Did people whine about modern Ninja Gaiden or Shinobi?
It doesn’t matter if people bitch or not. The only thing that matters is if the end product is good, and Capcom still has people at the company capable of this. Original Strider developers+the DMC4/Dragon’s Dogma team.
Actually…yea they did. They where dumb, but they did whine about them.
And agreed on the other part, the guys who made DMC3/4 and make those Basara games made Dragons Dogma, they are still with Capcom, they could totally make an incredibly bad ass 3D Strider game.
I guess I’m the only one who prefers a 2D or 2.5D Strider to a 3D one, although ideally I want both. All of you hating on the trailer shown deserve to be banished to the farthest realms of neogaf, where your complaints will be mirrored countless times over by users with names like “shinotakuakuma” sapping you of any individuality and e-cred your hollow, snarky posts have granted you.
Slightly off topic but I hope Mega Man 11isn’t another lazy, nostalgia grabbing NES sequel. The shitty box art MM 9 and 10 had serve as thinly veiled metaphors for what Capcom thinks about it’s fans. Give us a new fucking X game.
I just hope it’s more Metroid (having a well designed overworld where you can find upgrades as planned for the next area but aren’t always necessary) and not the SOTN Castlevania style (grind a lot).
Also not too thrilled on the visual style, they didn’t have to make Strider look so future-ey and the logo and scenery so “next gen”. Also saw some gameplay and did not care for the patronizing tutorials. Whatever happened to learning by playing?
Consoles were made and thus, these things called manuals were given with each game. And then when they stopped printing those, they put the tutorials in game.
In short, what happened was arcades stopped being a thing.
This has to be the whiniest post about a game I’ve seen in a long time. First of all the only thing that had to be “grinded” for in a CV game is a luck drop, and those were never necessary. I never once had to “grind” in a CV game. I’ve done it because my gamer instinct notices when I’m leveling a lot and thus I take advantage of the situation because I can, but I never had to, and these are some of the easiest games in existence. You must be terrible at them.
As for the patronizing tutorials people need to get the fuck over this shit. Yes sometimes they’re overdone, but this is not one of them. You get a new weapon and it immediately shows you its use in real time. It’s not as if the game pauses and there’s some annoying voice over and the game does it for you. If anything this is how tutorials in games should be done. Informative and unintrusive.
Games in the 80’s-90’s
-Learn by dying.
-Arcade Difficulty.
-Game Overs.
-2D games were a thing
Games in 2010 and up
-Checkpoints and Auto-Saves
-Hand Holding Tutorials
-Lack of punishment for failing an objective or action.
-No Game Overs
-2D games are a rarity outside of indie games and handhelds
Strider is for the old school who want the nostalgia rush and a game that payed homage to the original titles, god forbid Strider being a $15 Digital only title that has a 4-6 hour life-span through one playthrough. Man…that sounds like…like a Arcade game…oh wait…maybe that’s what people want. gasp I would have never have guessed.
:tup: to Capcom for not forgetting that people like your classic stuff.
My only worry about it being stuck in one setting is missing out on the CRAZY variety that Strider games have had. Jungles, airships, ruins, space, snowy mountains, castles, effing etc. Only places Strider hasn’t gone are sewers and volcanoes. Then again I never played through Strider II on the genesis so maybe HE did go through those.
I want a playabe what’s-his-face from Strider 2.5D on the PS1.