Strength/speciality

if you were to combine elias and me into one player youd have the most versatile above average kinda hairy sorta threatening player in the world.

i adapt very slowly but im always thinking of the way im going to beat you.

i play who i like the way i like and if i think something is stupid i wont do it even if its guaranteed or the best textbook answer for the situation

i care more about mixups and flashy combos more than damage

when i gain momentum i dont keep it going

footsies are ok, blocking is ok, needa dash and focus more but i like to walk (sf4 only)

i play better while “inebriated” because it calms my nerves, i wont over think, and i think i adapt faster. my drunken mixup and combo mindset is INSANE but the execution suffers lol

i break bad habits slowly. i dont care to look into the technical side of numbers/frames, id rather be told what works and putting my twist on it vs trying to figure things out

needa break throws better and stop jumping when i know not to jump

when i practice something im always looking to do it. ex: low parry and anti air

ive got fundamentals/basics down. id give myself a solid 5.5

Wow, really hard to say…especially since none of you guys have played me in person since like October of last year, haha.

But right now, this is how I feel about myself:

Defense: 5
Offense: 7
Execution: 6
Momentum: 6
Clutch: 6
Adaptation: 6

Hopefully you guys will be able to give me some feedback/critique me when I’m in town next week. Let’s play!

This Carlos. You should really focus on learning your character and not his Super/Ultra tactics. Because it will only help you in the end (Especially what Frank pointed out if it misses).

I am really good at teching throws in Super Turbo (and SFIV…but isn’t everyone good at teching in SFIV?). This is all thanks to Julien Beaseley’s throw teching training game on his ST cabinet. I got props from Graham Wolf for escaping a couple traps at evo this year that he says nobody can get out of.

Oh I know my character’s ins and outs its just my favorite part is demon setups. I sorta even know the loop I got 3 reps on nate the other night. What I’m focusing on now is less character specific and more spacing based, I’m really working on playing safe and using footsies as anti-pokes. Also Airthrow I suck at teching throws any advice would be welcome.

Tech low. You’ll get a low short or a throw tech.

thanks, those get me more than anything, I sometimes duck the throw on accident but more than anything I’ve been backdash/teleporting away when my attack has stopped which is bad for my momentum but I don’t want to keep gettin thrown.

First the silly part:
Defense: 4
Offense: 6
Execution: 5
Momentum: 3
Clutch: 3
Adaptation: 4

I have terrible momentum. I will often land a combo just to retreat after a knockdown, in fear of my opponents wakeup game. I have mostly stopped attacking on wakeup because reversals are very strong. When my oppponent and I are in low life situations I have a habit of making the wrong choice, it is almost garunteed I will lose in that situation. I am horrible at finding and realizing my opponents play style. It often takes me the course of playing 4-5 games against a player to find out how they are working. On the spot decision making in that aspect for me usually leads me to getting hit for big damage. I have been working against a bad habit of trying to break my opponents blockstrings (jabbing with chun or uppercutting with sagat) when I SHOULD be backdashing or jumping back. I abuse focus a little too much. My spacing and zoning skills are sub-par at best, I lose a lot of ground game in footsies by swinging and missing JUST out of range.

I happen to be strong at knowing my characters moves and using the right one for the right situation. Many people eat ultra against me by failing to respect that I have meter. (ie. yes you did just land 50-60% against me. But you got cocky and are now eating 300+ damage for it.) My execution is average. I can land BnB’s and some damaging combos but don’t have the best execution with hit confirming and linking.

are you using the loop for dmg? trying for a stun? i mean, yeah the loop is good, but if you watched evo, it wsnt practical. if you dont have basic fundamentals, shenanigans, set-ups, tricks, all will fall short.

you can loop yeah? you couldve hit confirmed at least 3 counter hit cr. mp into standing rh the last time i saw at gameworks. im not trying to downgrade your playstyle, but its fundamentals that are the basis of a great player. this game is still new so tricks will work for now, but after 2 years, its not gonna be the same.

i honestly have a mental block for doing st. jab to lk. tatsu. does it mean my execution is bad? no, just for whatever reason i cant do it hahah.

and your “demon dance” isnt tight

ahahahhaa ^^ haha sadly i know what you’re talking about

Strengths? I don’t know if I have any other than my burning hunger and desire to be a great player. That and I feel like I’m a fast learner, but only you guys who I’ve been playing with can tell the pace I’m learning at.

“…sometimes it takes a lot more than just your hunger and desire…blah blah youtube, blah blah LOOK AT DA DAMAGE” - Your favorite powerglove darner

On the real, I remember a conversation with I think the Paris Buffet crew in Vegas about how a lot of Americans are looking at videos and copying play-styles. I know I need to stop copying the videos and styles I’ve been trying to mimic and truly find my own style that can rip it up.

I also know I need to start playing with other characters.

Pat, maybe fast learner = adaptability? Are you like able to learn your opponents tendencies quickly? And are you able to adjust your own?

It seems like some people are getting it…and some aren’t. It’s like a tough thing to explain (I was using the 1-10 scale as an example I was hoping ppl weren’t going to follow it like that =\ ). But like we said it takes a lot of soul searching, and like just paying attention to what happens in matches. For me I didn’t even realize what my strength was till 2 weeks before EVO, and I’ve been playing the game since Oct. of last year! I think it’s just something a lot of people don’t really think about.

Wow really sam? You don’t think momentum plays a big part in getting OCV’s in marvel? Or perfects? If someone is very keen at taking momentum from someone, or if someone just turns into this unstoppable machine when they have the momentum it makes a HUGE difference. Wether it’s for perfects or comback trails, like MR. IMPOSSIBLE, everyone remembers that comeback right?

I would say no. I’m not able to adapt that quick. I’m sure I meant like “I’m a sponge and am watching closely, and listening to all of your guys’ advice” during and after matches.

When I’m in a match, I’m all nervous and it throws everything off. That’s something I definitely need to work on. And confidence and experience can help me with that.

Throughout playing the game I’ve constantly changed styles of play…you gotta realize that the number system is used to show you exactly where you need to tighten up your game, as well as help you depict what your specialty/strength is. Also, these numbers show you what you VALUE as a player as well as how you play, I think many players aren’t realizing this and instead think that the number system is based off of how great you are as a player.

Look at it like this, the best player in the world doesn’t have 10’s all across the board, so having high number’s isn’t ALWAYS what makes you a good player…For instance Daigo (in my opinion) wouldn’t have 10’s in offense, or momentum either…His numbers more or less looking like:

Defense: 9
Offense: 8
Execution: 8
Momentum: 7
Clutch: 10
Adaptation: 10

Once again, high numbers all around, and obviously this is my own interpretation of how his “Ninja Info Card” would look like…however realize how he PLAYS…

Daigo has always been known to have INCREDIBLE CLUTCH (Chun full parry anyone?) and adaptation throughout all of his matches. He’s obviously carved his game play towards adapting to his opponent (notice the high scores in defense?). Now how does this get back to strength/specialties? Daigo’s specialty is ability to read his opponent…AKA Adaptation. He’s carved his game towards almost KNOWING what your going to do next…it’s only right if his numbers in defense and clutch show this (as they go hand in hand with adaptation).


Conclusion: The number systems the first step into see’ing where your strengths and weaknesses are in your play style. After tightening up weaknesses to a degree where your comfortable, this is where you can determine what your strength is in order to carve your play style towards playing towards your strength.

Man, you never cease to amaze me since we talked at EVO this was an awesome post that I completely agree with along with the others that You, Frank, and crew have been posting. I think this is a great idea for self improvement in not only your game play but your mindset on Street Fighter in general.

Ever since we hung out with Graham that night I’ve really been going over my own play style and I’ve really been trying to see where I want to go with myself in terms of style and overall play. I think I will be able to judge myself better on these terms after I’ve really seen what EVO as an experience has done for me as a player.

I was thinking that we could also have other players critique us on the same scale as well in order to maybe balance out what we think of ourselves as well as what others think of us because even if another player thinks you’re bad or whatnot however trivial it may be, I would consider it useful information towards improving ones self.

This number system is tight it reminds me of the old Marvel trading cards.

Oh shit I thought I was the only one that collected those. I had most of the first and second series, Marvel cards were tight!

My strength is that I’m super intense and going to get better at SF4. After I leave Blanka behind of course.

Weakness: Getting out and about to playing all of you guys more often.

Defense: 5
Offense: 7
Execution: 5 (+2 modifier when using my own stick)
Momentum: 8
Clutch: 4 (-3 modifer when opponent has less than 20% life)
Adaptation: 4

I’m pretty good at the art of ‘controlled’ mashing. I feel I am only behind Rowtron and Dann in that category.