Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

It’s one of the few reasons why I want Juri to have a command grab. Counter into grab…oh yes…the dmg…the unblockables. If she could launch to after a counter that would be boss.

Just wanted to re-define the LC glitch.

I actually thought it was exactly what LordWilliams1234 said, but it turned out to be quite the opposite.

You do not gain one frame in which you can do all kinds of stuff that are not movement-related; in fact, you LOSE one frame when you try to do movement related stuff. In other words, you cannot move around for 1 extra frame after the animation is over. I tried changing IASA equal to the End frame and it turns out that you can jump crouch etc. one frame earlier.

I don’t think the info is that useful, but I just wanted to be clear on the subject.

Also, it looks like they originally PLANNED Juri to have a 17f forward dash.

If I’m reading it correctly, Juri can buffer into a special/EX/super moves from frame 13, and it will come out at frame 18 of her dash. Usually they would allow the other characters to make their specials come out immediately after dashes are over.
I am going to assume they either made the mistake of not giving an IASA value OR they made the mistake of leaving cancel windows in there after deciding not to give her a 17f dash.
In short, she should be able to cancel her dash into special moves 2f earlier than normals. It’s probably a useless info since her specials are slow, unless you’re trying to dare a risk with her counter after CADC on block or something.

But…that extra two frames is for attacking only? So I can’t block, jump etc etc? It’s not useless…so in theory…i hit ibuki with cr.hp…cadc dash…then I could buffer her super andbeat out ibuki’s super?

But if juri’s OH is lc…then how do I get hit by kens super?

I’ll check Juri’s OH.

If you HIT Ibuki with cr.HP then CADC and buffer Super, your Super would come out before Ibuki recovers, so they can simply block it. You can only do Special moves and above.

EDIT: So Juri’s OH gets punished by Ken’s Super. But it doesn’t get punished by Ibuki’s Raida, and both should be 2f start-up. It might have something to do with how Super works, idk. I’m gonna have to look more deeply into this.

Well Juri’s OH is a LC on hit…according to Zuk. Like Xiaoyu’s OH on block gets beat out by both Ibuki’s Raida and Ken’s Super. Yet Ibuki can’t punish Juri’s OH with Raida…I’m lost on that one.

What I meant to say for cr.hp CADC is that since I’m -1 on hit…and Ibuki wants to reversal with her super…could I buffer Juri’s super during the CADC and beat it out?

The answer to that question is no, I’m afraid.

Like I said, when it comes to buffering Super, you have to consider earlier cancel into account. Since she can get her Super out at 18th frame of dash, you have 5+17f of dash before Super. Since cr.HP has 24f hitstun, you will have your superfreeze even before Ibuki is out of her hitstun. You CAN do EX Senpusha and it’ll probably beat it out.

Juri’s Super has 18 I-frames. Ibuki’s super has 16. Ex senpusha has 14…

I thought Ibuki’s Super had short invincibility frames. I do not know why :frowning:

Then you’ll have to do it late because chances are the Ibuki side can block because your Superfreeze will show up before she can do her Super if you buffer it as early as possible.

Well yeah she can block it no doubt. But if she wants to reversal my Cr.hp on hit with her super and I buffer mine…can I beat her?

Dang sry, I misunderstood everything about reversal window.

Yes, if she buffers hers and you buffer yours, you’ll beat her.

If that’s the case I can Use Fuhajin stores to beat out throw attempts since it counts as a special and it’s airborne on frame 4…perfect.

Frame Data for Tekken DLC casts is done! I added in most invul frames, added in all active and recovery frames. Alisa was difficult to do. Her st.HP AA was much worse than I thought (actually, I think THIS is ideal invul frames for air crush ;)) There are some things I want to polish up, but you can assume it complete. (Come to think of it I forgot to do projectile invul frames for Alisa’s Cradle lol that will be done later) I might double check cinematic frames, though it’s not that useful.

Backdash frames will be formatted, and after that I’ll start working on SF DLC casts when I have time, unless there are specific requests for other characters.

Nice. I appreciate this greatly.

:slight_smile: you’re a saint.

Hey street do you think you can look into Juri’s counter for me? I initially thought it was invincible for 19frames. After the I-frames are done on frame 19 (or does she have more I-frames that I’m not aware of) does the counter itself contain a high crush property?

Because I tested the counter vs Vega’s cl.hp, here’s what I did

I recorded Vega to do cl.lp on block into cl.hp.

I countered cl.lp and I should be getting hit by the cl.hp first 3 active frames (the first hit of vega’s cl.hp)

cl.lp has a 4f start-up, 2f active and 11f recovery. now minus 1 from the active frames to activate the counter then add the other active frame to the recovery to get 12.

now if Juri’s I-frames end on frame 19 she should get hit by the 1st active frame of cl.hp. Since cl.hp is a 7f startup 1st hit active for 3frames then a 6frame gap then the 2nd hit for 3 frames.

now 7+3=10right?

So add 12+10=22. So Vega should have been able to hit Juri on the 20th frame no?

I’m convinced now the counter can crush high attacks for at least 2frames it seems. Mind checking that out for me?

Not sure if it’s exactly a “high crush,” Juri just might be low profiling under the clst.hp. I think she remains in a low profile position during counter’s recovery, you’re just able to interrupt it at that point due to IASA frames. You’re not pressing buttons/blocking after the counter ends, are you?

@FengShuiEnergy

I’ll try to do it today. Are you doing LP version?

I didn’t press buttons just to verify. Maybe she is low profile.

Also yeah I’m using the L verison.