, you do not need to dash, but against spiderman and chris: dash after stone smite
2m.m.2h.s.m.m.h.s - j2h - s.m.m.h.s - meteor smash.inferno (693500 dmg, 67 hits) standing M requires 1 hit only
L.2m.2h.s.m.m.h.s - stone smite - s.m.m.h.s - meteor smash.inferno (704900 dmg, 66 hits)
L.2m.2h.s.m.m.h.s - stone smite - dash.h.s.m.m.h.s - tenderizer.death penalty - 2m (959400 dmg, 38 hits)
L.2m.2h.s.m.m.h.s - stone smite - dash.2h.s.m.m.h.s - tenderizer.death penalty - 2m (960100 dmg, 39 hits)
L.2m.2h.s.m.m.h.s - stone smite - dash.2h.s.m.m.h.s - j2h - tenderizer.death penalty - 2m (969900 dmg, 40 hits) only works on M.O.D.O.K.
2m.2h.s.m.m.h.s - stone smite - dash.2h.s.m.m.h.s - tenderizer.death penalty - 2m (987200 dmg, 38 hits)
L.2m.2h.s.airdash.h.s - stone smite - dash.2h.s.m.m.h.s - tenderizer.death penalty - 2m (971800 dmg, 37 hits)
L.2m.2h.s.airdash.h.s - stone smite - dash.h.s.m.m.h.s - tenderizer.death penalty - 2m (972000 dmg, 36 hits)
L.2m.2h.s.m.h.s - stone smite - dash.h.s.m.m.h.s - tenderizer.death penalty - 2m (965300 dmg, 37 hits)
L.2m.2h.s.m.h.s - stone smite - dash.2h.s.m.m.h.s - tenderizer.death penalty - 2m (965500 dmg, 38 hits)

can anyone do backwards throw, and wavedash into tenderizer? i can get close, but thats about it… i figure if i work on my dashing, i might get lucky. i think it takes about 3 dashes before you are close enough to land tenderizer.

Some Sentinel and Storm assist combos to add Skrull Smash!, Hold Dat!, and Die, Die, Die

Was playin around with my old pal Super Skrull yesterday and figured out a new pretty darn useful setup.

So since all of his assists are pretty bad here’s a real plus to Tenderizer:

Whatever combo launch+tenderizer > sj.c, s and the opponent will fly into tenderizer giving you ample time to land and launch again or do a ground super.

How about a 1.4M solo skrull combo no XF?

[media=youtube]-iW4KD62Sjc[/media]

Awesome of course, anyway to use this during a match? could you do something like tron fire in the corner, and follow with everything else?

I’m having a very hard time getting the grab in the first reset consistently any help?

Is anyone able to pull this combo off online consistently?

c.:m:c.:h::s: SJ :m::m::h::s: Dash :d::h: Dash :s: SJ :m::m::h::s: >> Meteor Smash >> Inferno (724,200)

I’m having trouble with landing the Dash :s: after the Dash :d::h: when there’s any kind of lag. Anyone have any tricks to make the timing on this more lenient? Or am I just going to have to suck it up and memorize the exact timing?

Any help would be appreciated, I’m going crazy here. I feel like i’m trying to do the doom buktooth loop online for the first time again.

It’s just a pain in the ass to do online. Instead of doing this, I do:
s.LMH

If the H hits:
s.M, c.M, c.H, s.S, sj.MMHS, Meteor Smash, Inferno

So, at least that way I’m making use of my ground bounce in the laggy environment.

If H is blocked, I cancel it into Elastic Slam L.

What happened to all of those neat combos I saw earlier that demonstrated so much creativity? Multiple Tenderizers and Charge attacks…

Meteor Drop into dash S isn’t really THAT hard. Main thing to remember is to do S **immediately **after the dash command. One can’t stress that enough. Push S as fast as your fingers allow you to :stuck_out_tongue:

K i’ll try that. I thought I already was, but there’s probably room for tightening the timing. I’ll probably try plinking it.

I just thought there was some kinda timing trick like delaying the sj.S so you land faster, but that doesn’t seem to work with super skrull.

I actually have issues not with the S, but with dashing too early/late due to lag, or messing up the d.H portion, which is just me being a newbie with Skrull.

lol at playing online, Karst your such a talented player, you should fuck with the tourney scene more rather than a scene where you can’t even reliably perform combos without practicing them differently due to the online environmental (lag)

Thanks Basquiat, but the closest tournament scene to me is an hour away, and the platform is on the 360, which I don’t have a stick for (and I have a bat top, so if I borrowed someone else’s, I’d probably screw a lot of stuff up). I’m moving to Chicago in a few months, so I might check out the scene there, but in Michigan, there isn’t much going on. As I hear it, even Wolfkrone pretty much practices online-only. Michigan just doesn’t have much going for it.

*What is Skrulls best combo without using meter from a cmd grab? I’m trying to find a way to get out about 450k without using meter but the most I’m getting is about 380k. *

Just whipped up this video for anybody wanting to get more out of skrull, hope you lot enjoy

Holy…

You’ve got some SICK combos with that team of Skrull, Taskmaster and Spencer. I’ve always wanted to use Skrull, but I just couldn’t find a team for him. However, you sir, have inspired me. I’ve used Spencer and Taskmaster in separate teams, but now this team seems like it’s magic.

Thanks again for the awesome video!

Very well made, I enjoyed the back dash ground bounces the most. I have a question for you, I can reset the ground bounce counter with ryu’s hadoken and skrull’s d+h, do you think that by getting those original bounces from your combos we could still reset the counter and set up for an air throw/tenderizer/torch?

Got bored, found a combo with stomp that does 810,500 w/ 1 meter, no x-factor (uses Doom Missiles).

Nice! Does that work with regular OTG assists, like Wesker and Deadpool, or is the timing Doom only?

Man, that combo has skrull attitude all over it, stomping on them to let missiles hit them. I liked it. If he wanted the kill he could of did heavy elastic slam but I’m sure he knows that.