Mid screen cross up > corner palm ultra. You can do this from any where on screen almost.
Jump in mk (normally cross up) > cr. fp > EX Palm FADC > Hp Hado > lp palm > Denjin. 439 Damage, 735 Stun.
Depending on where you are there will be a couple of different set ups for this.
Opponent has Gouken in the corner. If you are able to forward throw your opponent you will dash up twice and cross him up with j. mk to start the combo to push them towards the corner.
Opponent has Goukens back to the corner: Set your self up for a cross up j. mk and if it lands go for it.
Mid Screen Opponent back is to the corner past half screen: Any time you can land EX Palm FADC and you have Denjin go for it. Attack their wake up, punish them, or try to counter hit to land it.
If you are in the middle of the screen a forward throw will place them in perfect range for a front side rush down to land the combo.
The beautiful thing about this combo is the opponent wakes up from an untech in the corner after the Denjin and you have a great opportunity in dizzying them with a safe jump, frame trap, or reversal. In most cases they would have taken some damage before the combo took place and the Denjin may very well net you a dizzy and you continue on with your corner bs.