"Stunned already?!" Denjin Hadouken Set-ups

cool, i look forward to seeing what else you come up with.

Hey guys, I dunno if it is already mentioned, but regardless of the ultra meter, denjin would do the same stun. The stun in half filled ultra is same with full filled ultra.

If you are looking for a stun, dont bother waiting for a full meter, just let it loose.

If it is already mentioned sorry for wasting your time :confused: .

I still consider meaty Denjin’s on wakeup to be too risky. We’ve really got to make a comprehensive list of what players will do to avoid the blocked stun. As for the stun being the same, I think we can basically treat it the same way Soul Satellite is frequently being used, twice a round. The damage can be not bad but in the long run this ultra is just used for stun and it’s the price we know we have to pay.

So, we know Ryu is screwed because ex shoryuken leaves him vulnerable. What I want to know is if we can hold the Denjin long enough to punish them on the way down or if we have time to recover throwing a meaty Denjin and it misses sort of deal. Another option I see Ryu having is using his ultra. 8 hits will go through our fireball if we don’t fully charge it, is there that much time for us? Same thing goes for Ken, I don’t want to get hit by his ultra 2 since it goes through fireballs. For T. Hawk’s scenario, I see a lot of those players having Ex readily available. What happens if they decide to use Ex condor spire? Will it hit us? Maybe I’ll make a compilation of how to avoid our setup in another vid.

For fuck’s sake.

Please just read ‘Character Specific Option Selects and Situational Tactics’.

Fuckin thread still talking about day one stuff.

^ You are a funny dude.

This is what he meant to say. Here is the thread that contains that info. http://shoryuken.com/f268/character-specific-option-selects-situational-tactics-231347/.

A lot of the things we are able to do are available here, but we have to dig for it a bit. I personally think we need vid’s for all this shit so it can make it easier for people to understand. I think a lot of people get Gouken in concept, but we don’t fully understand and use his applications to full extent.

@Tommyusernae- A good set up for people who have moves that can escape Fireballs is to forward throw > meaty Denjin on their wake up. That way if they try to escape you can punish their reversal, but you’ll find that all in there. Most of the other way’s you’ll find is forward throw > safe dive kick ~ Denjin > Continue your combo. In short they will be forced to block or be punished on your jump ins. Not unless they have a way out or can be safe jumped.

To the gentleman who likes to cuss about my ignorance, I will do just that (look at situational tactics etc.), thank you for letting me know about it. I’m still new to the huge amounts of info on the site.

To Iamthatiam, I know about the forward throw to Denjin, not a bad option because of the distance, I won’t get rolling thundered but I want both the stun and the damage but I guess you have to take all the opportunities you can get. A back throw Denjin combo is probably better I imagine. That safe dive kick on the other hand is new to me. I think I’ve seen people do a sweep and immediately do it to land it at the last moment for safety’s sake or something along those lines but that’s just another option I haven’t incorporated into my Gouken’s style. I agree with the video idea, it just speaks volumes and I hope you continue to making videos.

I’m not sure if this is known or a reliable setup. but you can link a Denjin from a DF if it hits the tip of their foot, really low to the ground.

Haven’t tried it in a real match, but a cr.mp > lp.FB > lk.DF dive kick hits the tip of their foot. If they’re just standing.

i was watching a stream last night and the commentator was criticizing a rufus player for not hitting his opponent’s focus attacks with ultra.
i think that is the advantage denjin has over shin sho.
if your opponent likes to focus, denjin can blast that on reaction and get the extra hit because they are grounded when it strikes.
i don’t care for it at all when someone winds up focus in my face as gouken.

^ that’s a good point. I’ve been using it a lot against fireball characters who try to fireball war with you at point blank, like eat this Denjin. I still think they should have gave it the same speed as Ryu’s super.

*eats popcorn

I saw it too, but they are gone now.

I’m wondering how often people have stunned someone and how they go about it. A lot of people seem to have a different style of using it I think. My first style was land it any way possible but that’s not the best way because you want to either build up a lot of stun or finish them with a stun I find. The hit hard philosophy was the one I went with because I still couldn’t get out of the mindset of Shin Shoryuken I came to realize. 912 stun and 573ish damage (I think) was the most ideal combo for me but finding opportunities like that is few and far between.

Some people like blocked Denjin setup, does it work well? I find both the hit hard and blocked styles to be difficult because as people have said Gouken’s pressure game is lacking especially since his dive kicks aren’t overheads anymore. I think the new style, and the most obvious (can’t believe I never went with it) is use your standard combo’s, do a back throw, and a five hit Denjin just for stun, and follow with an ex palm combo. The damage will take care of itself. I’m sure people know this already but I figured I’d post this message anyways.

For real. What the fuck was Capcom thinking giving a chargeable fireball ultra a travel speed that anyone can jump on reaction?

it would probably be something they have to improve with the patch for the arcade release.

I think gouken is pretty solid right now and denjin is good, but still not as good as the shin sho. most matchups where the denjin is good the shin sho is just as good.

^ What was your plan to stun your opponent before you had Denjin?

Wholly deserved buffs:

Improve the juggle properties so the last hit never misses, and make all the stun happen on the last hit. Same on block. Always hits 8 times regardless of charge, charging just increases the damage and stun of the individual hits. Speed can be varied by holding back or forward after releasing the Denjin, holding back gives current speed and holding forward gives it Ryu super speed.

These changes would probably make it better than Shin Sho but whatever.

after any knock down, safe demon flips into combos, throws or block strings to fuck up their option selects. pretty much the same with denjin except that instead of getting the stun I get the damage directly in some situations.

My bad howling… that was for Tommyusernae, but good stuff nevertheless.

@Tommyusernae - Think about how you can stun your opponent without the Denjin and the set ups will become a lot clearer to you as you make them your own.

You will pretty much have to rush them down for it and force them to make mistakes using safe jumps, baits > punishes, counter hits, and frames traps.

It’s a lot of work to do b/c you have to look at the frame data for each character and learn the distances and frame traps… but learn what you can punish the opponent with.

For example -4 attacks on block give you cr. lp/cr. mk > Tatsu or you can just use cr. lp strings out to chip away and tack on as much stun as possible. In the same respect, you can mix in GF, hado, or palm FADC … OR a mixture of all three to confuse the opponent to make an opening using the same cr. lp entry. If they are blocking a lot… then that’s good. More chance of you landing a GF grab, a standard throw, or you can just cancel your block string into a GF and start the process all over again with them having to guess between dive kick, throw, or the occasional air parry (same rules apply to frame trapping so you have to be careful vs. some reversals).

I guess what I’m trying to say is, to stun people we have to hit them and to hit them, we can’t be afraid to rush them down to punish them and to force them to make mistakes. Contrary to what’s been said, Gouken has the ability to rush down his opponents, many people just don’t understand the principles.

Anger management…

the thing about denjin is having to work hard to get that stun and when you do…you realize that if you had shin sho the guy would be dead instead of stunned in most situations.

for the little damage it gives, it should have way more ways to hit, or simply be fast, even though being shinkuu hadouken fast, would probably allow for stupid combos, like charging a 7 hit denjin out of a ex palm lol.

maybe that’s probably why it’s so slow.

Don’t get me wrong, it’s a great ultra, it’s just that its not as good as shin-sho.