aaa Will just delay what;s comming, but having a sold character like Sentinel will really make the final judgment. He is without a doubt the best character for this team. No contest.
strider/im/doom, get orbs to hit, tag im in into infinite, kill them, guard break, infinite to 40, fierce, proton cannon, orbs=gg.
if you mess up, im/doom isn’t too shabby.
That team depends on ALOT of luck.
not even, strider/im/doom, sounds good to me, really good at taking down sentis in the the air, thanks to ironman’s AAA.
…
ok bud.
IM/Strider/Doom.
Doom’s rocks help IM land his infinite, which charges tons of meter. When strider comes in he’ll have a tons of levels to work with.
It’s ok, but it’s no Sent/S/D. Sorry.
If IM doesn’t get in, guess what, that whole team is fucked. Sent/S/D is the best team, hands down. And if you want a AAA then S/D/Cyke is the best one after that, only because Cyke can build meter like crazy and his AAA, but I’ve only seen and used this to counter another team with Doom AAA assist.
And there are 2 ways to do the S/D trap that work really well, which is orbs, get them caught, wait until orbs is about to run out, call Doom, teleport to the other side, j.hp, lp, tiger, orbs.
The other way is when you have about right under 1/4th of orbs left, call doom, but rush the char away a little with dash lp dash lp, then Cr.LK Cr.HK call tiger XX orbs
When you dash lp you move the char further away, but also you move closer to one side, allowing your orbs to leave the screen faster, so you can activate quicker. The rocks should still be hitting when you activate orbs, the tiger should be right behind.
(I know this is basic knowledge but I’ve seen some people ask about it.)
Erhh,i think Strider/Cyke/Doom << clockwOrk. Strider/Sent/Doom is the best Strider team and it can not have an equal or anything else above it. The ground assist is one of the best rushdown assists and subsitutes well when you are limited in using dooms assist. It has the chip factor and the screen control w/c is a very good asset for strider. Sentinel’s ground assist works well against rushdowns anyway + strider has enough priority in his fierces so he doesn’t really need an aaa. plus the dhc factor.
You can also do a double rocket punch into hsf with strider’s assist.
Sent: c/s.hp, rocket punch, hsf, c/s.hp+strider, rocket punch, strider hits, c/s.HP, rocketpunch xx HSF. Very damaging.
Or you can. Sent c.lk,c.lk+strider**,lp-rocket punch, strider hits, [launch, ac] or [hp, hp-rocket punch xxhsf]
Ironman is another good 3rd member (Strider[y]/IM**/DOOM**. IMO, he can be better than cyclops. First you have the frame killing DHC, then you have a much deadlier ouro. You catched the opponent blocked, you set them for the trap; you catch the opponent open, tag IM in and go for the infinite, then GB+Strider’sassist the next character and infinite. also, there are times when the eagle knocks out approaching opponents, you can start off the infinite after that if your reaction skills are good. I’ve seen sentinel’s try to fly in and wound up getting hit by an eagle then getting their asses infinited.
Cable… neh… i don’t go for it anymore. It’s just too hard to use, i’d give it this though. Cable is the best assist utilizer so, your 3rd character isn’t as handicapped, but it’s just the meter. It’s very important for both strider and cable. You really don’t want to dhc strider when there is only 1 meter bar left against Sentinel or magento. It’s just way too difficult and slow.
Storm is probably the best substitute for Sent, Typhoons plow through anything, you have a good alpha counter & dhc, strider’s assist doesn’t suck too much for her, and there is no match she can’t handle. It’s just, yeah… the lack of protection. and the fact that both storm and strider have poor vitality. But i would consider it tied with Kaisings team.
IM, Storm, Cyke… there is no better third member,all three of them have great pros for the S/D team; it’s just depends on where/who you’re better with.
If you are better using storm, then you would do better with her as your third character. Below them it’s either, Omega red, Psylocke, Cammy, BH, cable… yah yah, it’s just IM, Storm, and Clops make the best non-sent third character for s/d.
But i strongly say that Strider/Sent/Doom is the best strider team, because the chemistry strider has with these two characters is way above average. You have the all around chipping, all around defense, all around power and above average screen control.
BBHOOD,imo, is the best non-top tier 3rd character for s/d. The damage she gives is just… wtf.
About starting out Strider on the start, it really depends on a lot of things. It’s an advantage at the start if you can get yourself going and keep the pressure, but once you let up and give the opponent some breathing room it kind of seems to fall apart. But there are some problems when Strider needs to tag out and since he started the match he probably doesn’t have any meter to DHC out of. I think it was Kai who did orbs keep distance throw lp rings and then once the orbs were about to end he’d tag out and the rings would keep the opponent from punishing the tag lag it works pretty well but not sure if this is the best way besides DHCing. Any other decent tag out strats?
s/d/tron is a good team for me. Still lacks a AAA, but her assist is really good at punishing wiffed assists and dealing some damage. My tron/doom still needs a lot of work, but I haven’t really gotten some of the corner combos for tron, all I’ve been able to do is just drill doom drill and such. But I’m sure there’s potential just because of what doom/tron is capable of or maybe I’m just crazy, :looney:
I don’t get why people would say Cyclops is so much better than Commando if you’re doing Strider/Doom/AAA. I can understand why one would say that Sent/Strider/Doom is better than the others but why Cyclops over Commando? The sheer space control with Commando is so good for Strider, why would you want to give it up?
well, I think cyke is a better character than commando personally. If he gets snapped in you stand a pretty good chance of keeping him alive. More of a chance than commando would IMO. Cykes jumping RH is good. Its like you cant touch him when hes doing it. Capcom doesnt have a move like that. He also has an infiinte. Which isnt that tough to learn and it can be done from any of his launchers. If you can do 3 reps thats more than enough. You can get mixups from his infinite and call doom for chip.
Strider doesnt need a great anti air but he does need one(unless you got sent.) The only real person that can get away from him is storm. Strider can chase the rest down and still call doom for chip if your fast enough. When you play against storn and you have s\d\cyke just do unescapable setups. You wont have to worry about her running away then. You can also get a setup off of cyke. Cyke orb setup is free. Counter assist w\cyke, orb and punish. If cyke orb isnt as free as i think it is. You can just work the bird\dog to make it free.
Cyke also adds another dimension of orb setups. When most people play against s\d there main goal is to take out strider. This mean your going to be rushed down by most. It also means instead of rushing down w\strider, you can bait and counter or play defensive and still get an orb setup. Since you have cyke, you get the benefit of invincible anti air. You counter the rush w\cyke and orb back for free. I’ve seen people kick command for free when you try to counter with him. Cyke doesnt have that problem. His anti air hits midsceen and it gives you alot of room to counter.
Theres also the problem of when strider dies. I’d rather have cyke\d over capcom\d. Cyke can just do more offensively than capcom can.
Your sacrificing capcoms space controlling for cyke’s invincibilty. I think its a good trade. As i said, strider doesnt need to control that space. Hes fine w\o it IMO. He just needs an anti air. Thats why you can run cable with s\d. Cykes anti air is used more as a counter because you dont have sent to go on a offensive spree with.
s\d\aa = no meter. Its flawed from the start. s\s\d 4 life!
Yeah, but the floor-to-ceiling space control still isn’t a bad thing for Strider, since his main worry is the vertical game. Commando keeps people from going vertical as effectively on him and he’s not exactly bad for setting up orbs with either. Blocked Commando, dog, orbs… done. I’m not sold that Commando isn’t better at stopping the rush than Cyclops, though – it isn’t the invulnerability, it’s the angles of attack. Commando doesn’t just stop the close-to-the-ground stuff, he also stops the ways you can get in on him, whereas Cyclops is only much good for the close-to-the-ground stuff, and if you have to call Cyclops you’ve already conceded the close-up game to get him out there. Granted, blocked Cyclops into orbs isn’t so bad, which is the main saving grace here. But I’d personally rather not give up that close range shot in the first place.
Yes, it’s probably true that <i>Doom</i> likes Cyclops better than Commando, and there might be a marginal improvement of Cyclops/Doom over Commando/Doom, but Commando/Doom is hardly a bad thing either. If you’re used to playing Commando with other teams, having Doom behind him is hardly going to upset you.
Yes, Strider/Doom/Commando has to build its own meter, but it’s probably best at controlling space and letting Strider fight on his own without the orbs. If the only game you have is the orbs, well then sure, you want all the meter you can get, but if you have a better rounded Strider than that I’d still take Commando over Cyclops.
heres alittle something my friend plays and it seems to be sweet.
STrider-B/Iceman-A/Doom-B
it’s soooooooo sexy.
After much playing of S/D/Cyke and S/D/Capcom I’ve come to this conclusion.
Look, if you have Strider and Doom dead, it doesn’t really matter what AAA char you have, the chances of you wining are slim if they have 2 char’s left. Having commando is GREAT since Striders NO.1 worst match up is run away Storm, commando helps alot more than cyke.
It all depends on if you want a great AAA that will help Striders game at the sake of having a weaker char, or a much weaker (and useless IMO aginst a runaway Storm) AAA at the sake of maybe(and thats a BIG maybe) making a big comeback or stalling if you’re in the lead to win.
I’m not saying Cyke’s AAA is useless, but vs a Storm, who cares? Storm is S/D’s biggest problem. Having Commando covers Striders weakest point.
Well, ultimately the third character on a Strider/Doom team has only two possible functions. 1. Battery. 2. Assist. As a battery, you’re going to have to compromise a bit because the battery character is only going to be able to really assume that Doom is back there; calling Strider is too great a risk to really be worth it, so even the battery characters are mostly going to be there for their assists. (This is assuming you’re not willing to take the risk of using Doom himself as the battery, which is usually not really worth it.)
So if you’re going to use a battery, your game plan for the team as a whole is battery-and-use. Sentinel is used often because he is, no-arguments, the best character in the game at fighting with only one assist character without using the meter. At least, that’s the theory on paper. The reality is, that works a lot better when the assist character is Commando than it is when it’s Doom. Be real: Sentinel/Doom is not going to scare anybody into thinking they’re about to eat an OCV, while Sentinel/Commando can ruin an entire team by itself. There is a very good reason you never see anybody who knows what they’re talking about suggest that Sentinel’s going to win the game for you on a Strider/Doom team.
Another compromise candidate is BH, who will have even less offense on this team than Sentinel will but will give you the best vertical assist in the game when he’s off point, which is a bigger help to Strider than Sentinel is for stopping people from running away from him at the cost of forcing Strider to play on his own for stopping the rush. He’s not just awful at doing that, but it’s still a risk. Also, don’t do this if your BH can’t pass a “How to tell if your BH sucks…” test. For that matter, if your BH can pass that test, you’re probably better off playing BH/Doom/Commando than you are playing BH/Strider/Doom anyway.
If you’re going for primarily an assist character though, then you need to get over the illusion that you’re putting the character there primarily for their value on point. Strider/Doom/AAA is the chip damage parallel to MSP: the first character’s job is to kill as much of the opposing team as possible, the second character’s job is to stall on the lead, and the third character’s job is to help the first two do their jobs. It doesn’t matter who the AAA is in this model, if you’re going to run with it, you need to be operating on this mindset or you are doomed.
And in that respect, Commando is simply far superior to Cyclops against any real team. Either they have a plan to deal with Strider or they don’t, and the plans that work against a decent Strider usually involve running from him. Cyclops doesn’t help with this. Commando does. End of story.
commando cant counter. Any decent player will kick him in the knees constantly. It might work on scrubs\good players but if you play someone who can expolit it, your in bad shape. Wong, sanford, wigfall, they all kick capcom most of the time when he comes in. His space control is good but not if he cant get in the game. The only time capcom is effective is when you can use him as anti air. Even then all your opponents are going to do is SJ block and punish the fuck out of capcom. Your not going to stop that.
and cyke as an assist can beat storm. She has to rush you eventually to do damage. Who cares if shes in the air. Cyke can use his little beam at the end of his anti air to do control space. Besides strider can use it as air support when hes chasing her.
and in 1v1 scenario cyclops would win. Capcom cant do the damage like cyke can. I’ve seen so many cyke comebacks its not even funny.
sentinel wont win with a strider doom team? I could of sworn clockwork got 8th or 9th at EVO last year. Not just because s\d is good. Its because sentinel does alot of work for that team. Beastly strider with a beastly sent = problems. s\d will never be #1 ever but clockwork has really maxed out his squad. I never thought I would see s\d reach that level.
when you play anything other s\s\d or s\c\d, chances are your going to get raped against someone experienced. your running s\d\capcom. Strider dies now what? your fucked thats what. He will die cause of no meter. hes done. This is where sentinel comes in. He has lots of life, he can do big fucking damage, and sentinel doom can kill an assist in one setup.
wtf BH get that shit out of here.
NO you dont run from strider. You bust him out as soon as possible. Who cares if it takes a character and a half. S\D is team based. Destroy the team and its almost done. Running from him only allows strider to setup traps. If your running s\d\capcom that shit is going to get rushed down. Kick capcom in the knees all day and reset strider once. DONE. He cant take any damage. It just takes one scenario to kill strider.
“There is a very good reason you never see anybody who knows what they’re talking about suggest that Sentinel’s going to win the game for you on a Strider/Doom team.”
haha wow.^^^^^ all i have to say is clockwork. You have just discredited yourself.
Spoken like someone who has never played S/D.
I don’t see how you can take yourself seriously after a huge rant that doesn’t make any sense.
Join date + red bar = No one cares.
EDIT: Just noticed your title is “smoke weed”, at least you have an excuse I guess.
it’s been a while since I’ve posted
Just before I begin my reasoning for posting which teams I think are viable for people.
I have to say that Strider/Doom isn’t all about chip damage or any sort of thing like that
Sure, the chip damage is nice! But it still leaves room for the opponent to fuck you up with LIGHTNING ATTACK XX LIGHTNING STORM XX DHC HSF.
I have to say for people to really play Strider, they have to know these certain things.
- Strider, if hit, will die because he cannot sustain damage at all.
- One Magneto combo fucks him up so hard it’s not even funny
- Strider is a zone player
- Tigers, Birds, Teleports, Orbs. What’s with all this stuff? It’s to help Strider keep attacks on the screen constantly keeping the opponent at a disadvantage if played correctly
- Since Strider is a Zone Player, eventually the opponent will be hit
- A long time ago, Clockw0rk posted in the Strider section about the mentality of the player and how it affects the way we play. We have to understand that if we consider Strider as a chip character, most of our attacks will be focused on keeping that lock and chipping away rather than trying to get a direct hit and a big combo afterwards.
BUT! It’s also mentionable that the Strider/Doom trap is not a trap you can hold your opponent down forever. The opponent will be able to get out if s/he is blocking correctly against Strider’s attacks.
- But what if the opponent doesn’t block correctly against Strider?
There’s your chance to fuck up your opponent. Clockw0rk for one does not use the chip for the chip. He uses the chip to lock his opponent down then find more openings to break their guard and fuck them up even more.
The mentality of a true Strider player finds that the chip is not the #1 thing we’re looking while the opponent is practically worried more about the chip and tries to pushblock over and over again.
Remember, Doom just enhances Strider’s duration to keep an opponent in lock. That’s all it really is.
Strider really is an all or nothing type of character. But there are more strengths to him than just orbs+doom.
Now after saying this…
I can say there are more options for players to use Strider other than Doom
Mag/Strider/Psy is one
I personally use Strider/Sent/Tron because I love the damage lol
then he wonders why people don’t like him after making insults like that.:rolleyes: