Also Nina’s Ex Blonde Bomb seems to be throw invincible sometime during it’s active frames. I’m not sure when…but it seems to be.
Hmmmm there seems to be something odd about Ken’s super. I tried punishing Yoshi’s ex stone fists with Ken’s super and despite being LC still got punished…BUT when I tried Ibuki’s Raida…couldn’t punish…
I also stand firm for Juri’s ex senpusha I-frames. There has to be 14 or else Asuka after whiplash to scared blade (0 on block) would win with ex lift kicks. Juri’s ex senpusha made Asuka’s ex lift kicks whiff (the first kick) completely and beat her during her 6f gap. Now if ex senpusha had 13 I-frames then she would have lost every time.
I have tested two things you mentioned.
Nina’s EX Blonde Bomb had a wrong start-up frame so I added that in. She is also throw invulnerable until right before start-up.
I’ve tested the Juri and Asuka thing you mentioned and… well, it turns out Asuka’s invulnerability data was wrong. It is invulnerable 1-13. I still couldn’t find anything wrong with Juri’s EX Senpusha invulnerability frames. I additionally tested with Ryu’s EX SRK to see at which frames she gets hit, and it still turns out she is vulnerable from frame 14.
Also yeah, it looks like KEN’s Super is something that is weird. I couldn’t punish -3 LC-able moves with other 3f SAs for example.
I see.
For Ex senpusha it says she’s projectile invulnerability 15-49…but what about frame 14? she can’t just have 1 frame that’s not invincible to anything.
I fixed the projectile invulerability frames. TY.
sweet.did they stealth nerf Juri’s recovery frames on Fuhajin store? I thought it was 18?
Oops. I was supposed to change it to 19 (it was 19 all along and not a nerf) and somehow I wrote down 20. Fixed.
Sweet. Sorry I keep these up (the brady guide likes to tell me things D:) but is Juri’s counter not 16 recovery frames not 18? Also a quick reminder…LC is only possible on hit and block right? you cannot jump or dash to LC correct?
It’s okay. There’s nothing wrong with trying to make things accurate.
I tested again and it turns out there is 17f recovery, but it is link-cancelable. It was different from what I calculated so I was surprised. I will fix it.
LC is also possible on whiff. It does not matter as long as you do not cancel the move into anything; you can always cancel the last recovery frame (except against Ken’s Super lol).
You cannot jump, dash, crouch, or basically do anything movement related on the last recovery frame if the move is LC.
Interesting…So this whole time for a set-up I have I can LC dash into Sekku LC and have my advantage…and I wasn’t even aware of it…sweetness.
I don’t suppose you could test LC for Fuhajin releases stores could you street? I doubt it…but if I can…
Actually for Juri, all you have to do is follow Brady Guide. They managed to take a frame out for all LC moves. Except for overhead of course which ended up with different frame advantage numbers.
It’s really difficult to test since there is no button display for releasing a button, but you should be able to store with HK button and LC release with LK button.
Hmmmmmm…
Hey street not to be a bother, but you forgot the recovery frames on Christie’s island mirage tekken move. Same with Negativa to Meia-lua Combo Tekken move.
I actually did not include recovery that ends in Handstand unless it was already a move from handstand. It’s difficult, but I’ll look into adding it.
sweet thanks.
Hey street, I need you to look into Juri’s cr.hp for me. From the frame data after a CADC dash I should be at 0 on hit correct?
Crouch HP, H, 75, 8, 4, 23, -2, -7,
So you go 23+4(-1)=26-2=24 right? and LC Juri’s dash would give her a 19 right? So 19+5=24 for a CADC dash. so 24-24=0 on hit…is that right? So she should be 0 on hit after a CADC cr.hp…yet I got hit by Ibuki’s super…hmmmmm
It’s probably the weird interaction between LC-able moves and Super, like Ken’s Super against Juri’s overhead. There are also a lot of this in SF4 as well.
But the math is right, right? it is 0 on hit? Hmmmm but why Juri’s?