I played a couple of lengthy arcade sessions today and managed to pull in two separate streaks of 12. I played 7 consecutive matches against a Ryu player and it was really striking how much more effective my footsies were. I caught a lot of his whiffed c.mk’s with c.hk which was very cool. I’m wondering if this is attributable to his c.mk nerf or if I just had my shit together.
I used U2 exclusively again and am definitely finding an improvement in how well it works in combos. I even did a particularly sloppy combo (tele flames started to become visible before cancelling) and it still connected on Ryu. Neato. I can confirm again that U2 no longer piles on meter for the opponent when they eat it too which is great.
Cross up tatsu definitely feels a little floaty - the forward throw > dash x2 > jump, tatsu setup feels kinda sloppy. Its hard to explain.
mp srk rocks my nuts still.
Ryu’s trade srk into Ultra is bastardly once again. I ate one of those without thinking.
I played a couple of Adons. I’m loving his wake-up difference. He actually feels similar to DJ now in terms of how he falls and gets back on his feet. Its an adjustment I want to work more at exploiting as I’m still kinda rooted in his Super wake-up, so I’m hesitant when I knock him down even still.
The Gouken matchup remains largely unchanged despite Gouken’s buffs. Flip palm all day.
Strangely I played no Yuns nor Yangs, which was nice.
I tried using a lot of lp srk FADC hp shaku combos to see if I could tell any difference. Nothing to report there, it seems the same.
EX tatsu actually resembles Ryu’s EX tatsu from Super now. Not all hits connect and it doesn’t feel as solid as it once did. Damage is still decent, though I rarely use it to be honest. Its a nice tech buster still though. lp, lp, . . . . ex tatsu.
fs.hp anti-airs just as good as in Super. I’m also confident none of Akuma’s other normals have changed. Only changes are definitely that air tatsu - both escape AND cross-up.
Its nice to be able to transition from Super on consoles to arcade seamlessly with Akuma. I feel right at home playing in the arcade as Akuma hasn’t been molested a great deal. Thats good news for all of us.