I just got an MX279H myself, but have yet to try it out with a game console (my HDMI cable arrives at the end of the week). Some of the reviews out there have me second guessing my purchase though. I’m also curious why displaylag.com never did a full review for this monitor. I’m leaving it on game mode but otherwise uncalibrated; it was too much of a pain when I tried to find an ICC profile and load it. I admit that I have little clue as to what I’m doing.
I never tried that monitor but if it’s like the rest with Trace Free, Overdrive etc, you never put it to the max because yeah it makes artifacts and weird stuff, review sites always say to put it to the middle or one higher
As for self calibrating, this is just from my personal experience but I always put mine to game mode, then turn off all processing like dynamic black, contrast etc, then set back light to around 3-4 if it’s out of 1-10, then set the contrast and brightness and color to my liking(contrast on most of my screens are always 80-90, brightness can be around 40-60, color 50-60) Trace Free to 50-80(or high if very high is the highest) sharpness depends on the monitor, then gamma and white balance you’ll probably have to look at calibration images to get it how you want, or it might look good enough all at 0 for you.
Color:
-Brightness (currently set at 90)
-Contrast (currently set at 80)
-Saturation (currently set at 50)
-Color Temp. (currently set at User Mode, other options are Cool, Normal, and Warm)
-Skin Tone (currently set at Natural, other options are Yellowish and Reddish)
Image:
-Sharpness (currently set at 50)
-Trace Free (currently set at 60)
-Aspect Control (currently set at Full)
-ASCR (currently set at OFF)
-Position (greyed out)
-Focus (greyed out)
The pictured results should make sense when you account for the fact that 60 frames per second = 16.67ms per frame. The tester basically measures the amount of time that passes between (1) the moment when the current frame is sent to the display and (2) the moment when that frame is drawn on the point of the screen that you’re measuring. This particular CRT (along with the majority of other CRTs and LCDs, if I’m not mistaken) draws the picture one line at a time, starting from the top. So, it makes perfect sense that the above CRT has a value of about 1ms for the top bar and 15ms for the bottom bar. Being a “lagless” display, the top part of the picture is drawn almost instantly, while the bottom part of the picture is close to the 16.67ms time it takes for a full frame to pass by at 60fps.
(I had to use a few adapters/converters to connect everything in the above picture, but they don’t add much, if any, additional lag to the whole chain. I calculated that they add an additional 0.2ms or so, but that might as well be within the margin of error since the tester seems to fluctuate about 0.1ms in either direction anyway.)
Sites like Displaylag calculate their ratings by taking an average of the readings from the 3 different bars. If we were to use the same metric on the monitor pictured above, then we’d say that this “lag-free” CRT has a true absolute lag of about 8ms. If we want to be generous and assume that the adapters add a little lag, then maybe we can reduce that rating to 7ms instead. That is the theoretical minimum for a 60hz CRT, though. To do any better than that, you’d need to be playing a game with a higher framerate than 60fps on a CRT with a faster refresh rate than 60hz.
Since I think that most gamers consider the “lag” of a display to be more specifically defined as “the amount of lag compared to a CRT,” then it might make more sense to subtract about 7ms from Displaylag’s measurements instead of using them raw.
Most likely. It’s still drawing a frame in the same amount of time, only doing half the amount of lines per frame. This is a bandwidth thing more so than progressive vs interlace. CRT with more bandwidth means more lines can be drawn in that same time span.
It’s still the same amount of time. Every frame includes a vblank at the end/beginning of each frame, that’s how they work. LCD never vblanks which is why a lot of people who like CRT don’t really like LCD, on top of the much slower pixel response times. I don’t know why anyone ever liked LCD to begin with and why the technology took off 6 ms pixel response for LCD vs 1.5 ms or lower for phosphors.
FWIW plasma also has a pulsing similar to the vblank done on CRT. Plus phosphors vs LCD, better pixel response. Plasma still has its own set of problems though If only we got SED …
There shouldn’t be a difference in speed, but it’s possible that it might take the tester longer to pick up an interlaced signal. Since only half of the lines are drawn at a time, I wouldn’t be surprised if it would take a few extra milliseconds for the screen to get bright enough to trigger the photo-sensor on the device. So the tester might report slightly higher numbers even though there is no actual difference.
Just a guess, though. I dunno if anyone would bother to down-scale the signal from the tester to try, and I don’t know of any devices that could do so without adding any lag of their own.
highly doubt the connection would be any issue long as you are using 1080p. I used xbox360 vga cable(hdmi was for another console) and didn’t notice any lag.
CRT fell out of favor due to LCD is cheaper to manufacturer, transport and government mandates on TVs with Digital reception (and very few HD TVs are CRT) and later Pushing for LED lighting killed CRT screens.
Just out of curiosity, has anyone tested or have/used one of those GAEMS personal gaming environment things? its basically a 15.6" lcd (720p only i believe), that is built into a case for carrying around with a console of some sort.
I got to see one up close recently, and it seemed pretty interesting to be honest, and after looking more into the company, they also sell small monitors. They have a small monitor that is USB powered, and a 24 inch one that is coming out that has HDMI OUT as well as 2 HDMI inputs. The gaming enviroment things seem a bit pricey, but overall the monitors, if they’re worth a damn as far as input delay (they claim nearly lagless), might be a decent purchase.
I know the gaming environment also has 2 audio ports for headphones, which is quite a nice addition imo.
trying to catch up on this thread but is there any HDTV that are currently out with no lag. 27-32in don’t have a lot of room to work with so i need an all in one.