Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

Well, alot of Hwo’s can easily spam mk,mk,mk, Bc cr.hk (not much damage 63 at best), Hwo is left at -15 on block…but the pushback is so far alot of cast can’t punish that properly…(which capcom failed to patch). the gap between the last mk and cr.hk is too small for any normal move to connect…but you can’t reversal through it either. Now he doesn’t have to delay it either. What bugs me is I have to block it entirely, I should be able to reverse through that gap…capcom failed to see that…I don’t agree with it.

Hmmm not sure how come this works. I can do Alisa’s EX rocket punch at POINT BLANK where it should be +20F on hit, dash forward, close HP and it combos.

Yet her dash is 17F and her close HP is 8F which is 25F. Tested this several times against Ryu both in the corner and mid screen.

Thoughts?

Meaby the last recory frames are dash cancellable

vgcraze suggested I post this over here that Kuma’s Megaton Claw be listed as a “counter crush,” I can’t find any other documentation anywhere that this move is actually supposed to do that, I’m convinced it’s a glitch but maybe that’s because SFxT had a horrible launch/habit of that.
Video of said effect:

Thanks in advance!

I think it’s not a bug and it’s not a “counter crush”(I suppose you could say that).
Maybe,Kuma’s Megaton Claw is counted as Projectile like Jack’s Rocket Uppercut.
Please try projectile invulnerable move, for example,Lili’s Feisty Rabbit.

Juri’s counter will beat all non-grab, non-ex, non-super moves with the exception of a few wierd things (Alisa’s rocket punch, Cody’s rocks, Jack-x’s seismo, Jin’s ‘projectile’). So unless this is another special case I don’t think that’s it.

I tested Lili’s Feisty Rabbit and it does indeed pass through. I then checked the frame data.

Lily’s Feisty Rabbit has “Upper body projectile and lower body invulnerability frames and Airborne frames.” Too much info to know what is actually causing her to pass through Megaton.

So I tried Steve’s Ducking which only has “Projectile invulnerability frames 1-21.” This move gets stuffed by Kuma each time. So Kuma’s Megaton Claw isn’t a projectile.

But then I tried EX Ducking which apparently only had projectile invulnerability frames and it passes through. I then tried Hei’s Rising Uppercut on it and it also passes through. Steve’s EX Ducking may also have upper body invulnerable frames, which I think a ton of people know but it isn’t written in the frame data.

easiest way to test projectile invincibility are christie’s ex handstand and dudley’s ducking.

Kuma’s megaton claw isd a apprently a cpunter crush now…odd thing is King’s SA is counterable…whihc they failed to fix…ugh…

they need to fix Juri’s counter so it crushes all moves (normal verison) that aren’t super/ex projectiles and certain projectiles and throws.

The ex verison should counter everything that’s not an actual throw. Then I would consider actually using it. Because right now there is really little use for using ex kasatushi…

The ex-counter is usable against characters that don’t really have an answer for crossups… but thats really about it T.T

Yeah…basically still…little use for it.

Another counter crush (at least it crushed Asukas counters even EX one) is Hachis b+lk move (courtesy of Arizona for finding it :D)

It’s not a counter-crush.

Essentially, for some reason, Heihachi’s and Asuka’s counters can’t counter standing attacks that hit in the lower area, but don’t actually count as lows. But they can counter standing lows that do hit as lows (such as Lei’s st.lk). Heihachi’s b+lk, the stomp, has a hitbox that hits in the lower area, but it doesn’t hit as a low, so it beats his own and Asuka’s counters. Cody’s close standing LK is another move that beats their counters.

So it seems like it’s a counter-crush, but it really isn’t. Lili can counter Heihachi’s b+lk and any other move that beats out Heihachi’s or Asuka’s counters that way. I think the best way to determine if a move truly is a counter a counter-crush is to try to beat all versions of Lili’s counter; if a move beats every version of Lili’s counter then I believe it can be considered a counter-crush.

I just tested, and Asuka’s counter beat Cody’s cl.st.LK.

EDIT: I can second that Heihachi’s b+LK is indeed not a counter crush (otherwise it would crush Juri’s counter too). It might be that her feet area only counters lows? It’s confusing.

Just tested myself too and only the HK version of the counter beat Cody’s cl.st.lk. All other versions, including EX, were beaten by it.

Cody’s cl.st.lk beats all versions of Heihachi’s counter, EX included.

It seems that Asuka’s HK counter beats most low hitting not actual low moves that the other counters lose to (also tested with Ken’s cl.st.lk along with some other similar moves from other characters, these beats all of her other counters, including EX but not HK counter).

So far, the only normal moves I’ve found that beat all of Asuka’s counter are Elena’s st.lk and Heihachi’s stomp. But I’m sure there’s more.

Either way, for the most part the standing lows that don’t actually hit low beating Asuka’s and Heihachi’s counter rule holds true. Asuka’s HK counter appears to be the only one that can beat some of them.

Having a dodge counter is always awesome. I love it

If you want to test counter crushes then your best bet is Juri, since her counter practically beats out 85% of the moves in the game.

I love it when Juris try to do the upwards moving one cuz its a free 300-500 damage combo depending on how much meter I have and am willing to spend xD

Using the up version isn’t the best idea in most cases. Your better off using behind or backwards…a lot of juri players don’t understand that…considering your options are limited while going up