Super Skrull Combos 2.0

Yeah I showed that in my first Ultimate Guide trailer. It only works on floaty characters though.

At the :30

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Hey guys, Im kind of new to super skrull and was wondering about this combo

When i try and land the stone smite the other char always recovers just before it hits. Is there a special timing to the air series before or something like that?

The air magic series timing is very important if you wanna land a stone smite. When you relaunch after the Air Down+:h:, you wanna jump, wait a sec, then press the buttons normally. At that point of your combo, if you delay your buttons, they will drop out so you gotta delay yourself so when you hit them with Air :s:, you’re already falling from your Super Jump.

I did a mini Stone Smite tutorial to help ppl out, though I did not mention the timing for an angled jump yet for that’s gonna be mentioned in the guide.

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Thanks this is all i really need to start playing skrull

Hello Skrull players, hope this is useful to someone. Ultimate Web Throw DHC setups from various characters. Super Skrull is at 0:30

I don’t actually play Skrull, so if someone could give me a higher damage combo to set this up, I would be greatful

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Found a way to combo Rolling Hook 4 times without x factor and 5 with xfactor.

Challenge complete.

I have to see this. When will we be graced with a video?

Also, for doing pile bunker as an OTG pickup. Is it faster to dash, jump, and pile bunker, or can all the same options be done with jump, AD, pile bunker?

I did forget to mention that it wasn’t solo. I used Vergil and Wesker assist.

Plus the way I did it is highly unlikely in a real match, but still cool to look at regardless.

It’s based on your preference. I like to dash jump rather than air dash since I don’t like characters with air dashes.

Here it is:
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At the :30

Looks like with the ability to combo off the Meteor Smash in the corner there is a full screen punish combo that does massive damage.

Rolling Hook to Meteor Smash into the corner. From there its c:l:,c:m:,c:h:,:s: into a delayed air magic j:m:,j:m:,j:h:,j:s: and follow up with Stone Smite to Stone Dunk, :s:, SJ, j:s:, air Meteor Smash xx Inferno.

Looks like its just under 800k damage. Not bad for a 3/4 screen punish.

Remember, to combo off a meteor smash is character specific. Doesn’t work on everyone.
Also, you can’t stone dunk in the same combo as Meteor Smash because MS is a ground bounce.

Thats what I thought too, but it worked.

Brutal Pile Bunker has a ground bounce but I don’t think Meteor Smash does. At least not if it OTGs. Give the combo a try and see what happens (I did it on Vergil btw).

I looked at it and it makes sense. The “ground bounce” hit of meteor smash is the one that spikes them to the ground, the second hit is the OTG hit. If you do Meteor Smash on a downed opponent it will not use your ground bounce. Just tested Brutal Pile Bunker to air combo to meteor smash, stone dunk to rolling hook to meteor smash, etc and they all worked. If you look at the combo I had posted it has three “ground bounces” in it with the two meteor smashes and the stone dunk.

Looks like this also means that Skrull can loop S to jS to meteor smash over and over while in XF2/3. Simple inputs, good damage. Land a meteor smash on an opponent, XFC, and just loop it two or three times into inferno. It kills everyone. It builds a full meter in XF3 and about 5/6ths of one in XF2. Its also possible in the corner or from full screen. Its like a sort of Isse Loop. Trying to see if I can get it to work with something like meteor smash to c:l::s:j:s: or something like that.

Rolling hook to punish, meteor smash, XFC, S, jS, Meteor smash (loop twice) and finish with inferno and mash. 1.3 mil damage and stupid easy to do, also shows that OTG meteor smash can be done as many times as you want. It also builds one full meter while you do it.

Just tried it, it does work surprisingly.

Modified it myself and reached 824,400.

Whats your combo then? Did you try out the meteor smash loop in XF2 and 3?

Rolling Hook, Meteor, Cr. :l::m::h::s: air dash, air :h::s:, Stone Smite, Stone Dunk, Rolling Hook, :s:, Air :s:, Air Meteor Smash > Inferno

The TK Meteor smash, or the :s: Jump :s: air MS?

Makes sense, less mediums to scale and adding in a second relaunch. Good stuff. I need to get better at optimizing my combos, but I’m sure that will happen with time.

Now that I think about it too. I wonder if Meteor Smash to Rolling Hook over and over would work in XF3. Have to boot up the game and try.

Sadly rolling hook loop does not work in XF3 that I can tell, but the S, jS, air meteor smash loops work. Cool stuff :slight_smile:

Throw or Air throw > meteor smash, c:l::m::h::s:, SJ :m::m::h::s: air meteor smash xx Inferno. Does 523,600. I’m sure it can be improved though.

Didn’t try adding Stone Smite>Stone Dunk>Rolling Hook after landing?