Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

It’s low profile enough to dodge under Vega’s cr.LP when she’s not invincible lol
I’ll check out the invulnerability frames anyways.

There are no crush properties btw. Also she doesn’t have throw invulnerability, so if Zangief screws up his SPD command and does jab canceled into SPD you’ll get thrown lol
She also moves 1f earlier than the opponent.

Yeah I knew the counter wasn’t throw invinibcle through the whole thing…I actually tested it where even if Geif does cancel into his SPD I can dodge it. I did tested in recently…and it works…but in order to do you have to be around point blank in order to dodge the canceled command grab.

But she goes low profile enough to go under vega’s cr.lp eh? Well to be fair If Vega does two cr.lp’s one to activate the counter then jab again right after the 2nd one will always whiff.

It’s not just that. Even if you delay the 2nd one it will whiff. It’s like, super super low profile, like Blanka’s coward crouch.

Anyways, she is strike and projectile invulnerable 1-19f.

EDIT: Sry, not 19f. She is strike and projectile invulnerable 1-20f. For MP version I believe it is 1-18f.

So not 19? Can I cancel the 20th frame into something?

You can cancel from 19th frame til the end of the move, so yea you can cancel 20th frame as well. I’m not sure which ones you can cancel into tho.

You cancel all the counters. But the 19th frame huh…I take it I lose that 1 extra frame of invincibility if I do? and what do you mean by moving an extra frame before the opponent?

Also a quick recap. Rapid fire cancelable normal (light attacks for the SF only) do those moves cancel the recovery frames only? Or do they cancel the active frames as well?

Say Chun mashes x2 cr.lk and they hit on the 1st frame. is she just canceling the recovery? or the rest of the active frames as well?

You lose the invincibility, yes.

By that I mean that… you know that if you focus absorb in SF4 you start moving 3f earlier than the opponent because you get 3f less of hitstop frames, right? In this game if Juri counters a move she starts moving 1f earlier than the opponent because she gets 1f less hitfreeze.

The cancel window for rapid fire is possibly different for each character, so she might or might not. It’s something that needs to be tested one by one. Most likely you cancel all the recovery frames.

That’s fine…but…not the rest of the active frames?

Back to the movement. So that means…I could technically punish moves with 23 frames of recovery correct? I’m a little confused on that matter.

Okay, it looks like for Chun-Li’s cr.LK specifically, you do have to go through a few RECOVERY frames before the second cr.LK comes out.

If you could give me an example of the move with active and recovery frames, I would be more than happy to explain about the counter.

Sweet, ok hmmmm…Ryu’s cr.mk. 6f startup, 5f active, 15 recovery. 0 on hit, -4 on block.

Also going back to the health thing…it seems that everyone DOES have 1 pt of extra health. I did King’s M verison of Giant swing (250 dmg) on Jin. Now that would take 4 GS’s to KO Jin…but after the 4th one…he was still standing with like no health left…basically 1 point left…

Okay, so I’m going to assume the 1st active frame will hit your counter.

Usually it would be rest of the active frames + recovery = 4+15=19f because your 1st start-up frame of counter activation is Ryu’s 2nd active frame (which means you guys start moving at the same time), but like I said, Juri’s counter makes her start moving 1f earlier, so your 2nd start-up frame of counter activation is Ryu’s 2nd active frame instead.

Frame 18 of Juri = Ryu’s 17th frame, so he still has 3f to go before he can start blocking.
At frame 19, she can start canceling into her normal. I’m going to assume you’re going to cancel into cr.LK (I’m pretty sure you can cancel into normals). If you do frame perfect cr.LK, this is her 1st start-up frame.
At frame 20, she in her 2nd start-up of cr.LK, and Ryu’s in his last recovery frame.
At frame 21, Ryu is out of his recovery so he can start blocking, DPing, w/e, and Juri is in her 3rd start-up of cr.LK.

I tried to explain frame by frame, so I hope that is easy to understand.

About the health thing, I know in const.lua they’re set as 1000, 850, etc., so I’m going to have to assume that you’ll have to inflict total damage HIGHER than health point (not equal to hp) to kill someone.

It makes perfect sense…expect this part… so your 2nd start-up frame of counter activation is Ryu’s 2nd active frame instead.

So I activate the counter on Ryu’s 2nd? active frame but since Juri gets 1less hit freeze it’s actually her 2nd start-up right?

That would explain why counters (all counters I believe) can be stuffed by in CAss mode if 1 move activates the counter then another move hits during that hitfreeze correct?

Yes. And yes.

You’re probably right about hitting her during hitfreeze and stuffing it.

EDIT: And to answer your original question, you can technically punish moves with 21 frames of recovery + active (except the 1st one) with moves that has 4f start-up.

That makes much more sense. I had a feeling…but didn’t think anything of it. Interesting…But it’s still a 1f start-up move though right?

Yes. It has a start-up of 1f.

Street my man…you deserve ALOT of credit.

Wait so say a move has 2 active frames and has a recovery of 21…I can punish that to get a full combo?