Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

Ah I see. Yeah supers do scale weirdly. WIth Juri’s if combo’ed into she gets an EXTRA 10 points of dmg…despite the scaling. SMH on that one.

Ok, I was under the impression that everyone had an extra point of health or two. Good to know that’s not the case.

Also I was checking other characters to see if they had LC dashes. So far none of the top tiers have that. Scratch Chun-Li, Nina, Kaz, Hwo, Law and Raven off the list same with Jin. Ryu and Bison do also not possess a LC dash.

Regarding the LC dash when I Karen kick with Juri (forward throw) and dash x3 which takes 60 frames to cross the screen. Now Since I can’t LC a dash into a dash I should be able to LC the last dash into something giving me 59frames to cross the screen instead of 60 no?

Regarding dashx3, you are correct.

sweet. Also, Akuma and Cammy…no LC dash either.

I’m beginning to suspect Juri is the only one with a LC dash.

My CADC data sheet is taking awhile. Man…a lot of calculations. But I’ll get it done. Juri’s section will probably be the most thorough section.

Thank you for doing the difficult work. I’m not finalized on link cancel theory yet so I cannot say anything at this point I’m afraid.

Well. Actually you did most of the hard work. I got the guide beside me and your Doc. I’m just doing simple calculations. Takes a while though. I didn’t take into account LC moves for characters other then Juri since I don’t know them. People can add it as we go. I put it into MS word. I don’t know how to do a spreadsheet properly. I’m rolling with the word for now. Whew.

Thank zUkUu, he showed me his passion which convinced me to do it. He just has to show up 3 months later to strike out “months” and put in “years” :wink:

About link cancelable dash, I skimmed through the values in BAC files, and I understand why Juri’s dash is link cancelable. Fortunately, Juri’s case is solidifying my theory. It’s just that there are exceptions to this which makes me hesitant from using data to find all the LCable moves.
If I’m suspicious of a character’s forward dash, it’s Poison.

Hmmmmmm, even after all this time Juri is STILL pulling out magic tricks. There’s more to her then meets the eye. XD

I thank both of you.

Poison doesn’t have the LC dash either.

Thank you very much for testing. It’s getting somewhere right now :slight_smile:

@FengShuiEnergy

I have 2 more suspicions, but I’ll test this myself to make sure. If you can test it too it would be much appreciated:
Blanka, Guy

Gotcha. Also street umm this is regarding Xiaoyu. After I do a cl.hp CADC dash she’s supposed to be at -3…but I punish it with Ryu’s super which is a 4 frame…slower dash maybe?

Actually I can’t test Blanka and Guy since I don’t have their active and recovery frames to see. and make a calculation.

@FengShuiEnergy

Oh right, sorry about that. You can assume both Blanka and Guy having 25f hitstun for their cl.HP

I’ll test Xiaoyu when ppl stop coming to the workplace :wink:

Quick question…exactly how much slower does Kazuya get up from face-down compared to the rest of the cast? Cody’s back throw safe-jump set-up doesn’t work on Kazuya since he gets up from that position so slow, but perhaps if I had the exact frame difference I could figure out a different set-up from that.

I remember Brady Guide saying that he wakes up 11f slower when it comes to face down knockdown.

11 frames. Kaz gets up 11 frames slower then everyone else while laying on his stomach. Basically just do your safe jumps as if he was on his back. his stomach and back don’t change. They are the same, unlike the rest of the cast.