I admit, as a Jin player I’d be lying if I said the length of supers and how they affect the clock isn’t annoying. Cause in Pandora for example (normally too of course) Jin is a hazard to himself, cause if you want that big damage you might as well super but if you do then he’s already dead. If supers and cross arts stopped the clock that would do a whole lot for not only keeping the flow of games but also means that only in game action runs the clock, and people can be defeated within the game’s time. Other than that I wonder if they’ll talk about the general damage increase that was hinted at some time ago, cause I’d be interested to see how that works. I like the damage system the way it is, but if it were tweaked to not scale as much for long combos and made it so that everyone hurt like a good Kazuya or any of Hugo’s grabs then it’d be a much riskier game, than it already is anyway.
But…but… What about the tache? And the dignity? And the elegance?
Why?
I really think he needs that rose back.
Sorry, double post. SRK and my phone aren’t friends
Ground pound doesn’t track the opponent (you have to choose the version depending on where the opponent is on the screen) and it doesn’t have that big of a hit box: about 2 character range hitbox on both hits together, with first hit being slightly closer to jack than the first. Also, Jack doesn’t reach full screen with any seismo. Don’t get me wrong, it’s a strong tool, but by it self (noth thinking about tag cancels) viper’s seismo in ssf4 is much stronger IMO.
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It takes years for Jack to recover from Seismo. It doesn’t track. HP Seismo almost reaches full screen but you can’t really zone someone with it, except Marduk and Paul. It’s okay the way it is. Jack needs a zoning tool from far. Shoulder Tackle is extremely unsafe. His punch isn’t also that good. DP is anti-air.
I wanted some buffs for Dictator and Akuma, am upset. And will Paul become decent with these buffs, can’t Heihachi do everything he can do in a better way? Also does the Kazuya buff mean he will also be invincible on that uppercut after DGF? Do you think it’s important?
They’re complaining because they made the choice to abandon SFxT and go back to SFIV and a new version is a chance this game gets ‘big’ and takes competition away from SFIV/potentially replaces it (which is obviously what Capcom wants).
God, the changes were just a few examples. Don’t know why people complain about missing nerfs/buffs. There are many more to come.
Like;
“Nerf the shit out of every character thecapsaicinkid plays, like we do in every game.”
Cody c.lk SFxT2013
56f startup, -27f on block, costs 2bars, crumples (Cody) on hit.
Okay, so, if they are possibly aiming to reduce grey life and increase damage, wouldn’t that strengthen herp-derp LLMHH combos?
The things that I would like to see
Asuka:
improve the super hitbox, and make it so it doesn’t wiff in the corner.
Maker her cr.HP canclable
give her normal falling rain a better hit box
make all versions of Exorcisor projectile invincible
Bryan:
reduce startup on Snake pit so it can be comboed off of his lp. mp. lp string.
improved start up on J.HP
Able:
Give EX Change of Direction or EX Wheel Kick some invincibility so it can be used as his Alpha Counter instead of EX Roll, which I think is being underused right now.
I guess I should get ready to do those. I have an opposite issue to a lot of people where I almost never use boost combos. One hit into launcher or two hit link. I jumped in the game a month late and took too much heed to people saying “more damage for links”. I need to find the happy medium.
Haha so many likes, so much mad.
Dey see me jabbin’… dey haaatin’
Come on, please don’t nerf Gief. This is the first time I actually choose a character when the game comes out and he turns out to be top tier…
So I was thinking what I would buffs I’d like to see (and likely wont get!) for Asuka… and then it hit me. Her ex-sweep throw needs to wall bounce
I hear yah, even as much as I despise Gief lol. Seems like I inadvertently end up playing “low tier” in every FG I play until recently lol.
Wouldn’t it be awesome if Capcom and Trollno decided to just buff Dictator to S tier status for no reason? I don’t play Dictator but I approve of this if it ever happens. lol
Gief isn’t top tier.
Tier is talk is quite pointless. What I would say tho: Chun x Gief or Guile x Gief is one of the strongest possible teams.
Actually which teams would you guys class as your Top 10 Teams?
In no specific order:
Guile x Gief
Chun x Gief
Gief x Kazuya
Chun x Kazuya
Rufus x Kazuya
Rolento x Kazuya
Cammy x Chun…
…Actually…nearly any team combonation of Guile, Chun, Rufus, Kaz, Gief, Cammy, Juri, Hei, Ryu, Ken, Julia, Cody makes a strong team.
You don’t have Vega anywhere in your list and being able to chain off some of the best pokes in the game then cancel to Ex Roll to tag cancel is ludicrously good and works with any partner.
I’m liking Rolento X Nina at the moment. (Matching costumes and all)
Nerf Gief and Cody to death and I’m happy.