MY fingers are bleeding a little but I got combos 1 & 2 down. You can hit a level 3 off the number 2 combo for 800k +, but I’m pretty much doing these with resets since orbs = dead character. I want that meter.
Anyone needing help for combo 2 here’s my executional tips
543, 500 damage, 27% meter loss, midscreen required:
c.:l:, , st :h:, c.:h:, :f:+:h:, :s: xx forward super jump, j.
xx forward double jump, :h:, :s:, land :qcb:+:s:, :qcb:+:s:, :qcf:+:s:, wall :l:,
, :h:xx :dp:+:h:, :dp:+:l: xx :qcf:+:2p:
- If teleporting for an over head do j.:h:, s.:h:, c.:h:, :f::h: to negate push back.
2.After the launcher, get a slight delay before the j.. Then dj.:h: then slight delay before j.:s:
This is imperative for being consistent you want to hit the enemy down as strider is on his way down to give more time for the orb. - After you shoot the orb and wall cling do that wall cling :l: fast, then
at a regular pace
*Also this combo can be used similar in the corner, except after the first Orb shot you do S. :h:, relaunch
:h::s:, orb shot into a reset grab.
- You can also level 3 after then H Gram, by dashing and doing that instead of the dash L Gram for the level 1.