Streets of Rage Remake (Updates in First Post)

I love the round 2 “entertainment street”. It looks awesome, especially the “Sega World” in the background.

I also love the SoR1 style syndicate HQ final stage. It’s wonderfully redone.

Thanks for the updates BTW.

there is ! search it in wikipedia :stuck_out_tongue: .

axel in bk3 is pwnsome too XD .

Wasn’t there supposed to be a SOR Collection released on PS2?

I don’t think there’d be a stand alone release. Those games would probably be part of a Sega compilation.

And I’m excited that they’re creating a ninja stage where Yamato can be the boss. He’s perhaps the coolest boss in the series.

Is he? Cause they fucked him up in this. All he does is spam the teleport, the dash, and other moves that keep him away from you for a long time. The original AI for him in SOR3 was better.

Although, funny thing, him and the gay dude and obviously Shiva are the only bosses I remember from 3.

http://www.kaleth.net/bombergames_forum/viewtopic.php?p=46191#46191

One of the members modded Max’s sprite to give him a weapon special. They siphoned it from Sodom’s sword thrust in SFA. Scroll down. Also, in the beginning of the thread, they brought back one of the original SOR enemies.

More updates found at the bottom of this page (April 24th):

http://www.kaleth.net/bombergames_forum/viewtopic.php?p=46696#46696

SORR Maker

http://www.kaleth.net/bombergames_forum/viewtopic.php?t=1299

Fucking NICE! Have Galisia be the final boss and swarms of Mr.Xs come in.

More SORR updates

They’ll be making new stages from scratch:

http://www.bombergames.net/sorr/restaurant.PNG
http://www.bombergames.net/sorr/train.PNG
http://img377.imageshack.us/img377/2774/proufn2.png
http://www.bombergames.net/sorr/into_the_carriage.png

Not to mention they’ve been putting in new work on one of the original bosses:

http://img116.imageshack.us/img116/2371/scratch1af3.gif
http://img473.imageshack.us/img473/2863/hit1v4ri8.gif

Clipped from the Bombergames forum

Project/Web
As you might have noticed, neither the download nor the main download page are nowhere in the website anymore, with the latter having been swapped with a simple gallery. I haven’t even posted about the game progress for a long time.

Truth be told, since April we have a copyright problem with some association which isn’t even related to SEGA. We know that our game is freeware, non-profit making and a homage to the SOR saga, so while we clear this issue, here’s some more news:

Protection

  • A “freeware game” message has been added so we can keep the game from being sold, and a Windows version installation might be added.

http://www.bombergames.net/sorr/logo_cop.png

  • The game material will be both packed and encrypted*.
  • It won’t be possible to edit the game directly, but character/enemy mods will be appendable using SorMaker.

Progress

  • Shadows code rewritten. The memory footprint will be the same for either the round and the reflected shadows.
  • Visual correction. Shadows won’t mix up between them. An example on how they should not be:

http://www.bombergames.net/sorr/sombra_bug.png

  • Particles added; on the lift gearworks, on some explosions, on metals clashing, et al:

http://www.bombergames.net/sorr/particulas.png

  • SOR2 stars added to bosses. Both the star count and the energy will vary depending on the difficulty level and the number of players:

http://www.bombergames.net/sorr/estrellitas.png

  • New scroll engine. The one I made in 2003 was obsolete and quite limited, so I have included the last I made.

Specs:

  • Parallax scroll, free 8-way movement with possibility to go back to take an alternate route, free camera following for the Flag mode.
  • Unlimited number of layers.
  • Unlimited map size without need for tiles, which eases map creation in SorMaker.
  • FX: Rotation (pirate ship), resizing, deforming, background destruction, lighting, scroll with transparencies.

Official note about the game ports

On many forums I’ve found a lot of confusion about this subject. I’d like to say that ports won’t be worked on until version 5x is out. The ports are:

GP2X, There’s already a very early test. The FPS count shown does not match the speed. Due to the state of the GP2X Fenix version we can’t use the 64MB total nor the second core to accelerate graphics, so a lot of stages don’t work.

http://www.bombergames.net/sorr/sorr_gp2x_test.jpg

XBOX. Version 4.01b does have a port created by A600 from Eol, but it will stay unreleased until version 5x is out. The game works flawlessly at 60fps with the 2xSai filter applied.

The planned ports are:
PSP Slim. Since this version enables the full 333Mhz speed and features 64MB of RAM it’s perfectly portable, although means to reduce RAM usage are being worked on. The previous PSP model is not planned to be supported.

Linux, Same game version. There will be a PowerPC version so it should run on a PS3 with Linux installed.

More artworks

While in version 4x the artwork was centered on the player characters, this version will feature enemies artwork thanks to Dagore. Here’s a sample:

http://www.bombergames.net/sorr/NoraColor.png

SOR1 enemies come back

With a new look. Here’s 2 edits thanks to Sonic:

Souther

http://img119.imageshack.us/img119/8339/previewyw5.gif

Bongo

http://img165.imageshack.us/img165/1163/walkkp8.gif

And, of course, the rest will come back as well

http://www.bombergames.net/forum/images/smiles/icon_wink.gif

They’ve been keeping a nice blog detailing everything in the project that I’ve provided a link for below. I know there are only about 5 people (including myself) that care about this game but whatever.

Progress: http://www.bombergames.net/sorr_project/

Make that 6. :wgrin:

Good to see they’re still working on this game.

looks interesting, I love the old school beatem-ups

This is looking good. I can’t wait for the new updated release.

Doesnt work on vista. Kepp getting error sorr.dcb. Dammit.

I’m glad that they’re still working on this project. Hopefully 5.0 will turn out to be as good as it sounds.

I’m amazed that this is still being worked on.

Ive been keeping tabs on it for a long time. I wanna see how the Boss version of SoR is gonna be like. Mr. X beating up police officers. Too powerful.

Brutal-R: I know for a fact that they have a separate patch for Vista users. Go to BomberGames forums and see if you can snuff it out.

Edit: Found it. See if this works. http://www.bombergames.net/forum/viewtopic.php?t=1012