Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

Yes. For example, if you do cr.HP xx CADC -> frame perfect cr.MP on hit, it trades with Ibuki’s frame perfect st.MK. They both have the same start-up.

Chances are Juri’s moves are not the only ones to have this, but it’s rather that you’re discovering them because you do research with Juri. I’m pretty sure that some other moves would work the same way if we bothered to check.

Well you said so yourself that you weren’t able to punish other LC moves with other supers…Is Ken’s and Ibuki’s a special case?

They were just a few moves, and they were something not tested with Ibuki and Ken’s Super.

Ah I see. Another Question is a move that is meatied then a CADC is preformed would that CADC be worse then if it wasn’t meatied?

The answer is no, because most moves in this game have the same hitstun for the later active frames.

Really? So if I Meatied Juri’s cr.mk then CADC it wouldn’t change? Would it be better?

EDIT: Just realized my mistake. If you meaty a cr.mk and CADC it, the frames on hit/block won’t change. The reason a meaty changes the frames is because it essentially changes the recovery frames of the move (since you’re hitting with the move later you recover “faster”). CADC advantage is based on hitstun/blockstun alone, and that doesn’t change with meaties.

Well technically a non meaty cr.mk is +1 and a meaty is +2. Actually…it wouldn’t change since It would really be 18+2=20- 24 which =-4 on hit…so…it wouldn’t change…balls…oh well.

I fixed my answer before you posted. CADCs don’t change with meaties since (as now reflected in my edited post) it’s soley based on the hitstun/blockstun, since you’re cancelling the recovery. And to my knowledge, there aren’t any moves that have different amounts of hitstun/blockstun in later active frames.

Yeah I saw that. Makes sense. Just wanted to clarify.

@street11, you missed a couple here on Ibuki. The recovery frames of the final hit of Target combos 8 and 9. Would it be possible to get those? I wanna calculate the block advantage if you cancel it into a command dash (via cancelling the pre-jump frames).

@LordWilliam1234

All TC frame data for Ibuki is properly changed.

Alright, thanks.

So Ibuki is -2 on block after doing LK command dash after any of those…that’s unfortunate.

Actually it would be -3, because you jump cancel first then cancel the 1st frame of pre-jump into a special.

Here’s a question that I never truly found out nor really bothered to explore until now. Jump frames. Does the overall jump frames include pre-jump and landing frames? Or just the airborne parts?

Frame data’s jump frames indicate airborne parts only.

I see…hmmmmm ok thanks.

Oh street. Hei’s ex counter is throw invincible as well. also It is possible to get the frame advantage for stance canceling? Like Xiao’s stances and Lei’s?

I’ll be adding in throw invulnerability. TYVM for the tip.

I’ll test the stance cancel later.

That’s what I’m here for. Also street you know how you said that for HS/BS you are throw invincible for 4frames? So that would mean moves that go airborne on the 5th frame could evade throws right? Well…I tested that with Lili’s L angel knee and Kaz’s M Rising sun…both airborne on the 5th frame…yet still got grabbed by Akuma’s RD.